diff options
author | Brian Paul <[email protected]> | 2011-07-29 16:25:23 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-08-29 10:14:19 -0700 |
commit | 81430ab54f57590c99883eadf622d2ecfae19c49 (patch) | |
tree | 8c70ed911368190b71c074a8ae22428fe6ab626d /src | |
parent | 5b257442a8a46fdabdaad54c5f18a44f02696590 (diff) |
mesa: Convert texstore.c to accessing textures using MapTextureImage.
This continues to allocate texImage->Data as before, so
drivers calling these functions need to use that when present.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texstore.c | 338 |
1 files changed, 231 insertions, 107 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index c4aeaa8f16d..aac600e40de 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -4565,17 +4565,24 @@ texture_size(const struct gl_texture_image *texImage) } -/** Return row stride in bytes */ -static GLuint -texture_row_stride(const struct gl_texture_image *texImage) +/** + * Normally, we'll only _write_ texel data to a texture when we map it. + * But if the user is providing depth or stencil values and the texture + * image is a combined depth/stencil format, we'll actually read from + * the texture buffer too (in order to insert the depth or stencil values. + * \param userFormat the user-provided image format + * \param texFormat the destination texture format + */ +static GLbitfield +get_read_write_mode(GLenum userFormat, gl_format texFormat) { - GLuint stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - return stride; + if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) + && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) + return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + else + return GL_MAP_WRITE_BIT; } - - /** * This is the software fallback for Driver.TexImage1D(). * \sa _mesa_store_teximage2d() @@ -4590,6 +4597,12 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLuint sizeInBytes; + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + (void) border; /* allocate memory */ @@ -4608,20 +4621,26 @@ _mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, */ return; } - else { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - } - } + + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, 1, + rwMode, + &dstMap, &dstRowStride); + + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + 0, /* dstRowStride */ + &zeroImageOffset, + width, 1, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4643,6 +4662,12 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLuint sizeInBytes; + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + (void) border; /* allocate memory */ @@ -4661,20 +4686,26 @@ _mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, */ return; } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - } - } + + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + rwMode, + &dstMap, &dstRowStride); + assert(dstMap); + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &zeroImageOffset, + width, height, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4695,40 +4726,72 @@ _mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLuint sizeInBytes; + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + GLboolean success; + GLint slice; + GLubyte **sliceMaps; + GLuint *dstImageOffsets; + GLint dstRowStride; + GLuint texelSize = _mesa_get_format_bytes(texImage->TexFormat); + (void) border; /* allocate memory */ sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ return; } - pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, - type, pixels, packing, "glTexImage3D"); + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, + format, type, + pixels, packing, "glTexImage3D"); if (!pixels) { /* Note: we check for a NULL image pointer here, _after_ we allocated * memory for the texture. That's what the GL spec calls for. */ return; } - else { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); - } + + sliceMaps = (GLubyte **) malloc(depth * sizeof(GLubyte *)); + dstImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); + + /* Map dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.MapTextureImage(ctx, texImage, slice, + 0, 0, width, height, + rwMode, + &sliceMaps[slice], &dstRowStride); + } + /* Compute image slice offsets */ + for (slice = 0; slice < depth; slice++) { + dstImageOffsets[slice] = (sliceMaps[slice] - sliceMaps[0]) / texelSize; + } + + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + sliceMaps[0], + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + dstImageOffsets, + width, height, depth, + format, type, pixels, packing); + + /* Unmap dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.UnmapTextureImage(ctx, texImage, slice); } + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + _mesa_unmap_teximage_pbo(ctx, packing); + + free(sliceMaps); + free(dstImageOffsets); } @@ -4746,26 +4809,37 @@ _mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + /* get pointer to src pixels (may be in a pbo which we'll map here) */ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, pixels, packing, "glTexSubImage1D"); if (!pixels) return; - { - const GLint dstRowStride = 0; - GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - } - } + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + xoffset, 0, width, 1, + rwMode, + &dstMap, &dstRowStride); + + success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &zeroImageOffset, + width, 1, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4785,26 +4859,37 @@ _mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + const GLuint zeroImageOffset = 0; + GLubyte *dstMap; + GLint dstRowStride; + GLboolean success; + /* get pointer to src pixels (may be in a pbo which we'll map here) */ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, pixels, packing, "glTexSubImage2D"); if (!pixels) return; - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - } - } + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + xoffset, yoffset, width, height, + rwMode, + &dstMap, &dstRowStride); + + success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + dstMap, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &zeroImageOffset, + width, height, 1, + format, type, pixels, packing); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); _mesa_unmap_teximage_pbo(ctx, packing); } @@ -4823,6 +4908,14 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat); + GLboolean success; + GLint slice; + GLubyte **sliceMaps; + GLuint *dstImageOffsets; + GLint dstRowStride; + GLuint texelSize = _mesa_get_format_bytes(texImage->TexFormat); + /* get pointer to src pixels (may be in a pbo which we'll map here) */ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, type, pixels, packing, @@ -4830,22 +4923,44 @@ _mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, if (!pixels) return; - { - GLint dstRowStride = texture_row_stride(texImage); - GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - if (!success) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); - } + sliceMaps = (GLubyte **) malloc((zoffset + depth) * sizeof(GLubyte *)); + dstImageOffsets = (GLuint *) malloc((zoffset + depth) * sizeof(GLuint)); + + /* Map dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice, + xoffset, yoffset, width, height, + rwMode, + &sliceMaps[zoffset + slice], &dstRowStride); + } + + /* Compute image slice offsets */ + for (slice = 0; slice < depth; slice++) { + dstImageOffsets[slice] = + (sliceMaps[zoffset + slice] - sliceMaps[zoffset]) / texelSize; + } + + success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + sliceMaps[zoffset], + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + dstImageOffsets, + width, height, depth, + format, type, pixels, packing); + + /* Unmap dest texture buffer slices */ + for (slice = 0; slice < depth; slice++) { + ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice); } + if (!success) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + _mesa_unmap_teximage_pbo(ctx, packing); + + free(sliceMaps); + free(dstImageOffsets); } @@ -4885,7 +5000,8 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - (void) width; (void) height; (void) border; + GLubyte *dstMap; + GLint dstRowStride; /* This is pretty simple, basically just do a memcpy without worrying * about the usual image unpacking or image transfer operations. @@ -4910,8 +5026,17 @@ _mesa_store_compressed_teximage2d(struct gl_context *ctx, if (!data) return; + + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + GL_MAP_WRITE_BIT, + &dstMap, &dstRowStride); + /* copy the data */ - memcpy(texImage->Data, data, imageSize); + memcpy(dstMap, data, imageSize); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } @@ -4980,19 +5105,15 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint bytesPerRow, destRowStride, srcRowStride; + GLint bytesPerRow, dstRowStride, srcRowStride; GLint i, rows; - GLubyte *dest; + GLubyte *dstMap; const GLubyte *src; const gl_format texFormat = texImage->TexFormat; - const GLint destWidth = texImage->Width; GLuint bw, bh; _mesa_get_format_block_size(texFormat, &bw, &bh); - (void) level; - (void) format; - /* these should have been caught sooner */ ASSERT((width % bw) == 0 || width == 2 || width == 1); ASSERT((height % bh) == 0 || height == 2 || height == 1); @@ -5009,21 +5130,24 @@ _mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, srcRowStride = _mesa_format_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_format_row_stride(texFormat, destWidth); - dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texFormat, destWidth, - (GLubyte *) texImage->Data); + /* Map dest texture buffer (write to whole region) */ + ctx->Driver.MapTextureImage(ctx, texImage, 0, + xoffset, yoffset, width, height, + GL_MAP_WRITE_BIT, + &dstMap, &dstRowStride); bytesPerRow = srcRowStride; /* bytes per row of blocks */ rows = height / bh; /* rows in blocks */ /* copy rows of blocks */ for (i = 0; i < rows; i++) { - memcpy(dest, src, bytesPerRow); - dest += destRowStride; + memcpy(dstMap, src, bytesPerRow); + dstMap += dstRowStride; src += srcRowStride; } + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); } |