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authorBrian <[email protected]>2007-09-18 12:55:20 -0600
committerBrian <[email protected]>2007-09-18 12:56:23 -0600
commit2a460f6185199bad8b2bca4d0bac319377f801fa (patch)
tree63a190340a554027851fc5af77c34d49e62a26d3 /src
parent72b0a57cfa99e55ad6e1b4ddcd486c202ee1f22d (diff)
Fix some issues with perspective-corrected interpolation.
In mesa_to_tgsi.c, use TGSI_INTERPOLATE_PERSPECTIVE by default (to match post-transform vertex info convention). More to be done there... In sp_quad_fs.c, interpolate W in addition to Z. This fixes the divide by zero happening in perspective_interpolation() tgsi_exec.c As it was, we were only getting perspective correction of texture coords used by the TGSI_TEX instruction since it does a homogeneous divide. Other coords/varyings were incorrect.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/mesa/pipe/softpipe/sp_quad_fs.c9
-rw-r--r--src/mesa/pipe/tgsi/exec/tgsi_exec.c1
-rw-r--r--src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
index 25bc170d8c3..7d2712a5372 100755
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/src/mesa/pipe/softpipe/sp_quad_fs.c
@@ -68,10 +68,9 @@ quad_shade_stage(struct quad_stage *qs)
* INPUT[attr] = MAD INPUT[attr], COEF_DADY[attr], INPUT_WPOS.yyyy
*/
static INLINE void
-linterp_z(const struct tgsi_interp_coef *coef,
- struct tgsi_exec_vector *pos)
+linterp(const struct tgsi_interp_coef *coef,
+ struct tgsi_exec_vector *pos, uint ch)
{
- uint ch = 2;
uint j;
for (j = 0; j < QUAD_SIZE; j++) {
const float x = pos->xyzw[0].f[j];
@@ -83,7 +82,6 @@ linterp_z(const struct tgsi_interp_coef *coef,
}
-
/* This should be done by the fragment shader execution unit (code
* generated from the decl instructions). Do it here for now.
*/
@@ -131,7 +129,8 @@ shade_quad(
machine.Inputs[0].xyzw[1].f[3] = fy + 1.0f;
/* interp Z */
- linterp_z(&quad->coef[0], &machine.Inputs[0]);
+ linterp(&quad->coef[0], &machine.Inputs[0], 2); /* Z */
+ linterp(&quad->coef[0], &machine.Inputs[0], 3); /* 1/W */
/* run shader */
tgsi_exec_machine_run( &machine );
diff --git a/src/mesa/pipe/tgsi/exec/tgsi_exec.c b/src/mesa/pipe/tgsi/exec/tgsi_exec.c
index 793f8bc0f68..28dc0496589 100644
--- a/src/mesa/pipe/tgsi/exec/tgsi_exec.c
+++ b/src/mesa/pipe/tgsi/exec/tgsi_exec.c
@@ -1104,6 +1104,7 @@ perspective_interpolation(
const float y = mach->Inputs[0].xyzw[1].f[i];
// WPOS.w here is really 1/w
const float w = 1.0f / mach->Inputs[0].xyzw[3].f[i];
+ assert(mach->Inputs[0].xyzw[3].f[i] != 0.0);
mach->Inputs[attrib].xyzw[chan].f[i] =
(mach->InterpCoefs[attrib].a0[chan] +
diff --git a/src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c b/src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c
index 182a7eff055..28207065372 100644
--- a/src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c
+++ b/src/mesa/pipe/tgsi/mesa/mesa_to_tgsi.c
@@ -859,7 +859,7 @@ tgsi_mesa_compile_fp_program(
fulldecl = make_frag_input_decl(
1,
1 + count - 1,
- TGSI_INTERPOLATE_LINEAR,
+ TGSI_INTERPOLATE_PERSPECTIVE,
TGSI_WRITEMASK_XYZW );
ti += tgsi_build_full_declaration(
&fulldecl,