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authorNicolai Hähnle <[email protected]>2015-12-08 17:56:23 -0500
committerNicolai Hähnle <[email protected]>2015-12-12 15:23:50 -0500
commitd640f179d314abef4d82bf3237197f1278415d36 (patch)
tree7c57fbf8ff591edca5a76a10c73e762ec3f23105 /src
parentb86d5ccae2b6280ad26d1060295fcc4963e90011 (diff)
gallium/ddebug: regularly log the total number of draw calls
This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application with skip set to a very large number and note how many draw calls happen before the bug. Then re-run, skipping the corresponding number of calls. Despite the additional run, this can still be much faster than not skipping anything. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/ddebug/dd_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
index 0778099d4fd..0d7ee9a1686 100644
--- a/src/gallium/drivers/ddebug/dd_draw.c
+++ b/src/gallium/drivers/ddebug/dd_draw.c
@@ -623,6 +623,9 @@ dd_after_draw(struct dd_context *dctx, struct dd_call *call)
}
++dctx->num_draw_calls;
+ if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
+ fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
+ dctx->num_draw_calls);
}
static void