summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorTapani Pälli <[email protected]>2015-09-03 14:26:48 +0300
committerTapani Pälli <[email protected]>2015-09-04 09:22:24 +0300
commit08e9049e3d204265d803aac5ff6bf0b4e5d82d00 (patch)
treede683f16c79111e2897f07208892a1114965fef6 /src
parent69678953d1740a5d27da4f9dd522f68d5a95d223 (diff)
glsl: error out on ES 3.1 if VS or FS present but not both
Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/linker.cpp29
1 files changed, 25 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index fb1d955aef5..4838ab44339 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3889,10 +3889,31 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* behavior specified in GLSL specification.
*/
if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
- if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
- linker_error(prog, "program lacks a vertex shader\n");
- } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
- linker_error(prog, "program lacks a fragment shader\n");
+ /* With ES < 3.1 one needs to have always vertex + fragment shader. */
+ if (ctx->Version < 31) {
+ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
+ linker_error(prog, "program lacks a vertex shader\n");
+ } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
+ linker_error(prog, "program lacks a fragment shader\n");
+ }
+ } else {
+ /* From OpenGL ES 3.1 specification (7.3 Program Objects):
+ * "Linking can fail for a variety of reasons as specified in the
+ * OpenGL ES Shading Language Specification, as well as any of the
+ * following reasons:
+ *
+ * ...
+ *
+ * * program contains objects to form either a vertex shader or
+ * fragment shader, and program is not separable, and does not
+ * contain objects to form both a vertex shader and fragment
+ * shader."
+ */
+ if (!!prog->_LinkedShaders[MESA_SHADER_VERTEX] ^
+ !!prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
+ linker_error(prog, "Program needs to contain both vertex and "
+ "fragment shaders.\n");
+ }
}
}