diff options
author | Brian <[email protected]> | 2007-08-02 12:12:48 -0600 |
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committer | Brian <[email protected]> | 2007-08-02 12:12:48 -0600 |
commit | 55314f8f311bff065f609ff17c8421a8d5216b84 (patch) | |
tree | 11bd3fddbf45c47edc65db370827f9281c93b62d /src | |
parent | 0e067f1fb20094417e84e1b18f2302251cece2ca (diff) |
Implement new draw_vertices() path for simple vertex array drawing, use it for glClear.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/pipe/draw/draw_context.h | 5 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vb.c | 61 | ||||
-rw-r--r-- | src/mesa/pipe/p_context.h | 5 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_context.c | 20 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 67 |
5 files changed, 146 insertions, 12 deletions
diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h index c298d4f46d2..be0a18d6d72 100644 --- a/src/mesa/pipe/draw/draw_context.h +++ b/src/mesa/pipe/draw/draw_context.h @@ -70,5 +70,10 @@ void draw_set_vertex_attributes( struct draw_context *draw, void draw_vb(struct draw_context *draw, struct vertex_buffer *VB ); +void draw_vertices(struct draw_context *draw, + GLuint mode, + GLuint numVertex, const GLfloat *verts, + GLuint numAttribs, const GLuint attribs[]); + #endif /* DRAW_CONTEXT_H */ diff --git a/src/mesa/pipe/draw/draw_vb.c b/src/mesa/pipe/draw/draw_vb.c index ac126c5baa5..f9c10e5f970 100644 --- a/src/mesa/pipe/draw/draw_vb.c +++ b/src/mesa/pipe/draw/draw_vb.c @@ -57,7 +57,7 @@ static void draw_allocate_vertices( struct draw_context *draw, GLuint nr_vertices ) { draw->nr_vertices = nr_vertices; - draw->verts = MALLOC( nr_vertices * draw->vertex_size ); + draw->verts = (GLubyte *) malloc( nr_vertices * draw->vertex_size ); draw->pipeline.first->begin( draw->pipeline.first ); } @@ -453,7 +453,7 @@ static void draw_release_vertices( struct draw_context *draw ) { draw->pipeline.first->end( draw->pipeline.first ); - FREE(draw->verts); + free(draw->verts); draw->verts = NULL; } @@ -647,6 +647,63 @@ void draw_vb(struct draw_context *draw, /** + * XXX Temporary mechanism to draw simple vertex arrays. + * All attribs are GLfloat[4]. Arrays are interleaved, in GL-speak. + */ +void +draw_vertices(struct draw_context *draw, + GLuint mode, + GLuint numVerts, const GLfloat *vertices, + GLuint numAttrs, const GLuint attribs[]) +{ + /*GLuint first, incr;*/ + GLuint i, j; + + assert(mode <= GL_POLYGON); + + draw->vertex_size + = sizeof(struct vertex_header) + numAttrs * 4 * sizeof(GLfloat); + + /*draw_prim_info(mode, &first, &incr);*/ + draw_allocate_vertices( draw, numVerts ); + if (draw->prim != mode) + draw_set_prim( draw, mode ); + + /* setup attr info */ + draw->nr_attrs = numAttrs + 2; + draw->attrs[0].attrib = VF_ATTRIB_VERTEX_HEADER; + draw->attrs[0].format = EMIT_1F; + draw->attrs[1].attrib = VF_ATTRIB_CLIP_POS; + draw->attrs[1].format = EMIT_4F; + for (j = 0; j < numAttrs; j++) { + draw->vf_attr_to_slot[attribs[j]] = 2+j; + draw->attrs[2+j].attrib = attribs[j]; + draw->attrs[2+j].format = EMIT_4F; + } + + /* build vertices */ + for (i = 0; i < numVerts; i++) { + struct vertex_header *v + = (struct vertex_header *) (draw->verts + i * draw->vertex_size); + v->clipmask = 0x0; + v->edgeflag = 0; + for (j = 0; j < numAttrs; j++) { + COPY_4FV(v->data[j], vertices + (i * numAttrs + j) * 4); + } + } + + /* draw */ + draw_prim(draw, 0, numVerts); + + /* clean up */ + draw_release_vertices( draw ); + draw->verts = NULL; + draw->in_vb = 0; +} + + + +/** * Accumulate another attribute's info. * Note the "- 2" factor here. We need this because the vertex->data[] * array does not include the first two attributes we emit (VERTEX_HEADER diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h index 2ce27817715..0972fd58b55 100644 --- a/src/mesa/pipe/p_context.h +++ b/src/mesa/pipe/p_context.h @@ -55,6 +55,11 @@ struct pipe_context { void (*draw_vb)( struct pipe_context *pipe, struct vertex_buffer *VB ); + void (*draw_vertices)( struct pipe_context *pipe, + GLuint mode, + GLuint numVertex, const GLfloat *verts, + GLuint numAttribs, const GLuint attribs[]); + /** Clear framebuffer */ void (*clear)(struct pipe_context *pipe, GLboolean color, GLboolean depth, GLboolean stencil); diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c index 434e18308ab..9fba9605e8c 100644 --- a/src/mesa/pipe/softpipe/sp_context.c +++ b/src/mesa/pipe/softpipe/sp_context.c @@ -102,6 +102,25 @@ static void softpipe_draw_vb( struct pipe_context *pipe, } +static void +softpipe_draw_vertices(struct pipe_context *pipe, + GLuint mode, + GLuint numVertex, const GLfloat *verts, + GLuint numAttribs, const GLuint attribs[]) +{ + struct softpipe_context *softpipe = softpipe_context( pipe ); + + if (softpipe->dirty) + softpipe_update_derived( softpipe ); + + /* XXX move mapping/unmapping to higher/coarser level? */ + map_surfaces(softpipe); + draw_vertices(softpipe->draw, mode, numVertex, verts, numAttribs, attribs); + unmap_surfaces(softpipe); +} + + + static void softpipe_reset_occlusion_counter(struct pipe_context *pipe) { struct softpipe_context *softpipe = softpipe_context( pipe ); @@ -137,6 +156,7 @@ struct pipe_context *softpipe_create( void ) softpipe->pipe.set_texture_state = softpipe_set_texture_state; softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; softpipe->pipe.draw_vb = softpipe_draw_vb; + softpipe->pipe.draw_vertices = softpipe_draw_vertices; softpipe->pipe.clear = softpipe_clear; softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter; softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index a7a3b5eba1c..8e2e30253ed 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -40,6 +40,51 @@ #include "st_public.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "vf/vf.h" + + +/** + * Draw a screen-aligned quadrilateral. + * Coords are window coords. + */ +static void +draw_quad(GLcontext *ctx, + float x0, float y0, float x1, float y1, GLfloat z, + const GLfloat color[4]) +{ + static const GLuint attribs[2] = { + VF_ATTRIB_POS, + VF_ATTRIB_COLOR0 + }; + GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ + GLuint i; + + /* positions */ + verts[0][0][0] = x0; + verts[0][0][1] = y0; + + verts[1][0][0] = x1; + verts[1][0][1] = y0; + + verts[2][0][0] = x1; + verts[2][0][1] = y1; + + verts[3][0][0] = x0; + verts[3][0][1] = y1; + + /* same for all verts: */ + for (i = 0; i < 4; i++) { + verts[i][0][2] = z; + verts[i][0][3] = 1.0; + verts[i][1][0] = color[0]; + verts[i][1][1] = color[1]; + verts[i][1][2] = color[2]; + verts[i][1][3] = color[3]; + } + + ctx->st->pipe->draw_vertices(ctx->st->pipe, GL_QUADS, + 4, (GLfloat *) verts, 2, attribs); +} @@ -48,14 +93,12 @@ */ static void clear_with_quad(GLcontext *ctx, - GLboolean color, GLboolean depth, - GLboolean stencil) + GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; struct pipe_blend_state blend; struct pipe_depth_state depth_test; struct pipe_stencil_state stencil_test; - GLfloat z = ctx->Depth.Clear; /* depth state: always pass */ memset(&depth_test, 0, sizeof(depth)); @@ -96,13 +139,19 @@ clear_with_quad(GLcontext *ctx, } st->pipe->set_blend_state(st->pipe, &blend); - - /* - * XXX Render quad here - */ + draw_quad(ctx, + ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.X + ctx->Scissor.Width, + ctx->Scissor.Y + ctx->Scissor.Height, + ctx->Depth.Clear, ctx->Color.ClearColor); /* Restore GL state */ + st->pipe->set_blend_state(st->pipe, &st->state.blend); + st->pipe->set_depth_state(st->pipe, &st->state.depth); + st->pipe->set_stencil_state(st->pipe, &st->state.stencil); + /* OR: st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); + */ } @@ -121,7 +170,7 @@ static void st_clear(GLcontext *ctx, GLbitfield mask) GLboolean accum = (mask & BUFFER_BIT_ACCUM) ? GL_TRUE : GL_FALSE; GLboolean maskColor, maskStencil; - GLboolean fullscreen = 1; /* :-) */ + GLboolean fullscreen = !ctx->Scissor.Enabled; GLuint stencilMax = stencil ? (1 << ctx->DrawBuffer->_StencilBuffer->StencilBits) : 0; /* This makes sure the softpipe has the latest scissor, etc values */ @@ -148,8 +197,6 @@ static void st_clear(GLcontext *ctx, GLbitfield mask) assert(!accum); } else { - /* Convert to geometry, etc: - */ clear_with_quad(ctx, color, depth, stencil); } } |