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authorMathias Fröhlich <[email protected]>2018-03-28 07:19:02 +0200
committerMathias Fröhlich <[email protected]>2018-03-31 06:32:15 +0200
commit1da345e56932b71067c069270828680aeb38d6b5 (patch)
tree863024f38e37439b00826e2f7e51db484209f946 /src
parent3f1cd957d30ed77d8d18f37885de921247f5377d (diff)
vbo: Use alloca for _vbo_draw_indirect.
Avoid using malloc in the draw path of mesa. Since the draw_count is a user api input, fall back to malloc if the amount of consumed stack space may get too high. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_context.c79
1 files changed, 55 insertions, 24 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index b8c28ceffbb..e50cee7a8c0 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -233,26 +233,20 @@ _vbo_DestroyContext(struct gl_context *ctx)
}
-void
-_vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
- struct gl_buffer_object *indirect_data,
- GLsizeiptr indirect_offset, unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_draw_count_buffer,
- GLsizeiptr indirect_draw_count_offset,
- const struct _mesa_index_buffer *ib)
+/*
+ * Helper function for _vbo_draw_indirect below that additionally takes a zero
+ * initialized array of _mesa_prim scratch space memory as the last argument.
+ */
+static void
+draw_indirect(struct gl_context *ctx, GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset, unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_draw_count_buffer,
+ GLsizeiptr indirect_draw_count_offset,
+ const struct _mesa_index_buffer *ib,
+ struct _mesa_prim *prim)
{
- struct _mesa_prim *prim;
-
- prim = calloc(draw_count, sizeof(*prim));
- if (prim == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
- (draw_count > 1) ? "Multi" : "",
- ib ? "Elements" : "Arrays",
- indirect_data ? "CountARB" : "");
- return;
- }
-
prim[0].begin = 1;
prim[draw_count - 1].end = 1;
for (unsigned i = 0; i < draw_count; ++i, indirect_offset += stride) {
@@ -266,10 +260,47 @@ _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
/* This should always be true at this time */
assert(indirect_data == ctx->DrawIndirectBuffer);
- ctx->Driver.Draw(ctx, prim, draw_count,
- ib, false, 0, ~0,
- NULL, 0,
- indirect_data);
+ ctx->Driver.Draw(ctx, prim, draw_count, ib, false, 0u, ~0u,
+ NULL, 0, indirect_data);
+}
+
- free(prim);
+/*
+ * Function to be put into dd_function_table::DrawIndirect as fallback.
+ * Calls into dd_function_table::Draw past adapting call arguments.
+ * See dd_function_table::DrawIndirect for call argument documentation.
+ */
+void
+_vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
+ struct gl_buffer_object *indirect_data,
+ GLsizeiptr indirect_offset, unsigned draw_count,
+ unsigned stride,
+ struct gl_buffer_object *indirect_draw_count_buffer,
+ GLsizeiptr indirect_draw_count_offset,
+ const struct _mesa_index_buffer *ib)
+{
+ /* Use alloca for the prim space if we are somehow in bounds. */
+ if (draw_count*sizeof(struct _mesa_prim) < 1024) {
+ struct _mesa_prim *space = alloca(draw_count*sizeof(struct _mesa_prim));
+ memset(space, 0, draw_count*sizeof(struct _mesa_prim));
+
+ draw_indirect(ctx, mode, indirect_data, indirect_offset, draw_count,
+ stride, indirect_draw_count_buffer,
+ indirect_draw_count_offset, ib, space);
+ } else {
+ struct _mesa_prim *space = calloc(draw_count, sizeof(struct _mesa_prim));
+ if (space == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
+ (draw_count > 1) ? "Multi" : "",
+ ib ? "Elements" : "Arrays",
+ indirect_data ? "CountARB" : "");
+ return;
+ }
+
+ draw_indirect(ctx, mode, indirect_data, indirect_offset, draw_count,
+ stride, indirect_draw_count_buffer,
+ indirect_draw_count_offset, ib, space);
+
+ free(space);
+ }
}