diff options
author | Thomas Hindoe Paaboel Andersen <[email protected]> | 2016-03-01 14:45:00 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-03-02 08:55:20 -0700 |
commit | 535002f4da61248096712a23cc4951d47fcd6c8d (patch) | |
tree | 6724cf6f396d9607547d31ac76fe77c29751b532 /src | |
parent | 37cfc51b13712fad8e97c12f59efa2b3fb9fdae2 (diff) |
gallium/cso: fix indentation
Only one of these were recently introduced. However, since
we keep copy/pasting the same wrong indentation we should
probably just fix it.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index f0013f70472..790e1211898 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -847,7 +847,7 @@ void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->geometry_shader) { + if (handle == ctx->geometry_shader) { /* unbind before deleting */ ctx->pipe->bind_gs_state(ctx->pipe, NULL); ctx->geometry_shader = NULL; @@ -892,7 +892,7 @@ void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->tessctrl_shader) { + if (handle == ctx->tessctrl_shader) { /* unbind before deleting */ ctx->pipe->bind_tcs_state(ctx->pipe, NULL); ctx->tessctrl_shader = NULL; @@ -937,7 +937,7 @@ void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->tesseval_shader) { + if (handle == ctx->tesseval_shader) { /* unbind before deleting */ ctx->pipe->bind_tes_state(ctx->pipe, NULL); ctx->tesseval_shader = NULL; @@ -982,7 +982,7 @@ void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle) void cso_delete_compute_shader(struct cso_context *ctx, void *handle) { - if (handle == ctx->compute_shader) { + if (handle == ctx->compute_shader) { /* unbind before deleting */ ctx->pipe->bind_compute_state(ctx->pipe, NULL); ctx->compute_shader = NULL; |