diff options
author | Marek Olšák <[email protected]> | 2017-06-09 20:51:20 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | 480bf7731bf54ac936ec7edfa977aeeb377745b6 (patch) | |
tree | 15f17a18a1eb04857a5c051967c36930ae336740 /src | |
parent | c2408838c83719cb133332c7adac71ef50503259 (diff) |
mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil instead
This bypasses _mesa_update_state_locked.
Before:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 3.99 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.56 million
After:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.93 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 5.84 million
It's quite a difference in the draw call rate when ctx->NewState stays
equal to 0 the whole time.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/enable.c | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 3 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 33 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 4 |
4 files changed, 31 insertions, 15 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 066beb6422b..522b71ecfc7 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -679,7 +679,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_STENCIL_TEST: if (ctx->Stencil.Enabled == state) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Enabled = state; break; case GL_TEXTURE_1D: @@ -905,7 +906,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(EXT_stencil_two_side, cap); if (ctx->Stencil.TestTwoSide == state) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.TestTwoSide = state; if (state) { ctx->Stencil._BackFace = 2; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8872c38a02b..4e7011bb701 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4481,6 +4481,9 @@ struct gl_driver_flags /** gl_context::Scissor::ScissorArray */ uint64_t NewScissorRect; + + /** gl_context::Stencil */ + uint64_t NewStencil; }; struct gl_uniform_buffer_binding diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 612ad38dcc1..d89312ce12d 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -157,7 +157,8 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui ctx->Stencil.Ref[0] == ref && ctx->Stencil.Ref[1] == ref) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Function[0] = frontfunc; ctx->Stencil.Function[1] = backfunc; ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; @@ -194,7 +195,8 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask) ctx->Stencil.ValueMask[face] == mask && ctx->Stencil.Ref[face] == ref) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Function[face] = func; ctx->Stencil.Ref[face] = ref; ctx->Stencil.ValueMask[face] = mask; @@ -215,7 +217,8 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask) ctx->Stencil.Ref[0] == ref && ctx->Stencil.Ref[1] == ref) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; @@ -279,7 +282,8 @@ _mesa_StencilMask( GLuint mask ) */ if (ctx->Stencil.WriteMask[face] == mask) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.WriteMask[face] = mask; /* Only propagate the change to the driver if EXT_stencil_two_side @@ -294,7 +298,8 @@ _mesa_StencilMask( GLuint mask ) if (ctx->Stencil.WriteMask[0] == mask && ctx->Stencil.WriteMask[1] == mask) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { ctx->Driver.StencilMaskSeparate(ctx, @@ -331,7 +336,8 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.ZPassFunc[face] == zpass && ctx->Stencil.FailFunc[face] == fail) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[face] = zfail; ctx->Stencil.ZPassFunc[face] = zpass; ctx->Stencil.FailFunc[face] = fail; @@ -352,7 +358,8 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.FailFunc[0] == fail && ctx->Stencil.FailFunc[1] == fail) return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; @@ -435,7 +442,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, if (ctx->Stencil.ZFailFunc[0] != zfail || ctx->Stencil.ZPassFunc[0] != zpass || ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[0] = zfail; ctx->Stencil.ZPassFunc[0] = zpass; ctx->Stencil.FailFunc[0] = sfail; @@ -448,7 +456,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, if (ctx->Stencil.ZFailFunc[1] != zfail || ctx->Stencil.ZPassFunc[1] != zpass || ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[1] = sfail; @@ -507,7 +516,8 @@ static void stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; if (face != GL_BACK) { /* set front */ @@ -564,7 +574,8 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) static void stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); + FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL); + ctx->NewDriverState |= ctx->DriverFlags.NewStencil; if (face != GL_BACK) { ctx->Stencil.WriteMask[0] = mask; diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index a0bd9ea7e38..b7bdc47bd53 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -193,8 +193,7 @@ st_invalidate_state(struct gl_context * ctx) /* These set a subset of flags set by _NEW_BUFFERS, so we only have to * check them when _NEW_BUFFERS isn't set. */ - if (new_state & (_NEW_DEPTH | - _NEW_STENCIL)) + if (new_state & _NEW_DEPTH) st->dirty |= ST_NEW_DSA; if (new_state & _NEW_PROGRAM) @@ -523,6 +522,7 @@ static void st_init_driver_flags(struct st_context *st) f->NewFramebufferSRGB = ST_NEW_FB_STATE; f->NewScissorRect = ST_NEW_SCISSOR; f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER; + f->NewStencil = ST_NEW_DSA; } struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, |