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authorBrian Paul <[email protected]>2004-02-02 15:40:21 +0000
committerBrian Paul <[email protected]>2004-02-02 15:40:21 +0000
commit3a99674980c1fd76649ac48a95402bedc75a5e46 (patch)
tree24f8a700bdedfacb919f0cf5990a26b711823866 /src
parent18a949000cee8f8e63b633b628bbdbc8196fe7de (diff)
glXChooseFBConfig() didn't handle GLX_FBCONFIG_ID option
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/x11/fakeglx.c29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index 262ede197eb..d82e5073c3f 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -933,6 +933,7 @@ static XMesaVisual choose_visual( Display *dpy, int screen, const int *list )
int trans_value = DONT_CARE;
GLint caveat = DONT_CARE;
XMesaVisual xmvis = NULL;
+ int desiredVisualID = -1;
parselist = list;
@@ -1088,8 +1089,13 @@ static XMesaVisual choose_visual( Display *dpy, int screen, const int *list )
}
parselist++;
break;
+ case GLX_FBCONFIG_ID:
+ parselist++;
+ desiredVisualID = *parselist;
+ break;
case None:
+ /* end of list */
break;
default:
@@ -1109,7 +1115,24 @@ static XMesaVisual choose_visual( Display *dpy, int screen, const int *list )
* double buffering, depth buffer, etc. will be associated with the X
* visual and stored in the VisualTable[].
*/
- if (level==0) {
+ if (desiredVisualID != -1) {
+ /* try to get a specific visual, by visualID */
+ XVisualInfo temp;
+ int n;
+ temp.visualid = desiredVisualID;
+ temp.screen = screen;
+ vis = XGetVisualInfo(dpy, VisualIDMask | VisualScreenMask, &temp, &n);
+ if (vis) {
+ /* give the visual some useful GLX attributes */
+ double_flag = GL_TRUE;
+ if (vis->depth > 8)
+ rgb_flag = GL_TRUE;
+ depth_size = DEFAULT_SOFTWARE_DEPTH_BITS;
+ stencil_size = STENCIL_BITS;
+ /* XXX accum??? */
+ }
+ }
+ else if (level==0) {
/* normal color planes */
if (rgb_flag) {
/* Get an RGB visual */