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authorIago Toral Quiroga <[email protected]>2015-03-23 11:19:12 +0100
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:03 +0200
commitdf89ed1591c9d1c55e79fe8effb976c21b172a7d (patch)
tree00aa4d0016adafd67a3701b7cf95857833917a68 /src
parenta78a589efc5440443439d474e45fa1ef8b79178c (diff)
glsl: Identify active uniform blocks that are buffer blocks as such.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/link_uniform_block_active_visitor.cpp1
-rw-r--r--src/glsl/link_uniform_block_active_visitor.h1
-rw-r--r--src/glsl/link_uniform_blocks.cpp4
-rw-r--r--src/mesa/main/mtypes.h5
4 files changed, 11 insertions, 0 deletions
diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
index ddfd2b23748..510294783a0 100644
--- a/src/glsl/link_uniform_block_active_visitor.cpp
+++ b/src/glsl/link_uniform_block_active_visitor.cpp
@@ -44,6 +44,7 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
b->type = block_type;
b->has_instance_name = var->is_interface_instance();
+ b->is_shader_storage = var->data.mode == ir_var_shader_storage;
if (var->data.explicit_binding) {
b->has_binding = true;
diff --git a/src/glsl/link_uniform_block_active_visitor.h b/src/glsl/link_uniform_block_active_visitor.h
index e5ea501553c..b663a884db4 100644
--- a/src/glsl/link_uniform_block_active_visitor.h
+++ b/src/glsl/link_uniform_block_active_visitor.h
@@ -38,6 +38,7 @@ struct link_uniform_block_active {
bool has_instance_name;
bool has_binding;
+ bool is_shader_storage;
};
class link_uniform_block_active_visitor : public ir_hierarchical_visitor {
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 898544bea82..4df39e200d5 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -293,6 +293,8 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+ blocks[i].IsShaderStorage = b->is_shader_storage;
+
i++;
}
} else {
@@ -311,6 +313,8 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
+ blocks[i].IsShaderStorage = b->is_shader_storage;
+
i++;
}
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9ec342bea48..86508c36f6a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2565,6 +2565,11 @@ struct gl_uniform_block
GLuint UniformBufferSize;
/**
+ * Is this actually an interface block for a shader storage buffer?
+ */
+ bool IsShaderStorage;
+
+ /**
* Layout specified in the shader
*
* This isn't accessible through the API, but it is used while