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authorXiang, Haihao <[email protected]>2008-02-28 21:27:16 +0800
committerXiang, Haihao <[email protected]>2008-02-28 21:32:36 +0800
commit3ffd11f71d021f672b9bc15b3c39c155a0e2fecb (patch)
tree38ad2acfd3cb10ff5fa0b7b81de18a76ab6ec3af /src
parent0da03c0aa9ed120fe5ff781a365b503b8ed70e0c (diff)
mesa: separate shader program object from shader object.
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/context.c24
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/shader/shader_api.c8
3 files changed, 21 insertions, 13 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e3096b5f968..69c361f63e2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -444,6 +444,7 @@ alloc_shared_state( GLcontext *ctx )
ss->ArrayObjects = _mesa_NewHashTable();
#if FEATURE_ARB_shader_objects
+ ss->ShaderProgramObjects = _mesa_NewHashTable();
ss->ShaderObjects = _mesa_NewHashTable();
#endif
@@ -523,6 +524,8 @@ cleanup:
_mesa_DeleteHashTable (ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
+ if (ss->ShaderProgramObjects)
+ _mesa_DeleteHashTable (ss->ShaderProgramObjects);
if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects);
#endif
@@ -631,14 +634,17 @@ delete_shader_cb(GLuint id, void *data, void *userData)
{
GLcontext *ctx = (GLcontext *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
- _mesa_free_shader(ctx, sh);
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
- _mesa_free_shader_program(ctx, shProg);
- }
+ assert(sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER);
+ _mesa_free_shader(ctx, sh);
+}
+
+static void
+delete_shader_program_cb(GLuint id, void *data, void *userData)
+{
+ GLcontext *ctx = (GLcontext *) userData;
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
+ _mesa_free_shader_program(ctx, shProg);
}
/**
@@ -721,6 +727,8 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_DeleteHashTable(ss->ArrayObjects);
#if FEATURE_ARB_shader_objects
+ _mesa_HashDeleteAll(ss->ShaderProgramObjects, delete_shader_program_cb, ctx);
+ _mesa_DeleteHashTable(ss->ShaderProgramObjects);
_mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(ss->ShaderObjects);
#endif
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c8718a7f636..da60a469a4c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2202,8 +2202,8 @@ struct gl_shared_state
#endif
#if FEATURE_ARB_shader_objects
- /** Table of both gl_shader and gl_shader_program objects */
struct _mesa_HashTable *ShaderObjects;
+ struct _mesa_HashTable *ShaderProgramObjects;
#endif
#if FEATURE_EXT_framebuffer_object
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index d0c82351037..e9c35fce715 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -178,7 +178,7 @@ _mesa_reference_shader_program(GLcontext *ctx,
deleteFlag = (old->RefCount == 0);
if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ _mesa_HashRemove(ctx->Shared->ShaderProgramObjects, old->Name);
_mesa_free_shader_program(ctx, old);
}
@@ -204,7 +204,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *shProg;
if (name) {
shProg = (struct gl_shader_program *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ _mesa_HashLookup(ctx->Shared->ShaderProgramObjects, name);
/* Note that both gl_shader and gl_shader_program objects are kept
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
@@ -536,10 +536,10 @@ _mesa_create_program(GLcontext *ctx)
GLuint name;
struct gl_shader_program *shProg;
- name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
+ name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderProgramObjects, 1);
shProg = _mesa_new_shader_program(ctx, name);
- _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+ _mesa_HashInsert(ctx->Shared->ShaderProgramObjects, name, shProg);
assert(shProg->RefCount == 1);