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authorBrian Paul <[email protected]>2018-03-27 12:56:49 -0600
committerBrian Paul <[email protected]>2018-03-30 14:33:33 -0600
commit1bf201ddce12adfd5b06e46b8111b89300d58b4e (patch)
tree3891ee09e62fa8f8427cd72ee15a2ce92fbda513 /src
parent26bc983c8374fd98dc3b8f8fa273f3063e3ac249 (diff)
glapi: define GL_API to be KEYWORD1 in glapi_dispatch.c (v2)
This fixes a Windows build warning where the prototypes for the ES function in the header file don't match the prototypes in this file because the GL_API and GLAPI macros are defined differently. v2: defined GL_API to KEYWORD1 instead of GLAPI, per Mathias. Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/glapi_dispatch.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mapi/glapi/glapi_dispatch.c b/src/mapi/glapi/glapi_dispatch.c
index 323952366d7..ca15449ed01 100644
--- a/src/mapi/glapi/glapi_dispatch.c
+++ b/src/mapi/glapi/glapi_dispatch.c
@@ -97,6 +97,13 @@
*/
#include <GLES/glplatform.h>
+
+/* Redefine GL_API to avoid MSVC/MinGW warnings about different dllimport
+ * attributes for these prototypes vs those in the GLES/gl.h header.
+ */
+#undef GL_API
+#define GL_API KEYWORD1
+
GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);