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authorConnor Abbott <[email protected]>2019-05-29 17:09:45 +0200
committerConnor Abbott <[email protected]>2019-05-31 11:02:57 +0200
commitfca1a35163769f0476d559660a8f2c40054e9fd7 (patch)
tree700bcc0d733a54c51d5783b7ba05cd747d210a18 /src
parent6571032af1d2c00150c4a6699a5fc385dd174ab9 (diff)
radeonsi/nir: Use correct location for uniform access bound
location is the API-level location, but driver_location is the actual location the uniform gets passed to the driver. This apparently only caused failures with builtins, where the location is 0 because it's represented via the state tokens instead. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 10e72fd9f4d..3a5e17c6b29 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -709,7 +709,7 @@ void si_nir_scan_shader(const struct nir_shader *nir,
enum glsl_base_type base_type =
glsl_get_base_type(glsl_without_array(type));
unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
- unsigned loc = variable->data.location;
+ unsigned loc = variable->data.driver_location / 4;
int slot_count = glsl_count_attribute_slots(type, false);
int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;