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authorBrian Paul <[email protected]>2009-05-05 16:29:04 -0600
committerBrian Paul <[email protected]>2009-05-05 16:29:04 -0600
commita0edbfb28fb2e670c657d52190a7e8b1ccf4f46e (patch)
tree342dc4af86d73a64e8226fcd012f11d0e761b29c /src
parent01e16befd4809e3e93ee7855a4a5d7df9fe010d9 (diff)
mesa: only use fallback texture when using shaders, not fixed-function
The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstate.c22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9664bd58bcb..5453331c67f 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -560,14 +560,20 @@ update_texture_state( GLcontext *ctx )
}
}
- if (fprog && !texUnit->_ReallyEnabled) {
- /* If we get here it means the shader is expecting a texture
- * object, but there isn't one (or it's incomplete). Use the
- * fallback texture.
- */
- struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
- texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
- _mesa_reference_texobj(&texUnit->_Current, texObj);
+ if (!texUnit->_ReallyEnabled) {
+ if (fprog) {
+ /* If we get here it means the shader is expecting a texture
+ * object, but there isn't one (or it's incomplete). Use the
+ * fallback texture.
+ */
+ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
+ texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
+ _mesa_reference_texobj(&texUnit->_Current, texObj);
+ }
+ else {
+ /* fixed-function: texture unit is really disabled */
+ continue;
+ }
}
/* if we get here, we know this texture unit is enabled */