diff options
author | Zack Rusin <[email protected]> | 2013-02-27 01:28:18 -0800 |
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committer | Zack Rusin <[email protected]> | 2013-03-05 20:13:08 -0800 |
commit | 2532147f8b28c3a990ad64288ece4b7f8decd237 (patch) | |
tree | b4d10d42062f850f4e6a03852cf3dae8f863151c /src | |
parent | 8c74380b2dd99c38fe813516d5d5aa023f92384d (diff) |
draw/llvm: fix inputs to the geometry shader
We can't clip and viewport transform the vertices before we let
the geometry shader process them. Lets make sure the generated
vertex shader has both disabled if geometry shader is present.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_llvm.c | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c index 763158b5c93..f1c1f55a586 100644 --- a/src/gallium/auxiliary/draw/draw_llvm.c +++ b/src/gallium/auxiliary/draw/draw_llvm.c @@ -1177,10 +1177,15 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant, LLVMValueRef fetch_max; struct lp_build_sampler_soa *sampler = 0; LLVMValueRef ret, clipmask_bool_ptr; - const boolean bypass_viewport = variant->key.bypass_viewport; - const boolean enable_cliptest = variant->key.clip_xy || - variant->key.clip_z || - variant->key.clip_user; + const struct draw_geometry_shader *gs = draw->gs.geometry_shader; + /* If geometry shader is present we need to skip both the viewport + * transformation and clipping otherwise the inputs to the geometry + * shader will be incorrect. + */ + const boolean bypass_viewport = gs || variant->key.bypass_viewport; + const boolean enable_cliptest = !gs && (variant->key.clip_xy || + variant->key.clip_z || + variant->key.clip_user); LLVMValueRef variant_func; const unsigned pos = draw_current_shader_position_output(llvm->draw); const unsigned cv = draw_current_shader_clipvertex_output(llvm->draw); |