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authorBas Nieuwenhuizen <[email protected]>2018-08-15 16:00:02 +0200
committerBas Nieuwenhuizen <[email protected]>2018-08-16 11:13:19 +0200
commit3308db2dd711607673328e991e8d98c653683d20 (patch)
tree4e888f4c4144c444965d5fd6f1f66b4f32d24106 /src
parent1560c58b121763a21de7f883724aaa10bf37297c (diff)
radv: Possible on-demand compilation fix.
Seems that in a single case we use the renderpass before checking the pipeline, so check the renderpass before we use it. Fixes: fbcd1673144 "radv: Add on-demand compilation of built-in shaders." Tested-by: Timothy Arceri <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_meta_resolve_fs.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c
index 21a5922f5df..af4a6fe7a66 100644
--- a/src/amd/vulkan/radv_meta_resolve_fs.c
+++ b/src/amd/vulkan/radv_meta_resolve_fs.c
@@ -463,6 +463,14 @@ void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer,
radv_decompress_resolve_src(cmd_buffer, src_image, src_image_layout,
region_count, regions);
+ if (!device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout]) {
+ VkResult ret = create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]);
+ if (ret != VK_SUCCESS) {
+ cmd_buffer->record_result = ret;
+ return;
+ }
+ }
+
rp = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout];
radv_meta_save(&saved_state, cmd_buffer,