diff options
author | Brian Paul <[email protected]> | 2002-10-04 19:10:06 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-10-04 19:10:06 +0000 |
commit | fc80ad6e62fb2b53d53756593099330477a44c52 (patch) | |
tree | 0b47f3ee84d613dfa2264d6f23e5c2a60cecc9ba /src | |
parent | f782b8189e718974a40d72ac4f6b8d213ca99e1e (diff) |
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear-
Color). Updated all the device drivers.
Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/allegro/generic.h | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dos/dmesa.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/ggi/ggimesa.c | 15 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa15.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa16.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa24.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa32.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wmesa.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wmesa_stereo.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 20 | ||||
-rw-r--r-- | src/mesa/drivers/x11/xm_span.c | 51 | ||||
-rw-r--r-- | src/mesa/main/attrib.c | 15 | ||||
-rw-r--r-- | src/mesa/main/blend.c | 14 | ||||
-rw-r--r-- | src/mesa/main/buffers.c | 16 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 10 | ||||
-rw-r--r-- | src/mesa/main/get.c | 26 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 29 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 4 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 73 | ||||
-rw-r--r-- | src/mesa/swrast/s_alpha.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_alphabuf.c | 30 | ||||
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 32 | ||||
-rw-r--r-- | src/mesa/swrast/s_texture.c | 44 |
24 files changed, 238 insertions, 237 deletions
diff --git a/src/mesa/drivers/allegro/generic.h b/src/mesa/drivers/allegro/generic.h index 898a055d623..cbdf5ff2b3a 100644 --- a/src/mesa/drivers/allegro/generic.h +++ b/src/mesa/drivers/allegro/generic.h @@ -18,13 +18,14 @@ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
-static void clear_color_generic(GLcontext *ctx,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha)
+static void clear_color_generic(GLcontext *ctx, const GLfloat color[4])
{
AMesaContext context = (AMesaContext)(ctx->DriverCtx);
-
- context->ClearColor = makecol(red, green, blue);
+ GLubyte r, g, b;
+ CLAMPED_FLOAT_TO_UBYTE(r, color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(g, color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(b, color[2]);
+ context->ClearColor = makecol(r, g, b);
}
diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index 1d430354f63..e45d00f269e 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -467,8 +467,13 @@ static void dmesa_choose_tri (GLcontext *ctx) static void clear_color (GLcontext *ctx, const GLchan color[4])
{
+ const GLubyte col[4];
DMesaContext c = (DMesaContext)ctx->DriverCtx;
- c->ClearColor = vl_mixrgba(color);
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]);
+ c->ClearColor = vl_mixrgba(col);
}
diff --git a/src/mesa/drivers/ggi/ggimesa.c b/src/mesa/drivers/ggi/ggimesa.c index 6fff79648c6..94364f49e45 100644 --- a/src/mesa/drivers/ggi/ggimesa.c +++ b/src/mesa/drivers/ggi/ggimesa.c @@ -96,17 +96,22 @@ static void gl_ggiSetClearIndex(GLcontext *ctx, GLuint ci) ggi_ctx->clearcolor = (ggi_pixel)ci; } -static void gl_ggiSetClearColor(GLcontext *ctx, const GLchan color[4]) +static void gl_ggiSetClearColor(GLcontext *ctx, const GLfloat color[4]) { ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; ggi_color rgb; ggi_pixel col; - + GLubyte byteColor[3]; + GGIMESADPRINT_CORE("gl_ggiSetClearColor() called\n"); - rgb.r = (uint16)color[0] << SHIFT; - rgb.g = (uint16)color[1] << SHIFT; - rgb.b = (uint16)color[2] << SHIFT; + CLAMPED_FLOAT_TO_UBYTE(byteColor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(byteColor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(byteColor[2], color[2]); + + rgb.r = (uint16)byteColor[0] << SHIFT; + rgb.g = (uint16)byteColor[1] << SHIFT; + rgb.b = (uint16)byteColor[2] << SHIFT; col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); ggiSetGCForeground(ggi_ctx->ggi_visual, col); ggi_ctx->clearcolor = col; diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index d4ef05be146..9b98cdd106a 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -1,4 +1,4 @@ -/* $Id: fxdd.c,v 1.91 2002/09/27 02:45:38 brianp Exp $ */ +/* $Id: fxdd.c,v 1.92 2002/10/04 19:10:10 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -125,17 +125,21 @@ fxDDBufferSize(GLframebuffer *buffer, GLuint * width, GLuint * height) /* Implements glClearColor() */ static void -fxDDClearColor(GLcontext * ctx, const GLchan color[4]) +fxDDClearColor(GLcontext * ctx, const GLfloat color[4]) { fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx; GLubyte col[4]; if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxDDClearColor(%d,%d,%d,%d)\n", + fprintf(stderr, "fxmesa: fxDDClearColor(%f,%f,%f,%f)\n", color[0], color[1], color[2], color[3]); } - ASSIGN_4V(col, color[0], color[1], color[2], 255); + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]); + fxMesa->clearC = FXCOLOR4(col); fxMesa->clearA = color[3]; } diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index 89ff6445be2..d14d58d7561 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa15.c,v 1.9 2001/02/06 00:03:47 brianp Exp $ */ +/* $Id: svgamesa15.c,v 1.10 2002/10/04 19:10:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -56,9 +56,13 @@ static unsigned long __svga_getpixel15(int x, int y) return shortBuffer[offset]; } -void __clear_color15( GLcontext *ctx, const GLchan color[4] ) +void __clear_color15( GLcontext *ctx, const GLfloat color[4] ) { - SVGAMesa->clear_hicolor=(color[0]>>3)<<10 | (color[1]>>3)<<5 | (color[2]>>3); + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_hicolor=(col[0]>>3)<<10 | (col[1]>>3)<<5 | (col[2]>>3); /* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ } diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c index ed36beca244..9078d927091 100644 --- a/src/mesa/drivers/svga/svgamesa16.c +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa16.c,v 1.9 2001/02/06 00:03:48 brianp Exp $ */ +/* $Id: svgamesa16.c,v 1.10 2002/10/04 19:10:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -59,9 +59,13 @@ static unsigned long __svga_getpixel16(int x, int y) void __clear_color16( GLcontext *ctx, const GLchan color[4] ) { - SVGAMesa->clear_hicolor = (color[0] >> 3) << 11 | - (color[1] >> 2) << 5 | - (color[2] >> 3); + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 | + (col[1] >> 2) << 5 | + (col[2] >> 3); /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */ } diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index df1c47be3e8..fc56ccb6b32 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa24.c,v 1.10 2001/02/06 00:03:48 brianp Exp $ */ +/* $Id: svgamesa24.c,v 1.11 2002/10/04 19:10:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -81,9 +81,13 @@ static unsigned long __svga_getpixel24(int x, int y) void __clear_color24( GLcontext *ctx, const GLchan color[4] ) { - SVGAMesa->clear_red = color[0]; - SVGAMesa->clear_green = color[1]; - SVGAMesa->clear_blue = color[2]; + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_red = col[0]; + SVGAMesa->clear_green = col[1]; + SVGAMesa->clear_blue = col[2]; /* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ } diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 49c1812b3de..2ef3a191be0 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.10 2001/02/06 00:03:48 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.11 2002/10/04 19:10:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -78,7 +78,11 @@ static unsigned long __svga_getpixel32(int x, int y) void __clear_color32( GLcontext *ctx, const GLchan color[4] ) { - SVGAMesa->clear_truecolor = (color[0] << 16) | (color[1] << 8) | color[2]; + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2]; } void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c index 05029adbfea..8d59cff2039 100644 --- a/src/mesa/drivers/windows/wmesa.c +++ b/src/mesa/drivers/windows/wmesa.c @@ -1,4 +1,4 @@ -/* $Id: wmesa.c,v 1.37 2002/10/04 15:58:33 kschultz Exp $ */ +/* $Id: wmesa.c,v 1.38 2002/10/04 19:10:11 brianp Exp $ */ /* * Windows (Win32) device driver for Mesa 3.4 @@ -371,9 +371,13 @@ static void clear_index(GLcontext* ctx, GLuint index) /* * Set the color used to clear the color buffer. */ -static void clear_color( GLcontext* ctx, const GLchan color[4] ) +static void clear_color( GLcontext* ctx, const GLfloat color[4] ) { - Current->clearpixel = RGB(color[0], color[1], color[2]); + GLubyte col[4]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + Current->clearpixel = RGB(col[0], col[1], col[2]); } diff --git a/src/mesa/drivers/windows/wmesa_stereo.c b/src/mesa/drivers/windows/wmesa_stereo.c index fea0dc42292..1781b0e4397 100644 --- a/src/mesa/drivers/windows/wmesa_stereo.c +++ b/src/mesa/drivers/windows/wmesa_stereo.c @@ -153,10 +153,14 @@ static void clear_index(GLcontext* ctx, GLuint index) /*
* Set the color used to clear the color buffer.
*/
-static void clear_color( GLcontext* ctx, const GLchan color[4] )
+static void clear_color( GLcontext* ctx, const GLfloat color[4] )
{
STARTPROFILE
- Current->clearpixel = RGB(color[0], color[1], color[2]);
+ GLubyte col[4];
+ CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
+ Current->clearpixel = RGB(col[0], col[1], col[2]);
ENDPROFILE(clear_color)
}
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 3d4792737ca..9be4aba69be 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1,4 +1,4 @@ -/* $Id: xm_dd.c,v 1.36 2002/09/27 02:45:39 brianp Exp $ */ +/* $Id: xm_dd.c,v 1.37 2002/10/04 19:10:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -27,6 +27,7 @@ #include "glxheader.h" #include "context.h" +#include "colormac.h" #include "depth.h" #include "drawpix.h" #include "extensions.h" @@ -176,15 +177,18 @@ clear_index( GLcontext *ctx, GLuint index ) static void -clear_color( GLcontext *ctx, const GLchan color[4] ) +clear_color( GLcontext *ctx, const GLfloat color[4] ) { const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - xmesa->clearcolor[0] = color[0]; - xmesa->clearcolor[1] = color[1]; - xmesa->clearcolor[2] = color[2]; - xmesa->clearcolor[3] = color[3]; - xmesa->clearpixel = xmesa_color_to_pixel( xmesa, color[0], color[1], - color[2], color[3], + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); + xmesa->clearpixel = xmesa_color_to_pixel( xmesa, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2], + xmesa->clearcolor[3], xmesa->xm_visual->undithered_pf ); _glthread_LOCK_MUTEX(_xmesa_lock); XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc, diff --git a/src/mesa/drivers/x11/xm_span.c b/src/mesa/drivers/x11/xm_span.c index eed8c91a968..ec51de0d2e3 100644 --- a/src/mesa/drivers/x11/xm_span.c +++ b/src/mesa/drivers/x11/xm_span.c @@ -1,4 +1,4 @@ -/* $Id: xm_span.c,v 1.15 2002/07/09 01:22:52 brianp Exp $ */ +/* $Id: xm_span.c,v 1.16 2002/10/04 19:10:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -26,15 +26,16 @@ /* $XFree86: xc/extras/Mesa/src/X/xm_span.c,v 1.3 2002/02/27 21:07:54 tsi Exp $ */ #include "glxheader.h" +#include "colormac.h" #include "context.h" -#include "drawpix.h" -#include "mem.h" -#include "state.h" #include "depth.h" +#include "drawpix.h" +#include "extensions.h" #include "macros.h" +#include "mem.h" #include "mtypes.h" +#include "state.h" #include "xmesaP.h" -#include "extensions.h" #include "swrast/swrast.h" @@ -4163,14 +4164,17 @@ static void read_color_pixels( const GLcontext *ctx, static void -clear_color_HPCR_ximage( GLcontext *ctx, const GLchan color[4] ) +clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] ) { int i; const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - COPY_4V(xmesa->clearcolor, color); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); - if (color[0] == 0 && color[1] == 0 && color[2] == 0) { + if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { /* black is black */ MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern)); @@ -4178,24 +4182,33 @@ clear_color_HPCR_ximage( GLcontext *ctx, const GLchan color[4] ) else { /* build clear pattern */ for (i=0; i<16; i++) { - xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] = - DITHER_HPCR(i, 0, color[0], color[1], color[2]); + xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] = + DITHER_HPCR(i, 0, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2]); xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] = - DITHER_HPCR(i, 1, color[0], color[1], color[2]); + DITHER_HPCR(i, 1, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2]); } } } static void -clear_color_HPCR_pixmap( GLcontext *ctx, const GLchan color[4] ) +clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] ) { int i; const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; - COPY_4V(xmesa->clearcolor, color); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); - if (color[0] == 0 && color[1] == 0 && color[2] == 0) { + if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { /* black is black */ for (i=0; i<16; i++) { XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0); @@ -4205,9 +4218,15 @@ clear_color_HPCR_pixmap( GLcontext *ctx, const GLchan color[4] ) else { for (i=0; i<16; i++) { XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, - DITHER_HPCR(i, 0, color[0], color[1], color[2])); + DITHER_HPCR(i, 0, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2])); XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, - DITHER_HPCR(i, 1, color[0], color[1], color[2])); + DITHER_HPCR(i, 1, + xmesa->clearcolor[0], + xmesa->clearcolor[1], + xmesa->clearcolor[2])); } } /* change tile pixmap content */ diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 2ebaaf73414..51787b75052 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.71 2002/09/06 02:56:08 brianp Exp $ */ +/* $Id: attrib.c,v 1.72 2002/10/04 19:10:06 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -739,7 +739,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) } if (ctx->Extensions.SGIX_shadow_ambient) { _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX, - CHAN_TO_FLOAT(obj->ShadowAmbient)); + obj->ShadowAmbient); } } @@ -809,10 +809,10 @@ _mesa_PopAttrib(void) const struct gl_colorbuffer_attrib *color; color = (const struct gl_colorbuffer_attrib *) attr->data; _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(CHAN_TO_FLOAT(color->ClearColor[0]), - CHAN_TO_FLOAT(color->ClearColor[1]), - CHAN_TO_FLOAT(color->ClearColor[2]), - CHAN_TO_FLOAT(color->ClearColor[3])); + _mesa_ClearColor(color->ClearColor[0], + color->ClearColor[1], + color->ClearColor[2], + color->ClearColor[3]); _mesa_IndexMask(color->IndexMask); _mesa_ColorMask((GLboolean) (color->ColorMask[0] != 0), (GLboolean) (color->ColorMask[1] != 0), @@ -820,8 +820,7 @@ _mesa_PopAttrib(void) (GLboolean) (color->ColorMask[3] != 0)); _mesa_DrawBuffer(color->DrawBuffer); _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, - CHAN_TO_FLOAT(color->AlphaRef)); + _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); _mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled); _mesa_BlendFuncSeparateEXT(color->BlendSrcRGB, color->BlendDstRGB, diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 97b11872c42..98385e0a70a 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -1,4 +1,4 @@ -/* $Id: blend.c,v 1.36 2002/06/15 02:38:15 brianp Exp $ */ +/* $Id: blend.c,v 1.37 2002/10/04 19:10:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -346,7 +346,6 @@ void _mesa_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); - GLchan cref; ASSERT_OUTSIDE_BEGIN_END(ctx); switch (func) { @@ -358,18 +357,17 @@ _mesa_AlphaFunc( GLenum func, GLclampf ref ) case GL_NOTEQUAL: case GL_GEQUAL: case GL_ALWAYS: - /* convert float alpha ref to GLchan type */ - UNCLAMPED_FLOAT_TO_CHAN(cref, ref); + ref = CLAMP(ref, 0.0F, 1.0F); - if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == cref) - return; + if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) + return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.AlphaFunc = func; - ctx->Color.AlphaRef = cref; + ctx->Color.AlphaRef = ref; if (ctx->Driver.AlphaFunc) - ctx->Driver.AlphaFunc(ctx, func, cref); + ctx->Driver.AlphaFunc(ctx, func, ref); return; default: diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 04a490ada5d..20a1c2ee22f 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,4 +1,4 @@ -/* $Id: buffers.c,v 1.37 2002/07/09 01:22:50 brianp Exp $ */ +/* $Id: buffers.c,v 1.38 2002/10/04 19:10:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -67,20 +67,20 @@ _mesa_ClearIndex( GLfloat c ) void _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { - GLchan tmp[4]; + GLfloat tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - UNCLAMPED_FLOAT_TO_CHAN(tmp[0], red); - UNCLAMPED_FLOAT_TO_CHAN(tmp[1], green); - UNCLAMPED_FLOAT_TO_CHAN(tmp[2], blue); - UNCLAMPED_FLOAT_TO_CHAN(tmp[3], alpha); + tmp[0] = CLAMP(red, 0.0F, 1.0F); + tmp[1] = CLAMP(green, 0.0F, 1.0F); + tmp[2] = CLAMP(blue, 0.0F, 1.0F); + tmp[3] = CLAMP(alpha, 0.0F, 1.0F); if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) - return; + return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_CHAN4(ctx->Color.ClearColor, tmp); + COPY_4V(ctx->Color.ClearColor, tmp); if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { /* it's OK to call glClearColor in CI mode but it should be a NOP */ diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 8f40846975e..fc02a15620b 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.72 2002/09/27 02:45:37 brianp Exp $ */ +/* $Id: dd.h,v 1.73 2002/10/04 19:10:07 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -409,22 +409,14 @@ struct dd_function_table { *** They're ALSO called by the gl_PopAttrib() function!!! *** May add more functions like these to the device driver in the future. ***/ -#if 1 - void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLchan ref); -#else void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref); -#endif void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]); void (*BlendEquation)(GLcontext *ctx, GLenum mode); void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor); void (*BlendFuncSeparate)(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); -#if 1 - void (*ClearColor)(GLcontext *ctx, const GLchan color[4]); -#else void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]); -#endif void (*ClearDepth)(GLcontext *ctx, GLclampd d); void (*ClearIndex)(GLcontext *ctx, GLuint index); void (*ClearStencil)(GLcontext *ctx, GLint s); diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 4eee2c9fa76..a952a824b01 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.92 2002/09/27 02:45:37 brianp Exp $ */ +/* $Id: get.c,v 1.93 2002/10/04 19:10:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -173,7 +173,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = ENUM_TO_BOOL(ctx->Color.AlphaFunc); break; case GL_ALPHA_TEST_REF: - *params = FLOAT_TO_BOOL((GLfloat) ctx->Color.AlphaRef / CHAN_MAXF); + *params = ctx->Color.AlphaRef ? GL_TRUE : GL_FALSE; break; case GL_ATTRIB_STACK_DEPTH: *params = INT_TO_BOOL(ctx->AttribStackDepth); @@ -1537,7 +1537,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = ENUM_TO_DOUBLE(ctx->Color.AlphaFunc); break; case GL_ALPHA_TEST_REF: - *params = (GLdouble) ctx->Color.AlphaRef / CHAN_MAXF; + *params = (GLdouble) ctx->Color.AlphaRef; break; case GL_ATTRIB_STACK_DEPTH: *params = (GLdouble ) (ctx->AttribStackDepth); @@ -1602,10 +1602,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = 0.0; break; case GL_COLOR_CLEAR_VALUE: - params[0] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[0]); - params[1] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[1]); - params[2] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[2]); - params[3] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[3]); + params[0] = (GLdouble) ctx->Color.ClearColor[0]; + params[1] = (GLdouble) ctx->Color.ClearColor[1]; + params[2] = (GLdouble) ctx->Color.ClearColor[2]; + params[3] = (GLdouble) ctx->Color.ClearColor[3]; break; case GL_COLOR_MATERIAL: *params = (GLdouble) ctx->Light.ColorMaterialEnabled; @@ -2898,7 +2898,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc); break; case GL_ALPHA_TEST_REF: - *params = (GLfloat) ctx->Color.AlphaRef / CHAN_MAXF; + *params = (GLfloat) ctx->Color.AlphaRef; break; case GL_ATTRIB_STACK_DEPTH: *params = (GLfloat) (ctx->AttribStackDepth); @@ -2963,10 +2963,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = 0.0; break; case GL_COLOR_CLEAR_VALUE: - params[0] = CHAN_TO_FLOAT(ctx->Color.ClearColor[0]); - params[1] = CHAN_TO_FLOAT(ctx->Color.ClearColor[1]); - params[2] = CHAN_TO_FLOAT(ctx->Color.ClearColor[2]); - params[3] = CHAN_TO_FLOAT(ctx->Color.ClearColor[3]); + params[0] = ctx->Color.ClearColor[0]; + params[1] = ctx->Color.ClearColor[1]; + params[2] = ctx->Color.ClearColor[2]; + params[3] = ctx->Color.ClearColor[3]; break; case GL_COLOR_MATERIAL: *params = (GLfloat) ctx->Light.ColorMaterialEnabled; @@ -4233,7 +4233,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Color.AlphaEnabled; break; case GL_ALPHA_TEST_REF: - *params = FLOAT_TO_INT( (GLfloat) ctx->Color.AlphaRef / CHAN_MAXF ); + *params = FLOAT_TO_INT(ctx->Color.AlphaRef); break; case GL_ALPHA_TEST_FUNC: *params = (GLint) ctx->Color.AlphaFunc; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 83a63bfa118..e345c30a4c3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.92 2002/10/02 23:24:04 brianp Exp $ */ +/* $Id: mtypes.h,v 1.93 2002/10/04 19:10:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -311,11 +311,7 @@ struct gl_accum_attrib { struct gl_colorbuffer_attrib { GLuint ClearIndex; /* Index to use for glClear */ -#if 1 - GLchan ClearColor[4]; /* Color to use for glClear */ -#else GLclampf ClearColor[4]; /* Color to use for glClear */ -#endif GLuint IndexMask; /* Color index write mask */ GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */ @@ -327,11 +323,7 @@ struct gl_colorbuffer_attrib { /* alpha testing */ GLboolean AlphaEnabled; /* Alpha test enabled flag */ GLenum AlphaFunc; /* Alpha test function */ -#if 1 - GLchan AlphaRef; /* Alpha ref value as GLchan */ -#else GLclampf AlphaRef; -#endif /* blending */ GLboolean BlendEnabled; /* Blending enabled flag */ @@ -870,11 +862,8 @@ struct gl_texture_object { GLuint Name; /* an unsigned integer */ GLenum Target; /* GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ GLfloat Priority; /* in [0,1] */ - GLfloat BorderValues[4]; /* unclamped */ -#if 1 - /* omit someday */ - GLchan BorderColor[4]; /* clamped, as GLchan */ -#endif + GLfloat BorderColor[4]; /* unclamped */ + GLchan _BorderChan[4]; /* clamped, as GLchan */ GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */ GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */ GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */ @@ -887,11 +876,7 @@ struct gl_texture_object { GLfloat MaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */ GLboolean CompareFlag; /* GL_SGIX_shadow */ GLenum CompareOperator; /* GL_SGIX_shadow */ -#if 1 - GLchan ShadowAmbient; /* GL_SGIX/ARB_shadow_ambient */ -#else GLfloat ShadowAmbient; -#endif GLenum CompareMode; /* GL_ARB_shadow */ GLenum CompareFunc; /* GL_ARB_shadow */ GLenum DepthMode; /* GL_ARB_depth_texture */ @@ -1329,17 +1314,11 @@ struct gl_frame_buffer { GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */ /* Software alpha planes */ -#if 1 - GLchan *FrontLeftAlpha; /* array [Width*Height] of GLubyte */ - GLchan *BackLeftAlpha; /* array [Width*Height] of GLubyte */ - GLchan *FrontRightAlpha; /* array [Width*Height] of GLubyte */ - GLchan *BackRightAlpha; /* array [Width*Height] of GLubyte */ -#else GLvoid *FrontLeftAlpha; /* array [Width*Height] of GLubyte */ GLvoid *BackLeftAlpha; /* array [Width*Height] of GLubyte */ GLvoid *FrontRightAlpha; /* array [Width*Height] of GLubyte */ GLvoid *BackRightAlpha; /* array [Width*Height] of GLubyte */ -#endif + /* Drawing bounds: intersection of window size and scissor box */ GLint _Xmin, _Ymin; /* inclusive */ GLint _Xmax, _Ymax; /* exclusive */ diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 909492cd499..c27d7a6a5f0 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1,4 +1,4 @@ -/* $Id: texobj.c,v 1.57 2002/06/29 19:48:16 brianp Exp $ */ +/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -99,7 +99,7 @@ _mesa_alloc_texture_object( struct gl_shared_state *shared, obj->CompareMode = GL_LUMINANCE; /* ARB_shadow */ obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */ obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ - obj->ShadowAmbient = 0; /* ARB/SGIX_shadow_ambient */ + obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */ _mesa_init_colortable(&obj->Palette); /* insert into linked list */ diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 1287bdf2bf8..e5c82e1514d 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,4 +1,4 @@ -/* $Id: texstate.c,v 1.79 2002/09/27 02:45:38 brianp Exp $ */ +/* $Id: texstate.c,v 1.80 2002/10/04 19:10:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1148,28 +1148,16 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); } break; -#if 0 /* someday */ - case GL_TEXTUER_BORDER_VALUES_NV: - /* don't clamp */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4V(texObj->BorderValues, params); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[0], params[0]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[1], params[1]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[2], params[2]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[3], params[3]); - break; -#endif case GL_TEXTURE_BORDER_COLOR: - /* clamp */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->BorderValues[0] = CLAMP(params[0], 0.0F, 1.0F); - texObj->BorderValues[1] = CLAMP(params[1], 0.0F, 1.0F); - texObj->BorderValues[2] = CLAMP(params[2], 0.0F, 1.0F); - texObj->BorderValues[3] = CLAMP(params[3], 0.0F, 1.0F); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[0], texObj->BorderValues[0]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[1], texObj->BorderValues[1]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[2], texObj->BorderValues[2]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->BorderColor[3], texObj->BorderValues[3]); + texObj->BorderColor[RCOMP] = params[0]; + texObj->BorderColor[GCOMP] = params[1]; + texObj->BorderColor[BCOMP] = params[2]; + texObj->BorderColor[ACOMP] = params[3]; + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[RCOMP], params[0]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]); break; case GL_TEXTURE_MIN_LOD: if (texObj->MinLod == params[0]) @@ -1255,7 +1243,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ if (ctx->Extensions.SGIX_shadow_ambient) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); - UNCLAMPED_FLOAT_TO_CHAN(texObj->ShadowAmbient, params[0]); + texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F); } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -1623,21 +1611,11 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) case GL_TEXTURE_WRAP_R_EXT: *params = ENUM_TO_FLOAT(obj->WrapR); return; -#if 0 /* someday */ - case GL_TEXTURE_BORDER_VALUES_NV: - /* unclamped */ - params[0] = obj->BorderValues[0]; - params[1] = obj->BorderValues[1]; - params[2] = obj->BorderValues[2]; - params[3] = obj->BorderValues[3]; - return; -#endif case GL_TEXTURE_BORDER_COLOR: - /* clamped */ - params[0] = obj->BorderColor[0] / CHAN_MAXF; - params[1] = obj->BorderColor[1] / CHAN_MAXF; - params[2] = obj->BorderColor[2] / CHAN_MAXF; - params[3] = obj->BorderColor[3] / CHAN_MAXF; + params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); return; case GL_TEXTURE_RESIDENT: { @@ -1684,7 +1662,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) break; case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ if (ctx->Extensions.SGIX_shadow_ambient) { - *params = CHAN_TO_FLOAT(obj->ShadowAmbient); + *params = obj->ShadowAmbient; return; } break; @@ -1750,23 +1728,13 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) case GL_TEXTURE_WRAP_R_EXT: *params = (GLint) obj->WrapR; return; -#if 0 /* someday */ - case GL_TEXTURE_BORDER_VALUES_NV: - /* unclamped */ - params[0] = FLOAT_TO_INT(obj->BorderValues[0]); - params[1] = FLOAT_TO_INT(obj->BorderValues[1]); - params[2] = FLOAT_TO_INT(obj->BorderValues[2]); - params[3] = FLOAT_TO_INT(obj->BorderValues[3]); - return; -#endif case GL_TEXTURE_BORDER_COLOR: - /* clamped */ { GLfloat b[4]; - b[0] = CLAMP(obj->BorderValues[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderValues[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderValues[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderValues[3], 0.0F, 1.0F); + b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); params[0] = FLOAT_TO_INT(b[0]); params[1] = FLOAT_TO_INT(b[1]); params[2] = FLOAT_TO_INT(b[2]); @@ -1818,8 +1786,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ if (ctx->Extensions.SGIX_shadow_ambient) { - GLfloat a = CHAN_TO_FLOAT(obj->ShadowAmbient); - *params = (GLint) FLOAT_TO_INT(a); + *params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient); return; } break; diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c index 79e27d5755e..5cbfe8617a5 100644 --- a/src/mesa/swrast/s_alpha.c +++ b/src/mesa/swrast/s_alpha.c @@ -1,4 +1,4 @@ -/* $Id: s_alpha.c,v 1.11 2002/08/07 00:45:07 brianp Exp $ */ +/* $Id: s_alpha.c,v 1.12 2002/10/04 19:10:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -50,11 +50,13 @@ GLint _mesa_alpha_test( const GLcontext *ctx, struct sw_span *span ) { const GLchan (*rgba)[4] = (const GLchan (*)[4]) span->array->rgba; - const GLchan ref = ctx->Color.AlphaRef; + GLchan ref; const GLuint n = span->end; GLubyte *mask = span->array->mask; GLuint i; + CLAMPED_FLOAT_TO_CHAN(ref, ctx->Color.AlphaRef); + if (span->arrayMask & SPAN_RGBA) { /* Use the array values */ switch (ctx->Color.AlphaFunc) { diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c index b303c0fc76c..2eab878a23a 100644 --- a/src/mesa/swrast/s_alphabuf.c +++ b/src/mesa/swrast/s_alphabuf.c @@ -1,8 +1,8 @@ -/* $Id: s_alphabuf.c,v 1.11 2002/07/09 01:22:52 brianp Exp $ */ +/* $Id: s_alphabuf.c,v 1.12 2002/10/04 19:10:12 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 4.0.2 + * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * @@ -51,7 +51,7 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->FrontLeftAlpha) { MESA_PBUFFER_FREE( buffer->FrontLeftAlpha ); } - buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); + buffer->FrontLeftAlpha = MESA_PBUFFER_ALLOC( bytes ); if (!buffer->FrontLeftAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -62,7 +62,7 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->BackLeftAlpha) { MESA_PBUFFER_FREE( buffer->BackLeftAlpha ); } - buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); + buffer->BackLeftAlpha = MESA_PBUFFER_ALLOC( bytes ); if (!buffer->BackLeftAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -74,7 +74,7 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->FrontRightAlpha) { MESA_PBUFFER_FREE( buffer->FrontRightAlpha ); } - buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); + buffer->FrontRightAlpha = MESA_PBUFFER_ALLOC( bytes ); if (!buffer->FrontRightAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -85,7 +85,7 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) if (buffer->BackRightAlpha) { MESA_PBUFFER_FREE( buffer->BackRightAlpha ); } - buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes ); + buffer->BackRightAlpha = MESA_PBUFFER_ALLOC( bytes ); if (!buffer->BackRightAlpha) { /* out of memory */ _mesa_error( NULL, GL_OUT_OF_MEMORY, @@ -113,16 +113,16 @@ _mesa_clear_alpha_buffers( GLcontext *ctx ) if (bufferBit & ctx->Color._DrawDestMask) { GLchan *buffer; if (bufferBit == FRONT_LEFT_BIT) { - buffer = ctx->DrawBuffer->FrontLeftAlpha; + buffer = (GLchan *) ctx->DrawBuffer->FrontLeftAlpha; } else if (bufferBit == FRONT_RIGHT_BIT) { - buffer = ctx->DrawBuffer->FrontRightAlpha; + buffer = (GLchan *) ctx->DrawBuffer->FrontRightAlpha; } else if (bufferBit == BACK_LEFT_BIT) { - buffer = ctx->DrawBuffer->BackLeftAlpha; + buffer = (GLchan *) ctx->DrawBuffer->BackLeftAlpha; } else { - buffer = ctx->DrawBuffer->BackRightAlpha; + buffer = (GLchan *) ctx->DrawBuffer->BackRightAlpha; } if (ctx->Scissor.Enabled) { @@ -173,20 +173,20 @@ GLchan *get_alpha_buffer( GLcontext *ctx ) { switch (ctx->Color._DriverDrawBuffer) { case GL_FRONT_LEFT: - return ctx->DrawBuffer->FrontLeftAlpha; + return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha; break; case GL_BACK_LEFT: - return ctx->DrawBuffer->BackLeftAlpha; + return (GLchan *) ctx->DrawBuffer->BackLeftAlpha; break; case GL_FRONT_RIGHT: - return ctx->DrawBuffer->FrontRightAlpha; + return (GLchan *) ctx->DrawBuffer->FrontRightAlpha; break; case GL_BACK_RIGHT: - return ctx->DrawBuffer->BackRightAlpha; + return (GLchan *) ctx->DrawBuffer->BackRightAlpha; break; default: _mesa_problem(ctx, "Bad DriverDrawBuffer in _mesa_write_alpha_span()"); - return ctx->DrawBuffer->FrontLeftAlpha; /* aribitrary */ + return (GLchan *) ctx->DrawBuffer->FrontLeftAlpha; /* aribitrary */ } } diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index dcfa26f5e20..1b07eb0bef0 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,4 +1,4 @@ -/* $Id: s_buffers.c,v 1.12 2002/07/09 01:22:52 brianp Exp $ */ +/* $Id: s_buffers.c,v 1.13 2002/10/04 19:10:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -26,6 +26,7 @@ #include "glheader.h" +#include "colormac.h" #include "macros.h" #include "mem.h" @@ -53,19 +54,17 @@ clear_color_buffer_with_masking( GLcontext *ctx ) if (ctx->Visual.rgbMode) { /* RGBA mode */ - const GLchan r = ctx->Color.ClearColor[0]; - const GLchan g = ctx->Color.ClearColor[1]; - const GLchan b = ctx->Color.ClearColor[2]; - const GLchan a = ctx->Color.ClearColor[3]; + GLchan clearColor[4]; GLint i; + CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); for (i = 0; i < height; i++) { GLchan rgba[MAX_WIDTH][4]; GLint j; for (j = 0; j < width; j++) { - rgba[j][RCOMP] = r; - rgba[j][GCOMP] = g; - rgba[j][BCOMP] = b; - rgba[j][ACOMP] = a; + COPY_CHAN4(rgba[j], clearColor); } _mesa_mask_rgba_array( ctx, width, x, y + i, rgba ); (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, @@ -104,20 +103,19 @@ clear_color_buffer(GLcontext *ctx) if (ctx->Visual.rgbMode) { /* RGBA mode */ - const GLchan r = ctx->Color.ClearColor[0]; - const GLchan g = ctx->Color.ClearColor[1]; - const GLchan b = ctx->Color.ClearColor[2]; - const GLchan a = ctx->Color.ClearColor[3]; + GLchan clearColor[4]; GLchan span[MAX_WIDTH][4]; GLint i; + CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); + CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); + CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); + CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); + ASSERT(*((GLuint *) &ctx->Color.ColorMask) == 0xffffffff); for (i = 0; i < width; i++) { - span[i][RCOMP] = r; - span[i][GCOMP] = g; - span[i][BCOMP] = b; - span[i][ACOMP] = a; + COPY_CHAN4(span[i], clearColor); } for (i = 0; i < height; i++) { (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index b8428c9a66a..d816104638e 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.67 2002/09/23 16:37:15 brianp Exp $ */ +/* $Id: s_texture.c,v 1.68 2002/10/04 19:10:13 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -417,7 +417,7 @@ sample_1d_nearest(GLcontext *ctx, if (i < 0 || i >= (GLint) img->Width) { /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ - COPY_CHAN4(rgba, tObj->BorderColor); + COPY_CHAN4(rgba, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i, 0, 0, (GLvoid *) rgba); @@ -469,7 +469,7 @@ sample_1d_linear(GLcontext *ctx, GLchan t0[4], t1[4]; /* texels */ if (useBorderColor & I0BIT) { - COPY_CHAN4(t0, tObj->BorderColor); + COPY_CHAN4(t0, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, 0, 0, (GLvoid *) t0); @@ -478,7 +478,7 @@ sample_1d_linear(GLcontext *ctx, } } if (useBorderColor & I1BIT) { - COPY_CHAN4(t1, tObj->BorderColor); + COPY_CHAN4(t1, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, 0, 0, (GLvoid *) t1); @@ -746,7 +746,7 @@ sample_2d_nearest(GLcontext *ctx, if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ - COPY_CHAN4(rgba, tObj->BorderColor); + COPY_CHAN4(rgba, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i, j, 0, (GLvoid *) rgba); @@ -814,7 +814,7 @@ sample_2d_linear(GLcontext *ctx, GLchan t11[4]; if (useBorderColor & (I0BIT | J0BIT)) { - COPY_CHAN4(t00, tObj->BorderColor); + COPY_CHAN4(t00, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j0, 0, (GLvoid *) t00); @@ -823,7 +823,7 @@ sample_2d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J0BIT)) { - COPY_CHAN4(t10, tObj->BorderColor); + COPY_CHAN4(t10, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j0, 0, (GLvoid *) t10); @@ -832,7 +832,7 @@ sample_2d_linear(GLcontext *ctx, } } if (useBorderColor & (I0BIT | J1BIT)) { - COPY_CHAN4(t01, tObj->BorderColor); + COPY_CHAN4(t01, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j1, 0, (GLvoid *) t01); @@ -841,7 +841,7 @@ sample_2d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J1BIT)) { - COPY_CHAN4(t11, tObj->BorderColor); + COPY_CHAN4(t11, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j1, 0, (GLvoid *) t11); @@ -1334,7 +1334,7 @@ sample_3d_nearest(GLcontext *ctx, j < 0 || j >= (GLint) img->Height || k < 0 || k >= (GLint) img->Depth) { /* Need this test for GL_CLAMP_TO_BORDER_ARB mode */ - COPY_CHAN4(rgba, tObj->BorderColor); + COPY_CHAN4(rgba, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i, j, k, (GLvoid *) rgba); @@ -1417,7 +1417,7 @@ sample_3d_linear(GLcontext *ctx, GLchan t100[4], t110[4], t101[4], t111[4]; if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { - COPY_CHAN4(t000, tObj->BorderColor); + COPY_CHAN4(t000, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j0, k0, (GLvoid *) t000); @@ -1426,7 +1426,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { - COPY_CHAN4(t100, tObj->BorderColor); + COPY_CHAN4(t100, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j0, k0, (GLvoid *) t100); @@ -1435,7 +1435,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { - COPY_CHAN4(t010, tObj->BorderColor); + COPY_CHAN4(t010, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j1, k0, (GLvoid *) t010); @@ -1444,7 +1444,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { - COPY_CHAN4(t110, tObj->BorderColor); + COPY_CHAN4(t110, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j1, k0, (GLvoid *) t110); @@ -1454,7 +1454,7 @@ sample_3d_linear(GLcontext *ctx, } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { - COPY_CHAN4(t001, tObj->BorderColor); + COPY_CHAN4(t001, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j0, k1, (GLvoid *) t001); @@ -1463,7 +1463,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { - COPY_CHAN4(t101, tObj->BorderColor); + COPY_CHAN4(t101, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j0, k1, (GLvoid *) t101); @@ -1472,7 +1472,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { - COPY_CHAN4(t011, tObj->BorderColor); + COPY_CHAN4(t011, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i0, j1, k1, (GLvoid *) t011); @@ -1481,7 +1481,7 @@ sample_3d_linear(GLcontext *ctx, } } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { - COPY_CHAN4(t111, tObj->BorderColor); + COPY_CHAN4(t111, tObj->_BorderChan); } else { (*img->FetchTexel)(img, i1, j1, k1, (GLvoid *) t111); @@ -2212,7 +2212,7 @@ sample_depth_texture( GLcontext *ctx, GLuint unit, const struct gl_texture_image *texImage = tObj->Image[baseLevel]; const GLuint width = texImage->Width; const GLuint height = texImage->Height; - const GLchan ambient = tObj->ShadowAmbient; + const GLchan ambient; GLenum function; GLchan result; @@ -2223,6 +2223,8 @@ sample_depth_texture( GLcontext *ctx, GLuint unit, tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_RECTANGLE_NV); + UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); + /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ /* XXX this could be precomputed and saved in the texture object */ @@ -2501,7 +2503,7 @@ sample_depth_texture2(const GLcontext *ctx, const struct gl_texture_image *texImage = texObj->Image[baseLevel]; const GLuint width = texImage->Width; const GLuint height = texImage->Height; - const GLchan ambient = texObj->ShadowAmbient; + GLchan ambient; GLboolean lequal, gequal; if (texObj->Target != GL_TEXTURE_2D) { @@ -2523,6 +2525,8 @@ sample_depth_texture2(const GLcontext *ctx, return; } + UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); + if (texObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { lequal = GL_TRUE; gequal = GL_FALSE; |