diff options
author | Brian Paul <[email protected]> | 2004-12-16 17:33:36 +0000 |
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committer | Brian Paul <[email protected]> | 2004-12-16 17:33:36 +0000 |
commit | 8662c5d98febd8efaf5f8ee47d34c7fcfd597ce3 (patch) | |
tree | a79fb7f877a3ef982a6de8a6ac66b5fb277a0366 /src | |
parent | 7771c92d3548cd0964f79af6b2c3e002b83935ab (diff) |
fix typos in texcoord setup - fixes perspective correction bug
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index e6ac69d1860..337a9606aca 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -209,11 +209,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) const GLfloat s0 = v0->texcoord[0][0] * invW0; const GLfloat s1 = v1->texcoord[0][0] * invW1; const GLfloat t0 = v0->texcoord[0][1] * invW0; - const GLfloat t1 = v1->texcoord[0][1] * invW0; + const GLfloat t1 = v1->texcoord[0][1] * invW1; const GLfloat r0 = v0->texcoord[0][2] * invW0; - const GLfloat r1 = v1->texcoord[0][2] * invW0; + const GLfloat r1 = v1->texcoord[0][2] * invW1; const GLfloat q0 = v0->texcoord[0][3] * invW0; - const GLfloat q1 = v1->texcoord[0][3] * invW0; + const GLfloat q1 = v1->texcoord[0][3] * invW1; line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]); compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]); @@ -235,11 +235,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) const GLfloat s0 = v0->texcoord[u][0] * invW0; const GLfloat s1 = v1->texcoord[u][0] * invW1; const GLfloat t0 = v0->texcoord[u][1] * invW0; - const GLfloat t1 = v1->texcoord[u][1] * invW0; + const GLfloat t1 = v1->texcoord[u][1] * invW1; const GLfloat r0 = v0->texcoord[u][2] * invW0; - const GLfloat r1 = v1->texcoord[u][2] * invW0; + const GLfloat r1 = v1->texcoord[u][2] * invW1; const GLfloat q0 = v0->texcoord[u][3] * invW0; - const GLfloat q1 = v1->texcoord[u][3] * invW0; + const GLfloat q1 = v1->texcoord[u][3] * invW1; compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]); compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]); compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]); |