diff options
author | Eric Anholt <[email protected]> | 2007-11-16 14:45:26 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2007-11-16 15:36:18 -0800 |
commit | c29e9e534ee2138d0fb26d5b1cf215bfcf5fc9ef (patch) | |
tree | 5dc7d8f75d23f85fc7da72b400c662325524e37d /src | |
parent | 4bc625e378dfc290af89ccc353e8b90ae734ccd0 (diff) |
[intel] Add a simple relocation cache to the fake buffer manager.
This is required for 965 performance, as it avoids a lot of repeated data
uploads of the state caches due to surface offsets in them.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/common/dri_bufmgr_fake.c | 126 |
1 files changed, 91 insertions, 35 deletions
diff --git a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c index 863484c8100..48a0a3caa52 100644 --- a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c +++ b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c @@ -125,8 +125,21 @@ typedef struct _bufmgr_fake { struct fake_buffer_reloc reloc[MAX_RELOCS]; GLuint nr_relocs; GLboolean performed_rendering; + GLboolean in_relocation; } dri_bufmgr_fake; +#define RELOC_CACHE_COUNT 10 +/** + * Relocation cache entry. + * + * These are used in buffer relocation to avoid re-mapping (and therefore + * dirtying) a buffer to emit constant relocations. + */ +struct reloc_cache { + unsigned int offset; + uint32_t data; +}; + typedef struct _dri_bo_fake { dri_bo bo; @@ -143,13 +156,20 @@ typedef struct _dri_bo_fake { unsigned int alignment; GLboolean is_static, validated; unsigned int map_count; - /* Relocation count to assist in determining the order to perform - * relocations. + /** + * Relocation count with this as reloc_buffer, to assist in determining the + * order to perform relocations. */ unsigned int nr_relocs; + struct reloc_cache reloc_cache[RELOC_CACHE_COUNT]; + /* Flags for the buffer to be validated with in command submission */ uint64_t validate_flags; + /* Number of entries in the relocation data cache */ + unsigned int reloc_cache_count; + + struct block *block; void *backing_store; void (*invalidate_cb)(dri_bufmgr *bufmgr, void * ); @@ -669,6 +689,11 @@ dri_fake_bo_map(dri_bo *bo, GLboolean write_enable) return 0; } + /* Clear the relocation cache if unknown data is going to be written in. */ + if (!bufmgr_fake->in_relocation && write_enable) { + bo_fake->reloc_cache_count = 0; + } + { DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, bo_fake->bo.size / 1024); @@ -925,6 +950,7 @@ dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p) int ret; bufmgr_fake->performed_rendering = GL_FALSE; + bufmgr_fake->in_relocation = GL_TRUE; /* Loop over the relocation list validating and writing the relocation * entries for target buffers that don't contain any remaining relocations. @@ -938,53 +964,82 @@ dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p) struct fake_buffer_reloc *r = &bufmgr_fake->reloc[i]; dri_bo_fake *reloc_fake = (dri_bo_fake *)r->reloc_buf; dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf; + uint32_t reloc_data; + int c; + GLboolean cached = GL_FALSE; if (r->relocated) continue; - if (target_fake->nr_relocs == 0) { - /* Validate the target if it hasn't been. If we fail, fence to - * clear the unfenced list and bail out. - */ - if (!target_fake->validated) { - int ret; - - ret = dri_fake_bo_validate(r->target_buf, - target_fake->validate_flags); - if (ret != 0) { - dri_fence *fo; - - dri_bo_unmap(r->reloc_buf); - fo = dri_fake_fence_validated(batch_buf->bufmgr, - "batchbuffer failure fence", - GL_TRUE); - dri_fence_unreference(fo); - goto done; - } - if (target_fake->validate_flags & DRM_BO_FLAG_WRITE) - bufmgr_fake->performed_rendering = GL_TRUE; - count++; + /* If there are still relocations to be done in the buffer, don't + * validate it yet. + */ + if (target_fake->nr_relocs != 0) + continue; + + /* Validate the target buffer if that hasn't been done. */ + if (!target_fake->validated) { + ret = dri_fake_bo_validate(r->target_buf, + target_fake->validate_flags); + if (ret != 0) { + dri_fence *fo; + + dri_bo_unmap(r->reloc_buf); + fo = dri_fake_fence_validated(batch_buf->bufmgr, + "batchbuffer failure fence", + GL_TRUE); + dri_fence_unreference(fo); + goto done; + } + if (target_fake->validate_flags & DRM_BO_FLAG_WRITE) + bufmgr_fake->performed_rendering = GL_TRUE; + count++; + } + + /* Calculate the value of the relocation entry. */ + + reloc_data = r->target_buf->offset + r->delta; + + /* Check the relocation cache of the buffer to see if we don't need + * to bother writing this one. + */ + for (c = 0; c < reloc_fake->reloc_cache_count; c++) { + if (reloc_fake->reloc_cache[c].offset == r->offset && + reloc_fake->reloc_cache[c].data == reloc_data) { + cached = GL_TRUE; } + } + if (!cached) { /* Map and write in the relocation to reloc_buf */ if (reloc_fake->map_count == 0) dri_bo_map(r->reloc_buf, GL_TRUE); - *(uint32_t *)(r->reloc_buf->virtual + r->offset) = - r->target_buf->offset + r->delta; + *(uint32_t *)(r->reloc_buf->virtual + r->offset) = reloc_data; - /* Mark this relocation in reloc_buf as done. If it was the last - * one to be done to it, unmap the buffer so it can be validated - * next. - */ - reloc_fake->nr_relocs--; - if (reloc_fake->nr_relocs == 0) - dri_bo_unmap(r->reloc_buf); + /* Stick this new entry in the relocation cache if possible */ + if (reloc_fake->reloc_cache_count < RELOC_CACHE_COUNT) { + struct reloc_cache *entry; - r->relocated = GL_TRUE; + entry = &reloc_fake->reloc_cache[reloc_fake->reloc_cache_count]; + entry->offset = r->offset; + entry->data = reloc_data; - cont = GL_TRUE; + reloc_fake->reloc_cache_count++; + } } + + /* Mark this relocation in reloc_buf as done. If it was the last + * reloc to be done to it, unmap the buffer so it can be validated + * next. + */ + reloc_fake->nr_relocs--; + if (reloc_fake->nr_relocs == 0 && reloc_fake->map_count != 0) + dri_bo_unmap(r->reloc_buf); + + r->relocated = GL_TRUE; + + cont = GL_TRUE; } } while (cont); @@ -992,6 +1047,7 @@ dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p) assert(ret == 0); *count_p = count; + bufmgr_fake->in_relocation = GL_FALSE; done: return NULL; } |