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authorTimothy Arceri <[email protected]>2016-10-13 10:46:11 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit094fe3a9591ce200162d955635eee577c13f9324 (patch)
treeb98d53c71b9057b415aa2d172f2ba92c0924abae /src
parente40d32b3ec0793b475004b8f36b17f1493806271 (diff)
nir: move nir_shader_info to a common compiler header
This will allow use to stop copying values between structs and will also simplify handling handling these values in the shader cache. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir.h98
-rw-r--r--src/compiler/shader_info.h131
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c2
3 files changed, 134 insertions, 97 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index d6c8eface00..04b0301367a 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -37,6 +37,7 @@
#include "util/macros.h"
#include "compiler/nir_types.h"
#include "compiler/shader_enums.h"
+#include "compiler/shader_info.h"
#include <stdio.h>
#include "nir_opcodes.h"
@@ -1783,101 +1784,6 @@ typedef struct nir_shader_compiler_options {
bool use_interpolated_input_intrinsics;
} nir_shader_compiler_options;
-typedef struct nir_shader_info {
- const char *name;
-
- /* Descriptive name provided by the client; may be NULL */
- const char *label;
-
- /* Number of textures used by this shader */
- unsigned num_textures;
- /* Number of uniform buffers used by this shader */
- unsigned num_ubos;
- /* Number of atomic buffers used by this shader */
- unsigned num_abos;
- /* Number of shader storage buffers used by this shader */
- unsigned num_ssbos;
- /* Number of images used by this shader */
- unsigned num_images;
-
- /* Which inputs are actually read */
- uint64_t inputs_read;
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
- /* Which outputs are actually written */
- uint64_t outputs_written;
- /* Which outputs are actually read */
- uint64_t outputs_read;
- /* Which system values are actually read */
- uint64_t system_values_read;
-
- /* Which patch inputs are actually read */
- uint32_t patch_inputs_read;
- /* Which patch outputs are actually written */
- uint32_t patch_outputs_written;
-
- /* Whether or not this shader ever uses textureGather() */
- bool uses_texture_gather;
-
- /* Whether or not this shader uses the gl_ClipDistance output */
- bool uses_clip_distance_out;
-
- /* Whether or not separate shader objects were used */
- bool separate_shader;
-
- /** Was this shader linked with any transform feedback varyings? */
- bool has_transform_feedback_varyings;
-
- union {
- struct {
- /** The number of vertices recieves per input primitive */
- unsigned vertices_in;
-
- /** The output primitive type (GL enum value) */
- unsigned output_primitive;
-
- /** The maximum number of vertices the geometry shader might write. */
- unsigned vertices_out;
-
- /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
- unsigned invocations;
-
- /** Whether or not this shader uses EndPrimitive */
- bool uses_end_primitive;
-
- /** Whether or not this shader uses non-zero streams */
- bool uses_streams;
- } gs;
-
- struct {
- bool uses_discard;
-
- /**
- * Whether any inputs are declared with the "sample" qualifier.
- */
- bool uses_sample_qualifier;
-
- /**
- * Whether early fragment tests are enabled as defined by
- * ARB_shader_image_load_store.
- */
- bool early_fragment_tests;
-
- /** gl_FragDepth layout for ARB_conservative_depth. */
- enum gl_frag_depth_layout depth_layout;
- } fs;
-
- struct {
- unsigned local_size[3];
- } cs;
-
- struct {
- /** The number of vertices in the TCS output patch. */
- unsigned vertices_out;
- } tcs;
- };
-} nir_shader_info;
-
typedef struct nir_shader {
/** list of uniforms (nir_variable) */
struct exec_list uniforms;
@@ -1899,7 +1805,7 @@ typedef struct nir_shader {
const struct nir_shader_compiler_options *options;
/** Various bits of compile-time information about a given shader */
- struct nir_shader_info info;
+ struct shader_info info;
/** list of global variables in the shader (nir_variable) */
struct exec_list globals;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
new file mode 100644
index 00000000000..ab38562d95e
--- /dev/null
+++ b/src/compiler/shader_info.h
@@ -0,0 +1,131 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#ifndef SHADER_INFO_H
+#define SHADER_INFO_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct shader_info {
+ const char *name;
+
+ /* Descriptive name provided by the client; may be NULL */
+ const char *label;
+
+ /* Number of textures used by this shader */
+ unsigned num_textures;
+ /* Number of uniform buffers used by this shader */
+ unsigned num_ubos;
+ /* Number of atomic buffers used by this shader */
+ unsigned num_abos;
+ /* Number of shader storage buffers used by this shader */
+ unsigned num_ssbos;
+ /* Number of images used by this shader */
+ unsigned num_images;
+
+ /* Which inputs are actually read */
+ uint64_t inputs_read;
+ /* Which inputs are actually read and are double */
+ uint64_t double_inputs_read;
+ /* Which outputs are actually written */
+ uint64_t outputs_written;
+ /* Which outputs are actually read */
+ uint64_t outputs_read;
+ /* Which system values are actually read */
+ uint64_t system_values_read;
+
+ /* Which patch inputs are actually read */
+ uint32_t patch_inputs_read;
+ /* Which patch outputs are actually written */
+ uint32_t patch_outputs_written;
+
+ /* Whether or not this shader ever uses textureGather() */
+ bool uses_texture_gather;
+
+ /* Whether or not this shader uses the gl_ClipDistance output */
+ bool uses_clip_distance_out;
+
+ /* Whether or not separate shader objects were used */
+ bool separate_shader;
+
+ /** Was this shader linked with any transform feedback varyings? */
+ bool has_transform_feedback_varyings;
+
+ union {
+ struct {
+ /** The number of vertices recieves per input primitive */
+ unsigned vertices_in;
+
+ /** The output primitive type (GL enum value) */
+ unsigned output_primitive;
+
+ /** The maximum number of vertices the geometry shader might write. */
+ unsigned vertices_out;
+
+ /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
+ unsigned invocations;
+
+ /** Whether or not this shader uses EndPrimitive */
+ bool uses_end_primitive;
+
+ /** Whether or not this shader uses non-zero streams */
+ bool uses_streams;
+ } gs;
+
+ struct {
+ bool uses_discard;
+
+ /**
+ * Whether any inputs are declared with the "sample" qualifier.
+ */
+ bool uses_sample_qualifier;
+
+ /**
+ * Whether early fragment tests are enabled as defined by
+ * ARB_shader_image_load_store.
+ */
+ bool early_fragment_tests;
+
+ /** gl_FragDepth layout for ARB_conservative_depth. */
+ enum gl_frag_depth_layout depth_layout;
+ } fs;
+
+ struct {
+ unsigned local_size[3];
+ } cs;
+
+ struct {
+ /** The number of vertices in the TCS output patch. */
+ unsigned vertices_out;
+ } tcs;
+ };
+} shader_info;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SHADER_INFO_H */
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index de0e2353418..04dbf01f6d3 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -96,7 +96,7 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
}
static bool
-remap_vs_attrs(nir_block *block, struct nir_shader_info *nir_info)
+remap_vs_attrs(nir_block *block, shader_info *nir_info)
{
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)