diff options
author | Marek Olšák <[email protected]> | 2018-08-06 08:32:23 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-08-23 16:56:17 -0400 |
commit | 45f87a48f94148b484961f18a4f1ccf86f066b1c (patch) | |
tree | eb868d35291924899140df37386b6d0f0193393d /src | |
parent | 095515e16ca3cb2c9f1813b6602ee57ae28325a8 (diff) |
mesa: don't include compute resources in MAX_COMBINED_* limits
5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.
Compute is separate and doesn't need the 5x multiplier.
Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/config.h | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 6f514650009..19bc6b2457e 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -173,17 +173,19 @@ #define MAX_UNIFORMS 4096 #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ #define MAX_SHADER_STORAGE_BUFFERS 16 -/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ -#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) -#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6) +/* 5 is for vertex, hull, domain, geometry, and fragment shader. Don't + * include compute. + */ +#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 5) +#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 5) #define MAX_ATOMIC_COUNTERS 4096 -/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ -#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) +/* 5 is for vertex, hull, domain, geometry, and fragment shader. */ +#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 5) /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ #define ATOMIC_COUNTER_SIZE 4 #define MAX_IMAGE_UNIFORMS 32 -/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ -#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) +/* 5 is for vertex, hull, domain, geometry, and fragment shader. */ +#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 5) /*@}*/ /** @@ -222,8 +224,10 @@ /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 -/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) +/* 5 is the number of shader stages that can be used at the same time. + * compute can't be used at the same time as other shaders. + */ +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 5) /*@}*/ |