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authorChad Versace <[email protected]>2010-10-08 12:03:40 -0700
committerIan Romanick <[email protected]>2010-10-11 14:25:48 -0700
commit0c9fef6111162498035e05241e492fe1bb0df6a4 (patch)
tree221e315facd1d85b9cd6d6ee606cb6a30bd94313 /src
parentfc99a3beb92326caacbbb231d2f2090bee48b1f7 (diff)
glsl: Add lexer rules for uint and uvecN (N=2..4)
Commit for generated file glsl_lexer.cpp follows this commit. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_lexer.lpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/glsl_lexer.lpp b/src/glsl/glsl_lexer.lpp
index 8be5c67fc2b..9672342e8e6 100644
--- a/src/glsl/glsl_lexer.lpp
+++ b/src/glsl/glsl_lexer.lpp
@@ -161,6 +161,7 @@ const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
+uint TOKEN_OR_IDENTIFIER(130, UINT_TOK);
break return BREAK;
continue return CONTINUE;
@@ -178,6 +179,9 @@ bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
+uvec2 TOKEN_OR_IDENTIFIER(130, UVEC2);
+uvec3 TOKEN_OR_IDENTIFIER(130, UVEC3);
+uvec4 TOKEN_OR_IDENTIFIER(130, UVEC4);
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;