diff options
author | Brian Paul <[email protected]> | 2006-11-02 00:41:40 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-11-02 00:41:40 +0000 |
commit | 467c773f798516f86425c14fe8406298e00baba1 (patch) | |
tree | e295e2e474bec7710ef63c1214da877b83b6834b /src | |
parent | faba58c447c9eeeea0f7ef405fa1ba1f73991375 (diff) |
Add ATI_separate_stencil and use it in preference to EXT_stencil_two_side
since the former is what's used for OpenGL 2.0.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/extensions.c | 7 | ||||
-rw-r--r-- | src/mesa/main/getstring.c | 4 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 101 |
4 files changed, 57 insertions, 56 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 5edf9a7dd65..39f8e26f577 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -135,6 +135,7 @@ static const struct { { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, + { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)}, { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, @@ -222,6 +223,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #endif ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; + ctx->Extensions.ATI_separate_stencil = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; @@ -249,7 +251,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; + ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; @@ -388,7 +390,8 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) #if FEATURE_ARB_shading_language_100 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; #endif - ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* yes, turn it off */ + ctx->Extensions.ATI_separate_stencil = GL_TRUE; + ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */ #if FEATURE_ARB_vertex_shader ctx->Extensions.ARB_vertex_shader = GL_TRUE; #endif diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index a68bf9ff749..f2989aaefa4 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -54,7 +54,7 @@ _mesa_GetString( GLenum name ) static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; - static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/ + static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING; #if FEATURE_ARB_shading_language_100 static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING; @@ -111,7 +111,7 @@ _mesa_GetString( GLenum name ) if (ctx->Extensions.ARB_draw_buffers && ctx->Extensions.ARB_point_sprite && ctx->Extensions.ARB_texture_non_power_of_two && - ctx->Extensions.EXT_stencil_two_side) { + ctx->Extensions.ATI_separate_stencil) { return (const GLubyte *) version_2_0; } else { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1399dddf50c..337b0d27206 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2477,6 +2477,7 @@ struct gl_extensions GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; GLboolean ATI_fragment_shader; + GLboolean ATI_separate_stencil; GLboolean IBM_rasterpos_clip; GLboolean IBM_multimode_draw_arrays; GLboolean MESA_pack_invert; diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 9992ec9b6eb..d6be410e76c 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -115,23 +115,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) ref = CLAMP( ref, 0, stencilMax ); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, - func, ref, mask); - } - } - else { + if (ctx->Extensions.ATI_separate_stencil) { /* set both front and back state */ if (ctx->Stencil.Function[0] == func && ctx->Stencil.Function[1] == func && @@ -149,6 +133,22 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) func, ref, mask); } } + else { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT, + func, ref, mask); + } + } } @@ -169,26 +169,26 @@ _mesa_StencilMask( GLuint mask ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.WriteMask[face] == mask) + if (ctx->Extensions.ATI_separate_stencil) { + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); } } else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.WriteMask[face] == mask) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + ctx->Stencil.WriteMask[face] = mask; if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask); + ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask); } } } @@ -269,23 +269,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) return; } - if (ctx->Extensions.EXT_stencil_two_side) { - /* only set active face state */ - const GLint face = ctx->Stencil.ActiveFace; - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, - fail, zfail, zpass); - } - } - else { + if (ctx->Extensions.ATI_separate_stencil) { /* set both front and back state */ if (ctx->Stencil.ZFailFunc[0] == zfail && ctx->Stencil.ZFailFunc[1] == zfail && @@ -303,6 +287,22 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) fail, zfail, zpass); } } + else { + /* only set active face state */ + const GLint face = ctx->Stencil.ActiveFace; + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT, + fail, zfail, zpass); + } + } } @@ -406,17 +406,16 @@ _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) FLUSH_VERTICES(ctx, _NEW_STENCIL); - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + if (face != GL_BACK) { ctx->Stencil.FailFunc[0] = fail; ctx->Stencil.ZFailFunc[0] = zfail; ctx->Stencil.ZPassFunc[0] = zpass; } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + if (face != GL_FRONT) { ctx->Stencil.FailFunc[1] = fail; ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[1] = zpass; } - if (ctx->Driver.StencilOpSeparate) { ctx->Driver.StencilOpSeparate(ctx, face, fail, zfail, zpass); } @@ -465,7 +464,6 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[1] = mask; } - if (ctx->Driver.StencilFuncSeparate) { ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); } @@ -486,13 +484,12 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask) FLUSH_VERTICES(ctx, _NEW_STENCIL); - if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { + if (face != GL_BACK) { ctx->Stencil.WriteMask[0] = mask; } - if (face == GL_BACK || face == GL_FRONT_AND_BACK) { + if (face != GL_FRONT) { ctx->Stencil.WriteMask[1] = mask; } - if (ctx->Driver.StencilMaskSeparate) { ctx->Driver.StencilMaskSeparate(ctx, face, mask); } |