diff options
author | Brian Paul <[email protected]> | 1999-10-16 11:27:02 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-10-16 11:27:02 +0000 |
commit | b80429e49ef62686792e2f95c8f52b5e6c8a59a9 (patch) | |
tree | 5e0c7165d7255759269d3cd2009836c423e15b3f /src | |
parent | c6dddaa692ddf1cce7b90b8a2f8aab12614de196 (diff) |
removed GL_EXT_get_proc_address
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/dlist.c | 5 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 263 | ||||
-rw-r--r-- | src/mesa/main/extensions.h | 4 |
3 files changed, 132 insertions, 140 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 15ca3d9a452..f69205c02e8 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.9 1999/10/13 18:42:50 brianp Exp $ */ +/* $Id: dlist.c,v 1.10 1999/10/16 11:31:50 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -3344,9 +3344,6 @@ void gl_init_dlist_pointers( struct gl_api_table *table ) /* GL_ARB_multitexture */ table->ActiveTexture = save_ActiveTexture; table->ClientActiveTexture = save_ClientActiveTexture; - - /* GL_EXT_get_proc_address */ - table->GetProcAddress = gl_GetProcAddress; /* NOT SAVED */ } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 377b22b7c06..b233d1483e0 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.8 1999/10/13 22:09:09 tjump Exp $ */ +/* $Id: extensions.c,v 1.9 1999/10/16 11:30:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -69,7 +69,6 @@ static struct { int enabled; const char *name; } default_extensions[] = { { DEFAULT_ON, "GL_EXT_compiled_vertex_array" }, { DEFAULT_OFF, "GL_EXT_vertex_array_set" }, { DEFAULT_ON, "GL_EXT_clip_volume_hint" }, - { ALWAYS_ENABLED, "GL_EXT_get_proc_address" } }; @@ -201,181 +200,177 @@ const char *gl_extensions_get_string( GLcontext *ctx ) /* * Return the address of an extension function. + * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(), + * or similar function. * NOTE: this function could be optimized to binary search a sorted * list of function names. - * Also, this function does not yet do per-context function searches. - * Not applicable to Mesa at this time. */ -void (* gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ))() +void (*gl_get_proc_address( const GLubyte *procName ))() { + typedef void (*gl_function)(); struct proc { const char *name; - GLfunction address; + gl_function address; }; static struct proc procTable[] = { -#ifdef GL_EXT_get_proc_address - { "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */ -#endif /* OpenGL 1.1 functions */ - { "glEnableClientState", (GLfunction) glEnableClientState }, - { "glDisableClientState", (GLfunction) glDisableClientState }, - { "glPushClientAttrib", (GLfunction) glPushClientAttrib }, - { "glPopClientAttrib", (GLfunction) glPopClientAttrib }, - { "glIndexub", (GLfunction) glIndexub }, - { "glIndexubv", (GLfunction) glIndexubv }, - { "glVertexPointer", (GLfunction) glVertexPointer }, - { "glNormalPointer", (GLfunction) glNormalPointer }, - { "glColorPointer", (GLfunction) glColorPointer }, - { "glIndexPointer", (GLfunction) glIndexPointer }, - { "glTexCoordPointer", (GLfunction) glTexCoordPointer }, - { "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer }, - { "glGetPointerv", (GLfunction) glGetPointerv }, - { "glArrayElement", (GLfunction) glArrayElement }, - { "glDrawArrays", (GLfunction) glDrawArrays }, - { "glDrawElements", (GLfunction) glDrawElements }, - { "glInterleavedArrays", (GLfunction) glInterleavedArrays }, - { "glGenTextures", (GLfunction) glGenTextures }, - { "glDeleteTextures", (GLfunction) glDeleteTextures }, - { "glBindTexture", (GLfunction) glBindTexture }, - { "glPrioritizeTextures", (GLfunction) glPrioritizeTextures }, - { "glAreTexturesResident", (GLfunction) glAreTexturesResident }, - { "glIsTexture", (GLfunction) glIsTexture }, - { "glTexSubImage1D", (GLfunction) glTexSubImage1D }, - { "glTexSubImage2D", (GLfunction) glTexSubImage2D }, - { "glCopyTexImage1D", (GLfunction) glCopyTexImage1D }, - { "glCopyTexImage2D", (GLfunction) glCopyTexImage2D }, - { "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D }, - { "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D }, + { "glEnableClientState", (gl_function) glEnableClientState }, + { "glDisableClientState", (gl_function) glDisableClientState }, + { "glPushClientAttrib", (gl_function) glPushClientAttrib }, + { "glPopClientAttrib", (gl_function) glPopClientAttrib }, + { "glIndexub", (gl_function) glIndexub }, + { "glIndexubv", (gl_function) glIndexubv }, + { "glVertexPointer", (gl_function) glVertexPointer }, + { "glNormalPointer", (gl_function) glNormalPointer }, + { "glColorPointer", (gl_function) glColorPointer }, + { "glIndexPointer", (gl_function) glIndexPointer }, + { "glTexCoordPointer", (gl_function) glTexCoordPointer }, + { "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer }, + { "glGetPointerv", (gl_function) glGetPointerv }, + { "glArrayElement", (gl_function) glArrayElement }, + { "glDrawArrays", (gl_function) glDrawArrays }, + { "glDrawElements", (gl_function) glDrawElements }, + { "glInterleavedArrays", (gl_function) glInterleavedArrays }, + { "glGenTextures", (gl_function) glGenTextures }, + { "glDeleteTextures", (gl_function) glDeleteTextures }, + { "glBindTexture", (gl_function) glBindTexture }, + { "glPrioritizeTextures", (gl_function) glPrioritizeTextures }, + { "glAreTexturesResident", (gl_function) glAreTexturesResident }, + { "glIsTexture", (gl_function) glIsTexture }, + { "glTexSubImage1D", (gl_function) glTexSubImage1D }, + { "glTexSubImage2D", (gl_function) glTexSubImage2D }, + { "glCopyTexImage1D", (gl_function) glCopyTexImage1D }, + { "glCopyTexImage2D", (gl_function) glCopyTexImage2D }, + { "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D }, + { "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D }, /* OpenGL 1.2 functions */ - { "glDrawRangeElements", (GLfunction) glDrawRangeElements }, - { "glTexImage3D", (GLfunction) glTexImage3D }, - { "glTexSubImage3D", (GLfunction) glTexSubImage3D }, - { "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D }, + { "glDrawRangeElements", (gl_function) glDrawRangeElements }, + { "glTexImage3D", (gl_function) glTexImage3D }, + { "glTexSubImage3D", (gl_function) glTexSubImage3D }, + { "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D }, /* NOTE: 1.2 imaging subset functions not implemented in Mesa */ /* GL_EXT_blend_minmax */ - { "glBlendEquationEXT", (GLfunction) glBlendEquationEXT }, + { "glBlendEquationEXT", (gl_function) glBlendEquationEXT }, /* GL_EXT_blend_color */ - { "glBlendColorEXT", (GLfunction) glBlendColorEXT }, + { "glBlendColorEXT", (gl_function) glBlendColorEXT }, /* GL_EXT_polygon_offset */ - { "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT }, + { "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT }, /* GL_EXT_vertex_arrays */ - { "glVertexPointerEXT", (GLfunction) glVertexPointerEXT }, - { "glNormalPointerEXT", (GLfunction) glNormalPointerEXT }, - { "glColorPointerEXT", (GLfunction) glColorPointerEXT }, - { "glIndexPointerEXT", (GLfunction) glIndexPointerEXT }, - { "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT }, - { "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT }, - { "glGetPointervEXT", (GLfunction) glGetPointervEXT }, - { "glArrayElementEXT", (GLfunction) glArrayElementEXT }, - { "glDrawArraysEXT", (GLfunction) glDrawArraysEXT }, + { "glVertexPointerEXT", (gl_function) glVertexPointerEXT }, + { "glNormalPointerEXT", (gl_function) glNormalPointerEXT }, + { "glColorPointerEXT", (gl_function) glColorPointerEXT }, + { "glIndexPointerEXT", (gl_function) glIndexPointerEXT }, + { "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT }, + { "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT }, + { "glGetPointervEXT", (gl_function) glGetPointervEXT }, + { "glArrayElementEXT", (gl_function) glArrayElementEXT }, + { "glDrawArraysEXT", (gl_function) glDrawArraysEXT }, /* GL_EXT_texture_object */ - { "glGenTexturesEXT", (GLfunction) glGenTexturesEXT }, - { "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT }, - { "glBindTextureEXT", (GLfunction) glBindTextureEXT }, - { "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT }, - { "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT }, - { "glIsTextureEXT", (GLfunction) glIsTextureEXT }, + { "glGenTexturesEXT", (gl_function) glGenTexturesEXT }, + { "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT }, + { "glBindTextureEXT", (gl_function) glBindTextureEXT }, + { "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT }, + { "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT }, + { "glIsTextureEXT", (gl_function) glIsTextureEXT }, /* GL_EXT_texture3D */ - { "glTexImage3DEXT", (GLfunction) glTexImage3DEXT }, - { "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT }, - { "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT }, + { "glTexImage3DEXT", (gl_function) glTexImage3DEXT }, + { "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT }, + { "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT }, /* GL_EXT_color_table */ - { "glColorTableEXT", (GLfunction) glColorTableEXT }, - { "glColorSubTableEXT", (GLfunction) glColorSubTableEXT }, - { "glGetColorTableEXT", (GLfunction) glGetColorTableEXT }, - { "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT }, - { "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT }, + { "glColorTableEXT", (gl_function) glColorTableEXT }, + { "glColorSubTableEXT", (gl_function) glColorSubTableEXT }, + { "glGetColorTableEXT", (gl_function) glGetColorTableEXT }, + { "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT }, + { "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT }, /* GL_ARB_multitexture */ - { "glActiveTextureARB", (GLfunction) glActiveTextureARB }, - { "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB }, - { "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB }, - { "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB }, - { "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB }, - { "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB }, - { "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB }, - { "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB }, - { "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB }, - { "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB }, - { "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB }, - { "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB }, - { "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB }, - { "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB }, - { "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB }, - { "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB }, - { "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB }, - { "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB }, - { "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB }, - { "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB }, - { "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB }, - { "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB }, - { "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB }, - { "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB }, - { "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB }, - { "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB }, - { "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB }, - { "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB }, - { "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB }, - { "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB }, - { "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB }, - { "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB }, - { "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB }, - { "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB }, + { "glActiveTextureARB", (gl_function) glActiveTextureARB }, + { "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB }, + { "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB }, /* GL_EXT_point_parameters */ - { "glPointParameterfEXT", (GLfunction) glPointParameterfEXT }, - { "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT }, + { "glPointParameterfEXT", (gl_function) glPointParameterfEXT }, + { "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT }, /* GL_INGR_blend_func_separate */ - { "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR }, + { "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR }, /* GL_MESA_window_pos */ - { "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA }, - { "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA }, - { "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA }, - { "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA }, - { "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA }, - { "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA }, - { "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA }, - { "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA }, - { "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA }, - { "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA }, - { "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA }, - { "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA }, - { "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA }, - { "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA }, - { "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA }, - { "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA }, - { "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA }, - { "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA }, - { "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA }, - { "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA }, - { "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA }, - { "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA }, - { "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA }, - { "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA }, + { "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA }, + { "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA }, + { "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA }, + { "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA }, + { "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA }, + { "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA }, + { "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA }, + { "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA }, + { "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA }, + { "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA }, + { "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA }, + { "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA }, + { "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA }, + { "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA }, + { "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA }, + { "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA }, + { "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA }, + { "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA }, + { "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA }, + { "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA }, + { "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA }, + { "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA }, + { "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA }, + { "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA }, /* GL_MESA_resize_buffers */ - { "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA }, + { "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA }, /* GL_EXT_compiled_vertex_array */ - { "glLockArraysEXT", (GLfunction) glLockArraysEXT }, - { "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT }, + { "glLockArraysEXT", (gl_function) glLockArraysEXT }, + { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT }, { NULL, NULL } /* end of list token */ }; GLuint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL); - for (i = 0; procTable[i].address; i++) { if (strcmp((const char *) procName, procTable[i].name) == 0) return procTable[i].address; diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h index ded2bae7976..c5316192f8d 100644 --- a/src/mesa/main/extensions.h +++ b/src/mesa/main/extensions.h @@ -1,4 +1,4 @@ -/* $Id: extensions.h,v 1.4 1999/10/08 09:27:10 keithw Exp $ */ +/* $Id: extensions.h,v 1.5 1999/10/16 11:30:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -46,7 +46,7 @@ extern void gl_extensions_dtr( struct gl_context *ctx ); extern void gl_extensions_ctr( struct gl_context *ctx ); extern const char *gl_extensions_get_string( struct gl_context *ctx ); -extern void (*gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ))( void ); +extern void (*gl_get_proc_address( const GLubyte *procName ))(); #endif |