diff options
author | Eric Anholt <[email protected]> | 2011-09-28 11:15:01 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-03 13:29:38 -0700 |
commit | 5324f9c48d59ef966fbab03664a8d44ea8c19c5f (patch) | |
tree | 01db82cf91feb689fec8ecc80d8e077e891211b6 /src | |
parent | b07c78bfe94c17e6fccba70923b03a29c751fde1 (diff) |
swrast: When asked to map a slice of a 1D array, give back that slice.
Until now, we've been treating 1D arrays as a single slice, and each
array slice is actually just a row of the 2D texture. While swrast
still stores them this way, hardware drivers think that 1D arrays have
actual separate slices not stored as contiguous rows.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index aa073753f43..36b429cfab9 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -177,6 +177,13 @@ _swrast_map_teximage(struct gl_context *ctx, 1); assert(slice < texImage->Depth); map += slice * sliceSize; + } else if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + 1, + 1); + assert(slice < texImage->Height); + map += slice * sliceSize; } /* apply x/y offset to map address */ |