diff options
author | Dave Airlie <[email protected]> | 2015-12-10 11:44:34 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-12-11 16:28:29 +1000 |
commit | 18ad641c3b2e926b8b3e2bd1df31fa739624cbe4 (patch) | |
tree | 626af22bbc4ed662945cfb159e8adfbbecb0e1e1 /src | |
parent | 64c59b06244fc34f015f1f75b8205ac597ab0105 (diff) |
mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.
I think this code is also wrong for float matricies as well.
There is now a piglit for the float case.
This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test
[airlied: update with Tapani suggestion to clean it up].
Cc: "11.0 11.1" <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 5d15006bb30..ced10a93b1d 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -852,13 +852,18 @@ program_resource_location(struct gl_shader_program *shProg, * and user-defined attributes. */ switch (res->Type) { - case GL_PROGRAM_INPUT: + case GL_PROGRAM_INPUT: { + const ir_variable *var = RESOURCE_VAR(res); + /* If the input is an array, fail if the index is out of bounds. */ if (array_index > 0 - && array_index >= RESOURCE_VAR(res)->type->length) { + && array_index >= var->type->length) { return -1; } - return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0; + return (var->data.location + + (array_index * var->type->without_array()->matrix_columns) - + VERT_ATTRIB_GENERIC0); + } case GL_PROGRAM_OUTPUT: /* If the output is an array, fail if the index is out of bounds. */ if (array_index > 0 |