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authorAxel Davy <[email protected]>2016-09-30 20:48:22 +0200
committerAxel Davy <[email protected]>2016-10-10 23:43:48 +0200
commit2290eac84ef0c80a6e60cafac8ed0fb8f8a4ca93 (patch)
tree1ed41ed88e72dbd24f9955225530a47f128731e3 /src
parent5e7f0ebe29df58c873b2c66674d8cbf0b1046a4d (diff)
gallium/util: Really allow aliasing of dst for u_box_union_*
Gallium nine relies on aliasing to work with this function. Without this patch, dirty region tracking was incorrect, which could lead to incorrect textures or vertex buffers. Fixes several game bugs with nine. Fixes https://github.com/iXit/Mesa-3D/issues/234 Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/util/u_box.h31
1 files changed, 20 insertions, 11 deletions
diff --git a/src/gallium/auxiliary/util/u_box.h b/src/gallium/auxiliary/util/u_box.h
index eb41f8aca36..b3f478e7bfc 100644
--- a/src/gallium/auxiliary/util/u_box.h
+++ b/src/gallium/auxiliary/util/u_box.h
@@ -124,11 +124,15 @@ static inline void
u_box_union_2d(struct pipe_box *dst,
const struct pipe_box *a, const struct pipe_box *b)
{
- dst->x = MIN2(a->x, b->x);
- dst->y = MIN2(a->y, b->y);
+ int x, y;
- dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
- dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
+ x = MIN2(a->x, b->x);
+ y = MIN2(a->y, b->y);
+
+ dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
+ dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
+ dst->x = x;
+ dst->y = y;
}
/* Aliasing of @dst permitted. */
@@ -136,13 +140,18 @@ static inline void
u_box_union_3d(struct pipe_box *dst,
const struct pipe_box *a, const struct pipe_box *b)
{
- dst->x = MIN2(a->x, b->x);
- dst->y = MIN2(a->y, b->y);
- dst->z = MIN2(a->z, b->z);
-
- dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
- dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
- dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - dst->z;
+ int x, y, z;
+
+ x = MIN2(a->x, b->x);
+ y = MIN2(a->y, b->y);
+ z = MIN2(a->z, b->z);
+
+ dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
+ dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
+ dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - z;
+ dst->x = x;
+ dst->y = y;
+ dst->z = z;
}
static inline boolean