diff options
author | Brian Paul <[email protected]> | 2003-07-18 15:44:57 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-07-18 15:44:57 +0000 |
commit | f44898c0883c15f3565d0af55a66d82fe3da169f (patch) | |
tree | 6e73dc1280217ad7dab5524e36d3a9f1cb8af3dd /src | |
parent | 702ca20bf08be7a4007defc5d91094e8b7d2ef8e (diff) |
Fix up FEATURE_* defines in config.h
_glapi_add_entrypoint() updates in context.c
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/config.h | 14 | ||||
-rw-r--r-- | src/mesa/main/context.c | 254 |
2 files changed, 183 insertions, 85 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index ebbdeaa7048..cb94a29f279 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -251,20 +251,16 @@ */ #if _HAVE_FULL_GL #define FEATURE_NV_vertex_program 1 -#define FEATURE_userclip 1 -#define FEATURE_texgen 1 -#define FEATURE_windowpos 1 -#endif - #define FEATURE_NV_fragment_program 1 - #define FEATURE_ARB_vertex_buffer_object 1 - #define FEATURE_ARB_vertex_program 1 - #define FEATURE_ARB_fragment_program 1 - #define FEATURE_ARB_occlusion_query 1 +#define FEATURE_NV_fence 1 +#define FEATURE_userclip 1 +#define FEATURE_texgen 1 +#define FEATURE_windowpos 1 +#endif /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a8352bbe2f4..b4b9659d924 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -77,7 +77,6 @@ #include "attrib.h" #include "blend.h" #include "buffers.h" -/*#include "clip.h"*/ #include "colortab.h" #include "context.h" #include "debug.h" @@ -90,6 +89,7 @@ #include "fog.h" #include "get.h" #include "glthread.h" +#include "glapioffsets.h" #include "histogram.h" #include "hint.h" #include "hash.h" @@ -1124,83 +1124,34 @@ init_attrib_groups( GLcontext *ctx ) } - /** - * Initialize a GLcontext struct. - * - * This includes allocating all the other structs and arrays which hang off of - * the context by pointers. - * - * \sa _mesa_create_context() for the parameter description. - * - * Performs the imports and exports callback tables initialization, and - * miscellaneous one-time initializations. If no shared context is supplied one - * is allocated, and increase its reference count. Setups the GL API dispatch - * tables. Initialize the TNL module. Sets the maximum Z buffer depth. - * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables - * for debug flags. - * - * \note the direct parameter is ignored (obsolete). + * If the DRI libGL.so library is old, it may not have the entrypoints for + * some recent OpenGL extensions. Dynamically add them now. + * If we're building stand-alone Mesa where libGL.so has both the dispatcher + * and driver code, this won't be an issue (and calling this function won't + * do any harm). */ -GLboolean -_mesa_initialize_context( GLcontext *ctx, - const GLvisual *visual, - GLcontext *share_list, - void *driver_ctx, - GLboolean direct ) +static void +add_newer_entrypoints(void) { - GLuint dispatchSize; - - ASSERT(driver_ctx); - - /* If the driver wants core Mesa to use special imports, it'll have to - * override these defaults. - */ - _mesa_init_default_imports( &(ctx->imports), driver_ctx ); - - /* initialize the exports (Mesa functions called by the window system) */ - _mesa_init_default_exports( &(ctx->exports) ); - - /* misc one-time initializations */ - one_time_init(ctx); - - ctx->DriverCtx = driver_ctx; - ctx->Visual = *visual; - ctx->DrawBuffer = NULL; - ctx->ReadBuffer = NULL; - - /* Set these pointers to defaults now in case they're not set since - * we need them while creating the default textures. - */ - if (!ctx->Driver.NewTextureObject) - ctx->Driver.NewTextureObject = _mesa_new_texture_object; - if (!ctx->Driver.DeleteTexture) - ctx->Driver.DeleteTexture = _mesa_delete_texture_object; - if (!ctx->Driver.NewTextureImage) - ctx->Driver.NewTextureImage = _mesa_new_texture_image; - - if (share_list) { - /* share state with another context */ - ctx->Shared = share_list->Shared; - } - else { - /* allocate new, unshared state */ - if (!alloc_shared_state( ctx )) { - return GL_FALSE; - } - } - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - ctx->Shared->RefCount++; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - if (!init_attrib_groups( ctx )) { - free_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } - - - /* TODO: move this to somewhere program-specific. - */ + /* GL_ARB_window_pos aliases with GL_MESA_window_pos */ + _glapi_add_entrypoint("glWindowPos2dARB", 513); + _glapi_add_entrypoint("glWindowPos2dvARB", 514); + _glapi_add_entrypoint("glWindowPos2fARB", 515); + _glapi_add_entrypoint("glWindowPos2fvARB", 516); + _glapi_add_entrypoint("glWindowPos2iARB", 517); + _glapi_add_entrypoint("glWindowPos2ivARB", 518); + _glapi_add_entrypoint("glWindowPos2sARB", 519); + _glapi_add_entrypoint("glWindowPos2svARB", 520); + _glapi_add_entrypoint("glWindowPos3dARB", 521); + _glapi_add_entrypoint("glWindowPos3dvARB", 522); + _glapi_add_entrypoint("glWindowPos3fARB", 523); + _glapi_add_entrypoint("glWindowPos3fvARB", 524); + _glapi_add_entrypoint("glWindowPos3iARB", 525); + _glapi_add_entrypoint("glWindowPos3ivARB", 526); + _glapi_add_entrypoint("glWindowPos3sARB", 527); + _glapi_add_entrypoint("glWindowPos3svARB", 528); +#if FEATURE_NV_vertex_program _glapi_add_entrypoint("glAreProgramsResidentNV", 578); _glapi_add_entrypoint("glBindProgramNV", 579); _glapi_add_entrypoint("glDeleteProgramsNV", 580); @@ -1265,11 +1216,13 @@ _mesa_initialize_context( GLcontext *ctx, _glapi_add_entrypoint("glVertexAttribs4fvNV", 639); _glapi_add_entrypoint("glVertexAttribs4svNV", 640); _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641); +#endif _glapi_add_entrypoint("glPointParameteriNV", 642); _glapi_add_entrypoint("glPointParameterivNV", 643); _glapi_add_entrypoint("glMultiDrawArraysEXT", 644); _glapi_add_entrypoint("glMultiDrawElementsEXT", 645); _glapi_add_entrypoint("glActiveStencilFaceEXT", 646); +#if FEATURE_NV_fence _glapi_add_entrypoint("glDeleteFencesNV", 647); _glapi_add_entrypoint("glGenFencesNV", 648); _glapi_add_entrypoint("glIsFenceNV", 649); @@ -1277,8 +1230,157 @@ _mesa_initialize_context( GLcontext *ctx, _glapi_add_entrypoint("glGetFenceivNV", 651); _glapi_add_entrypoint("glFinishFenceNV", 652); _glapi_add_entrypoint("glSetFenceNV", 653); - /* XXX add NV_fragment_program and ARB_vertex_program functions */ +#endif +#if FEATURE_NV_fragment_program + _glapi_add_entrypoint("glProgramNamedParameter4fNV", 682); + _glapi_add_entrypoint("glProgramNamedParameter4dNV", 683); + _glapi_add_entrypoint("glProgramNamedParameter4fvNV", 683); + _glapi_add_entrypoint("glProgramNamedParameter4dvNV", 684); + _glapi_add_entrypoint("glGetProgramNamedParameterfvNV", 685); + _glapi_add_entrypoint("glGetProgramNamedParameterdvNV", 686); +#endif +#if FEATURE_ARB_vertex_program + _glapi_add_entrypoint("glVertexAttrib1sARB", _gloffset_VertexAttrib1sNV); + _glapi_add_entrypoint("glVertexAttrib1fARB", _gloffset_VertexAttrib1fNV); + _glapi_add_entrypoint("glVertexAttrib1dARB", _gloffset_VertexAttrib1dNV); + _glapi_add_entrypoint("glVertexAttrib2sARB", _gloffset_VertexAttrib2sNV); + _glapi_add_entrypoint("glVertexAttrib2fARB", _gloffset_VertexAttrib2fNV); + _glapi_add_entrypoint("glVertexAttrib2dARB", _gloffset_VertexAttrib2dNV); + _glapi_add_entrypoint("glVertexAttrib3sARB", _gloffset_VertexAttrib3sNV); + _glapi_add_entrypoint("glVertexAttrib3fARB", _gloffset_VertexAttrib3fNV); + _glapi_add_entrypoint("glVertexAttrib3dARB", _gloffset_VertexAttrib3dNV); + _glapi_add_entrypoint("glVertexAttrib4sARB", _gloffset_VertexAttrib4sNV); + _glapi_add_entrypoint("glVertexAttrib4fARB", _gloffset_VertexAttrib4fNV); + _glapi_add_entrypoint("glVertexAttrib4dARB", _gloffset_VertexAttrib4dNV); + _glapi_add_entrypoint("glVertexAttrib4NubARB", _gloffset_VertexAttrib4ubNV); + _glapi_add_entrypoint("glVertexAttrib1svARB", _gloffset_VertexAttrib1svNV); + _glapi_add_entrypoint("glVertexAttrib1fvARB", _gloffset_VertexAttrib1fvNV); + _glapi_add_entrypoint("glVertexAttrib1dvARB", _gloffset_VertexAttrib1dvNV); + _glapi_add_entrypoint("glVertexAttrib2svARB", _gloffset_VertexAttrib2svNV); + _glapi_add_entrypoint("glVertexAttrib2fvARB", _gloffset_VertexAttrib2fvNV); + _glapi_add_entrypoint("glVertexAttrib2dvARB", _gloffset_VertexAttrib2dvNV); + _glapi_add_entrypoint("glVertexAttrib3svARB", _gloffset_VertexAttrib3svNV); + _glapi_add_entrypoint("glVertexAttrib3fvARB", _gloffset_VertexAttrib3fvNV); + _glapi_add_entrypoint("glVertexAttrib3dvARB", _gloffset_VertexAttrib3dvNV); + _glapi_add_entrypoint("glVertexAttrib4bvARB", _gloffset_VertexAttrib4bvARB); + _glapi_add_entrypoint("glVertexAttrib4svARB", _gloffset_VertexAttrib4svNV); + _glapi_add_entrypoint("glVertexAttrib4ivARB", _gloffset_VertexAttrib4ivARB); + _glapi_add_entrypoint("glVertexAttrib4ubvARB", _gloffset_VertexAttrib4ubvARB); + _glapi_add_entrypoint("glVertexAttrib4usvARB", _gloffset_VertexAttrib4usvARB); + _glapi_add_entrypoint("glVertexAttrib4uivARB", _gloffset_VertexAttrib4uivARB); + _glapi_add_entrypoint("glVertexAttrib4fvARB", _gloffset_VertexAttrib4fvNV); + _glapi_add_entrypoint("glVertexAttrib4dvARB", _gloffset_VertexAttrib4dvNV); + _glapi_add_entrypoint("glVertexAttrib4NbvARB", _gloffset_VertexAttrib4NbvARB); + _glapi_add_entrypoint("glVertexAttrib4NsvARB", _gloffset_VertexAttrib4NsvARB); + _glapi_add_entrypoint("glVertexAttrib4NivARB", _gloffset_VertexAttrib4NivARB); + _glapi_add_entrypoint("glVertexAttrib4NubvARB", _gloffset_VertexAttrib4ubvNV); + _glapi_add_entrypoint("glVertexAttrib4NusvARB", _gloffset_VertexAttrib4NusvARB); + _glapi_add_entrypoint("glVertexAttrib4NuivARB", _gloffset_VertexAttrib4NuivARB); + _glapi_add_entrypoint("glVertexAttribPointerARB", _gloffset_VertexAttribPointerARB); + _glapi_add_entrypoint("glEnableVertexAttribArrayARB", _gloffset_EnableVertexAttribArrayARB); + _glapi_add_entrypoint("glDisableVertexAttribArrayARB", _gloffset_DisableVertexAttribArrayARB); + _glapi_add_entrypoint("glProgramStringARB", _gloffset_ProgramStringARB); + _glapi_add_entrypoint("glBindProgramARB", _gloffset_BindProgramNV); + _glapi_add_entrypoint("glDeleteProgramsARB", _gloffset_DeleteProgramsNV); + _glapi_add_entrypoint("glGenProgramsARB", _gloffset_GenProgramsNV); + _glapi_add_entrypoint("glIsProgramARB", _gloffset_IsProgramNV); + _glapi_add_entrypoint("glProgramEnvParameter4dARB", _gloffset_ProgramEnvParameter4dARB); + _glapi_add_entrypoint("glProgramEnvParameter4dvARB", _gloffset_ProgramEnvParameter4dvARB); + _glapi_add_entrypoint("glProgramEnvParameter4fARB", _gloffset_ProgramEnvParameter4fARB); + _glapi_add_entrypoint("glProgramEnvParameter4fvARB", _gloffset_ProgramEnvParameter4fvARB); + _glapi_add_entrypoint("glProgramLocalParameter4dARB", _gloffset_ProgramLocalParameter4dARB); + _glapi_add_entrypoint("glProgramLocalParameter4dvARB", _gloffset_ProgramLocalParameter4dvARB); + _glapi_add_entrypoint("glProgramLocalParameter4fARB", _gloffset_ProgramLocalParameter4fARB); + _glapi_add_entrypoint("glProgramLocalParameter4fvARB", _gloffset_ProgramLocalParameter4fvARB); + _glapi_add_entrypoint("glGetProgramEnvParameterdvARB", _gloffset_GetProgramEnvParameterdvARB); + _glapi_add_entrypoint("glGetProgramEnvParameterfvARB", _gloffset_GetProgramEnvParameterfvARB); + _glapi_add_entrypoint("glGetProgramLocalParameterdvARB", _gloffset_GetProgramLocalParameterdvARB); + _glapi_add_entrypoint("glGetProgramLocalParameterfvARB", _gloffset_GetProgramLocalParameterfvARB); + _glapi_add_entrypoint("glGetProgramivARB", _gloffset_GetProgramivARB); + _glapi_add_entrypoint("glGetProgramStringARB", _gloffset_GetProgramStringARB); + _glapi_add_entrypoint("glGetVertexAttribdvARB", _gloffset_GetVertexAttribdvNV); + _glapi_add_entrypoint("glGetVertexAttribfvARB", _gloffset_GetVertexAttribfvNV); + _glapi_add_entrypoint("glGetVertexAttribivARB", _gloffset_GetVertexAttribivNV); + _glapi_add_entrypoint("glGetVertexAttribPointervARB", _gloffset_GetVertexAttribPointervNV); +#endif +} + + +/** + * Initialize a GLcontext struct. + * + * This includes allocating all the other structs and arrays which hang off of + * the context by pointers. + * + * \sa _mesa_create_context() for the parameter description. + * + * Performs the imports and exports callback tables initialization, and + * miscellaneous one-time initializations. If no shared context is supplied one + * is allocated, and increase its reference count. Setups the GL API dispatch + * tables. Initialize the TNL module. Sets the maximum Z buffer depth. + * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables + * for debug flags. + * + * \note the direct parameter is ignored (obsolete). + */ +GLboolean +_mesa_initialize_context( GLcontext *ctx, + const GLvisual *visual, + GLcontext *share_list, + void *driver_ctx, + GLboolean direct ) +{ + GLuint dispatchSize; + + ASSERT(driver_ctx); + + /* If the driver wants core Mesa to use special imports, it'll have to + * override these defaults. + */ + _mesa_init_default_imports( &(ctx->imports), driver_ctx ); + + /* initialize the exports (Mesa functions called by the window system) */ + _mesa_init_default_exports( &(ctx->exports) ); + + /* misc one-time initializations */ + one_time_init(ctx); + + ctx->DriverCtx = driver_ctx; + ctx->Visual = *visual; + ctx->DrawBuffer = NULL; + ctx->ReadBuffer = NULL; + + /* Set these pointers to defaults now in case they're not set since + * we need them while creating the default textures. + */ + if (!ctx->Driver.NewTextureObject) + ctx->Driver.NewTextureObject = _mesa_new_texture_object; + if (!ctx->Driver.DeleteTexture) + ctx->Driver.DeleteTexture = _mesa_delete_texture_object; + if (!ctx->Driver.NewTextureImage) + ctx->Driver.NewTextureImage = _mesa_new_texture_image; + + if (share_list) { + /* share state with another context */ + ctx->Shared = share_list->Shared; + } + else { + /* allocate new, unshared state */ + if (!alloc_shared_state( ctx )) { + return GL_FALSE; + } + } + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + ctx->Shared->RefCount++; + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (!init_attrib_groups( ctx )) { + free_shared_state(ctx, ctx->Shared); + return GL_FALSE; + } + /* libGL ABI coordination */ + add_newer_entrypoints(); /* Find the larger of Mesa's dispatch table and libGL's dispatch table. * In practice, this'll be the same for stand-alone Mesa. But for DRI |