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authorBrian Paul <[email protected]>2006-10-19 22:13:31 +0000
committerBrian Paul <[email protected]>2006-10-19 22:13:31 +0000
commit7c760289371ce14228b1172195a07c2630ca6229 (patch)
tree2740fcaa9cf21bd31140e7078665871486551a6d /src
parent79b5d3e539b89922afc82b2a1d85b9b82109da47 (diff)
remove temp code
Diffstat (limited to 'src')
-rw-r--r--src/mesa/swrast/s_fog.c37
1 files changed, 15 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 39611858249..f4c3fe4f2dc 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -32,13 +32,6 @@
#include "s_fog.h"
-/** XXX temporary */
-#define UBYTE_RGBA GLubyte (*rgba)[4] = span->array->color.sz1.rgba
-#define USHORT_RGBA GLushort (*rgba)[4] = span->array->color.sz2.rgba
-#define FLOAT_RGBA GLfloat (*rgba)[4] = span->array->color.sz4.rgba
-
-
-
/**
* Used to convert current raster distance to a fog factor in [0,1].
*/
@@ -153,15 +146,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
case GL_LINEAR:
#define COMPUTE_F f = (fogEnd - FABSF(fogCoord) / w) * fogScale;
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- UBYTE_RGBA;
+ GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
FOG_LOOP(GLubyte, COMPUTE_F);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- USHORT_RGBA;
+ GLushort (*rgba)[4] = span->array->color.sz2.rgba;
FOG_LOOP(GLushort, COMPUTE_F);
}
else {
- FLOAT_RGBA;
+ GLfloat (*rgba)[4] = span->array->color.sz4.rgba;
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, COMPUTE_F);
}
@@ -171,15 +164,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
case GL_EXP:
#define COMPUTE_F f = EXPF(density * FABSF(fogCoord) / w);
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- UBYTE_RGBA;
+ GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
FOG_LOOP(GLubyte, COMPUTE_F);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- USHORT_RGBA;
+ GLushort (*rgba)[4] = span->array->color.sz2.rgba;
FOG_LOOP(GLushort, COMPUTE_F);
}
else {
- FLOAT_RGBA;
+ GLfloat (*rgba)[4] = span->array->color.sz4.rgba;
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, COMPUTE_F);
}
@@ -193,15 +186,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
tmp = FLT_MIN_10_EXP; \
f = EXPF(tmp);
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- UBYTE_RGBA;
+ GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
FOG_LOOP(GLubyte, COMPUTE_F);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- USHORT_RGBA;
+ GLushort (*rgba)[4] = span->array->color.sz2.rgba;
FOG_LOOP(GLushort, COMPUTE_F);
}
else {
- FLOAT_RGBA;
+ GLfloat (*rgba)[4] = span->array->color.sz4.rgba;
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, COMPUTE_F);
}
@@ -219,7 +212,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
*/
GLuint i;
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- UBYTE_RGBA;
+ GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
for (i = 0; i < span->end; i++) {
const GLfloat f = span->array->fog[i];
const GLfloat oneMinusF = 1.0F - f;
@@ -229,7 +222,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
}
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- USHORT_RGBA;
+ GLushort (*rgba)[4] = span->array->color.sz2.rgba;
for (i = 0; i < span->end; i++) {
const GLfloat f = span->array->fog[i];
const GLfloat oneMinusF = 1.0F - f;
@@ -239,7 +232,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
}
}
else {
- FLOAT_RGBA;
+ GLfloat (*rgba)[4] = span->array->color.sz4.rgba;
ASSERT(span->array->ChanType == GL_FLOAT);
for (i = 0; i < span->end; i++) {
const GLfloat f = span->array->fog[i];
@@ -257,15 +250,15 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
*/
#define COMPUTE_F f = fogCoord / w;
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- UBYTE_RGBA;
+ GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
FOG_LOOP(GLubyte, COMPUTE_F);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- USHORT_RGBA;
+ GLushort (*rgba)[4] = span->array->color.sz2.rgba;
FOG_LOOP(GLushort, COMPUTE_F);
}
else {
- FLOAT_RGBA;
+ GLfloat (*rgba)[4] = span->array->color.sz4.rgba;
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, COMPUTE_F);
}