diff options
author | Chia-I Wu <[email protected]> | 2012-12-13 05:18:25 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-04-26 16:16:42 +0800 |
commit | 8f949bc1dac399b8806e17efafe2bb2d9cc86c54 (patch) | |
tree | fec07dc6d4e8ad7c69271433e4632d66163dcf84 /src | |
parent | 0754ff33e3b500d756a2065b601e8dd68252c81e (diff) |
ilo: hook up pipe context transfer functions
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_resource.c | 243 |
1 files changed, 239 insertions, 4 deletions
diff --git a/src/gallium/drivers/ilo/ilo_resource.c b/src/gallium/drivers/ilo/ilo_resource.c index 7d5af3d297a..aa6afe9812e 100644 --- a/src/gallium/drivers/ilo/ilo_resource.c +++ b/src/gallium/drivers/ilo/ilo_resource.c @@ -25,6 +25,9 @@ * Chia-I Wu <[email protected]> */ +#include "util/u_transfer.h" + +#include "ilo_cp.h" #include "ilo_context.h" #include "ilo_screen.h" #include "ilo_resource.h" @@ -163,6 +166,238 @@ realloc_bo(struct ilo_resource *res) return true; } +static void +ilo_transfer_inline_write(struct pipe_context *pipe, + struct pipe_resource *r, + unsigned level, + unsigned usage, + const struct pipe_box *box, + const void *data, + unsigned stride, + unsigned layer_stride) +{ + struct ilo_context *ilo = ilo_context(pipe); + struct ilo_resource *res = ilo_resource(r); + int offset, size; + bool will_be_busy; + + /* + * Fall back to map(), memcpy(), and unmap(). We use this path for + * unsynchronized write, as the buffer is likely to be busy and pwrite() + * will stall. + */ + if (unlikely(res->base.target != PIPE_BUFFER) || + (usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { + u_default_transfer_inline_write(pipe, r, + level, usage, box, data, stride, layer_stride); + + return; + } + + /* + * XXX With hardware context support, the bo may be needed by GPU without + * being referenced by ilo->cp->bo. We have to flush unconditionally, and + * that is bad. + */ + if (ilo->cp->hw_ctx) + ilo_cp_flush(ilo->cp); + + will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo); + + /* see if we can avoid stalling */ + if (will_be_busy || intel_bo_is_busy(res->bo)) { + bool will_stall = true; + + if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { + /* old data not needed so discard the old bo to avoid stalling */ + if (realloc_bo(res)) + will_stall = false; + } + else { + /* + * We could allocate a temporary bo to hold the data and emit + * pipelined copy blit to move them to res->bo. But for now, do + * nothing. + */ + } + + /* flush to make bo busy (so that pwrite() stalls as it should be) */ + if (will_stall && will_be_busy) + ilo_cp_flush(ilo->cp); + } + + /* they should specify just an offset and a size */ + assert(level == 0); + assert(box->y == 0); + assert(box->z == 0); + assert(box->height == 1); + assert(box->depth == 1); + offset = box->x; + size = box->width; + + res->bo->pwrite(res->bo, offset, size, data); +} + +static void +ilo_transfer_unmap(struct pipe_context *pipe, + struct pipe_transfer *transfer) +{ + struct ilo_resource *res = ilo_resource(transfer->resource); + + res->bo->unmap(res->bo); + + pipe_resource_reference(&transfer->resource, NULL); + FREE(transfer); +} + +static void +ilo_transfer_flush_region(struct pipe_context *pipe, + struct pipe_transfer *transfer, + const struct pipe_box *box) +{ +} + +static bool +map_resource(struct ilo_context *ilo, struct ilo_resource *res, + unsigned usage) +{ + struct ilo_screen *is = ilo_screen(res->base.screen); + bool will_be_busy; + int err; + + /* simply map unsynchronized */ + if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) { + err = res->bo->map_unsynchronized(res->bo); + return !err; + } + + /* + * XXX With hardware context support, the bo may be needed by GPU without + * being referenced by ilo->cp->bo. We have to flush unconditionally, and + * that is bad. + */ + if (ilo->cp->hw_ctx) + ilo_cp_flush(ilo->cp); + + will_be_busy = ilo->cp->bo->references(ilo->cp->bo, res->bo); + + /* see if we can avoid stalling */ + if (will_be_busy || intel_bo_is_busy(res->bo)) { + bool will_stall = true; + + if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { + /* discard old bo and allocate a new one for mapping */ + if (realloc_bo(res)) + will_stall = false; + } + else if (usage & PIPE_TRANSFER_MAP_DIRECTLY) { + /* nothing we can do */ + } + else if (usage & PIPE_TRANSFER_FLUSH_EXPLICIT) { + /* + * We could allocate and return a system buffer here. When a region + * of the buffer is explicitly flushed, we pwrite() the region to a + * temporary bo and emit pipelined copy blit. + * + * For now, do nothing. + */ + } + else if (usage & PIPE_TRANSFER_DISCARD_RANGE) { + /* + * We could allocate a temporary bo for mapping, and emit pipelined + * copy blit upon unmapping. + * + * For now, do nothing. + */ + } + + if (will_stall) { + if (usage & PIPE_TRANSFER_DONTBLOCK) + return false; + + /* flush to make bo busy (so that map() stalls as it should be) */ + if (will_be_busy) + ilo_cp_flush(ilo->cp); + } + } + + /* prefer map() when there is the last-level cache */ + if (res->tiling == INTEL_TILING_NONE && + (is->has_llc || (usage & PIPE_TRANSFER_READ))) + err = res->bo->map(res->bo, (usage & PIPE_TRANSFER_WRITE)); + else + err = res->bo->map_gtt(res->bo); + + return !err; +} + +static void * +ilo_transfer_map(struct pipe_context *pipe, + struct pipe_resource *r, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **transfer) +{ + struct ilo_context *ilo = ilo_context(pipe); + struct ilo_resource *res = ilo_resource(r); + struct pipe_transfer *xfer; + void *ptr; + int x, y; + + xfer = MALLOC_STRUCT(pipe_transfer); + if (!xfer) + return NULL; + + if (!map_resource(ilo, res, usage)) { + FREE(xfer); + return NULL; + } + + /* init transfer */ + xfer->resource = NULL; + pipe_resource_reference(&xfer->resource, &res->base); + xfer->level = level; + xfer->usage = usage; + xfer->box = *box; + /* stride for a block row, not a texel row */ + xfer->stride = res->bo_stride; + + /* + * we can walk through layers when the resource is a texture array or + * when this is the first level of a 3D texture being mapped + */ + if (res->base.array_size > 1 || + (res->base.target == PIPE_TEXTURE_3D && level == 0)) { + const unsigned qpitch = + res->slice_offsets[level][1].y - res->slice_offsets[level][0].y; + + assert(qpitch % res->block_height == 0); + xfer->layer_stride = (qpitch / res->block_height) * xfer->stride; + } + else { + xfer->layer_stride = 0; + } + + x = res->slice_offsets[level][box->z].x; + y = res->slice_offsets[level][box->z].y; + + x += box->x; + y += box->y; + + /* in blocks */ + assert(x % res->block_width == 0 && y % res->block_height == 0); + x /= res->block_width; + y /= res->block_height; + + ptr = res->bo->get_virtual(res->bo); + ptr += y * res->bo_stride + x * res->bo_cpp; + + *transfer = xfer; + + return ptr; +} + static bool alloc_slice_offsets(struct ilo_resource *res) { @@ -853,8 +1088,8 @@ ilo_init_resource_functions(struct ilo_screen *is) void ilo_init_transfer_functions(struct ilo_context *ilo) { - ilo->base.transfer_map = NULL; - ilo->base.transfer_flush_region = NULL; - ilo->base.transfer_unmap = NULL; - ilo->base.transfer_inline_write = NULL; + ilo->base.transfer_map = ilo_transfer_map; + ilo->base.transfer_flush_region = ilo_transfer_flush_region; + ilo->base.transfer_unmap = ilo_transfer_unmap; + ilo->base.transfer_inline_write = ilo_transfer_inline_write; } |