diff options
author | Marek Olšák <[email protected]> | 2019-08-02 19:11:53 -0400 |
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committer | Marek Olšák <[email protected]> | 2019-08-12 14:52:17 -0400 |
commit | d1ad4fda31a6883b7cb323b923b43a251b250a24 (patch) | |
tree | 9edf810600d744e5d55f7cc49d593785ce0184ba /src | |
parent | 5180a222c0058d0ecd23816151ffcdd158a0febc (diff) |
st/mesa: don't allocate mipmapped texture for NEAREST_MIPMAP_LINEAR
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 0edb3ea5c7e..1ace61863ff 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -523,6 +523,18 @@ allocate_full_mipmap(const struct st_texture_object *stObj, /* not a mipmap minification filter */ return FALSE; + /* If the following sequence of GL calls is used: + * glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, ... + * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + * + * we would needlessly allocate a mipmapped texture, because the initial + * MinFilter is GL_NEAREST_MIPMAP_LINEAR. Catch this case and don't + * allocate a mipmapped texture by default. This may cause texture + * reallocation later, but GL_NEAREST_MIPMAP_LINEAR is pretty rare. + */ + if (stObj->base.Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR) + return FALSE; + if (stObj->base.Target == GL_TEXTURE_3D) /* 3D textures are seldom mipmapped */ return FALSE; |