diff options
author | Tim Rowley <[email protected]> | 2017-09-11 17:29:12 -0500 |
---|---|---|
committer | Tim Rowley <[email protected]> | 2017-09-25 13:38:57 -0500 |
commit | cd6e91d3a2012d2177732f27795e66c8c38e0aba (patch) | |
tree | 69b7dcf8390e5ee4958ac814f102e49513d0145c /src | |
parent | 41565ddf7a7f8986d232b5619ac80233251d0900 (diff) |
swr/rast: New GS state/context API
One piglit regression, which was a false pass:
[email protected]@execution@geometry@dynamic_input_array_index
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/frontend.cpp | 227 | ||||
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/state.h | 55 | ||||
-rw-r--r-- | src/gallium/drivers/swr/swr_shader.cpp | 183 |
3 files changed, 253 insertions, 212 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp index f882869eb71..26e76a92ef0 100644 --- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp @@ -710,45 +710,67 @@ void ProcessStreamIdBuffer(uint32_t stream, uint8_t* pStreamIdBase, uint32_t num THREAD SWR_GS_CONTEXT tlsGsContext; -template<typename SIMDVERTEX, uint32_t SIMD_WIDTH> -struct GsBufferInfo +// Buffers that are allocated if GS is enabled +struct GsBuffers { - GsBufferInfo(const SWR_GS_STATE &gsState) - { - const uint32_t vertexCount = gsState.maxNumVerts; - const uint32_t vertexStride = sizeof(SIMDVERTEX); - const uint32_t numSimdBatches = (vertexCount + SIMD_WIDTH - 1) / SIMD_WIDTH; + uint8_t* pGsIn; + uint8_t* pGsOut[KNOB_SIMD_WIDTH]; + uint8_t* pGsTransposed; + void* pStreamCutBuffer; +}; - vertexPrimitiveStride = vertexStride * numSimdBatches; - vertexInstanceStride = vertexPrimitiveStride * SIMD_WIDTH; +////////////////////////////////////////////////////////////////////////// +/// @brief Transposes GS output from SOA to AOS to feed the primitive assembler +/// @param pDst - Destination buffer in AOS form for the current SIMD width, fed into the primitive assembler +/// @param pSrc - Buffer of vertices in SOA form written by the geometry shader +/// @param numVerts - Number of vertices outputted by the GS +/// @param numAttribs - Number of attributes per vertex +template<typename SIMD_T, uint32_t SimdWidth> +void TransposeSOAtoAOS(uint8_t* pDst, uint8_t* pSrc, uint32_t numVerts, uint32_t numAttribs) +{ + uint32_t srcVertexStride = numAttribs * sizeof(float) * 4; + uint32_t dstVertexStride = numAttribs * sizeof(typename SIMD_T::Float) * 4; - if (gsState.isSingleStream) - { - cutPrimitiveStride = (vertexCount + 7) / 8; - cutInstanceStride = cutPrimitiveStride * SIMD_WIDTH; + OSALIGNSIMD16(uint32_t) gatherOffsets[SimdWidth]; - streamCutPrimitiveStride = 0; - streamCutInstanceStride = 0; - } - else - { - cutPrimitiveStride = AlignUp(vertexCount * 2 / 8, 4); - cutInstanceStride = cutPrimitiveStride * SIMD_WIDTH; - - streamCutPrimitiveStride = (vertexCount + 7) / 8; - streamCutInstanceStride = streamCutPrimitiveStride * SIMD_WIDTH; - } + for (uint32_t i = 0; i < SimdWidth; ++i) + { + gatherOffsets[i] = srcVertexStride * i; } + auto vGatherOffsets = SIMD_T::load_si((typename SIMD_T::Integer*)&gatherOffsets[0]); - uint32_t vertexPrimitiveStride; - uint32_t vertexInstanceStride; + uint32_t numSimd = AlignUp(numVerts, SimdWidth) / SimdWidth; + uint32_t remainingVerts = numVerts; - uint32_t cutPrimitiveStride; - uint32_t cutInstanceStride; + for (uint32_t s = 0; s < numSimd; ++s) + { + uint8_t* pSrcBase = pSrc + s * srcVertexStride * SimdWidth; + uint8_t* pDstBase = pDst + s * dstVertexStride; - uint32_t streamCutPrimitiveStride; - uint32_t streamCutInstanceStride; -}; + // Compute mask to prevent src overflow + uint32_t mask = std::min(remainingVerts, SimdWidth); + mask = GenMask(mask); + auto vMask = SIMD_T::vmask_ps(mask); + auto viMask = SIMD_T::castps_si(vMask); + + for (uint32_t a = 0; a < numAttribs; ++a) + { + auto attribGatherX = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)pSrcBase, vGatherOffsets, vMask); + auto attribGatherY = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)(pSrcBase + sizeof(float)), vGatherOffsets, vMask); + auto attribGatherZ = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)(pSrcBase + sizeof(float) * 2), vGatherOffsets, vMask); + auto attribGatherW = SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD_T::setzero_ps(), (const float*)(pSrcBase + sizeof(float) * 3), vGatherOffsets, vMask); + + SIMD_T::maskstore_ps((float*)pDstBase, viMask, attribGatherX); + SIMD_T::maskstore_ps((float*)(pDstBase + sizeof(typename SIMD_T::Float)), viMask, attribGatherY); + SIMD_T::maskstore_ps((float*)(pDstBase + sizeof(typename SIMD_T::Float) * 2), viMask, attribGatherZ); + SIMD_T::maskstore_ps((float*)(pDstBase + sizeof(typename SIMD_T::Float) * 3), viMask, attribGatherW); + + pSrcBase += sizeof(float) * 4; + pDstBase += sizeof(typename SIMD_T::Float) * 4; + } + remainingVerts -= SimdWidth; + } +} ////////////////////////////////////////////////////////////////////////// /// @brief Implements GS stage. @@ -763,9 +785,7 @@ static void GeometryShaderStage( DRAW_CONTEXT *pDC, uint32_t workerId, PA_STATE& pa, - void* pGsOut, - void* pCutBuffer, - void* pStreamCutBuffer, + GsBuffers* pGsBuffers, uint32_t* pSoPrimData, #if USE_SIMD16_FRONTEND uint32_t numPrims_simd8, @@ -779,25 +799,29 @@ static void GeometryShaderStage( const API_STATE& state = GetApiState(pDC); const SWR_GS_STATE* pState = &state.gsState; - SWR_ASSERT(pGsOut != nullptr, "GS output buffer should be initialized"); - SWR_ASSERT(pCutBuffer != nullptr, "GS output cut buffer should be initialized"); + static uint8_t sNullBuffer[1024] = { 0 }; - tlsGsContext.pStream = (uint8_t*)pGsOut; - tlsGsContext.pCutOrStreamIdBuffer = (uint8_t*)pCutBuffer; + for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i) + { + tlsGsContext.pStreams[i] = pGsBuffers->pGsOut[i]; + } + tlsGsContext.pVerts = (simdvector*)pGsBuffers->pGsIn; tlsGsContext.PrimitiveID = primID; uint32_t numVertsPerPrim = NumVertsPerPrim(pa.binTopology, true); simdvector attrib[MAX_NUM_VERTS_PER_PRIM]; // assemble all attributes for the input primitive + tlsGsContext.inputVertStride = pState->inputVertStride; for (uint32_t slot = 0; slot < pState->numInputAttribs; ++slot) { + uint32_t srcAttribSlot = pState->srcVertexAttribOffset + slot; uint32_t attribSlot = pState->vertexAttribOffset + slot; - pa.Assemble(attribSlot, attrib); + pa.Assemble(srcAttribSlot, attrib); for (uint32_t i = 0; i < numVertsPerPrim; ++i) { - tlsGsContext.vert[i].attrib[VERTEX_ATTRIB_START_SLOT + slot] = attrib[i]; + tlsGsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i]; } } @@ -805,15 +829,9 @@ static void GeometryShaderStage( pa.Assemble(VERTEX_POSITION_SLOT, attrib); for (uint32_t i = 0; i < numVertsPerPrim; ++i) { - tlsGsContext.vert[i].attrib[VERTEX_POSITION_SLOT] = attrib[i]; + tlsGsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i]; } -#if USE_SIMD16_FRONTEND - const GsBufferInfo<simd16vertex, KNOB_SIMD16_WIDTH> bufferInfo(state.gsState); -#else - const GsBufferInfo<simdvertex, KNOB_SIMD_WIDTH> bufferInfo(state.gsState); -#endif - // record valid prims from the frontend to avoid over binning the newly generated // prims from the GS #if USE_SIMD16_FRONTEND @@ -830,8 +848,10 @@ static void GeometryShaderStage( // execute the geometry shader state.pfnGsFunc(GetPrivateState(pDC), &tlsGsContext); - tlsGsContext.pStream += bufferInfo.vertexInstanceStride; - tlsGsContext.pCutOrStreamIdBuffer += bufferInfo.cutInstanceStride; + for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i) + { + tlsGsContext.pStreams[i] += pState->allocationSize; + } } // set up new binner and state for the GS output topology @@ -865,32 +885,48 @@ static void GeometryShaderStage( // foreach input prim: // - setup a new PA based on the emitted verts for that prim // - loop over the new verts, calling PA to assemble each prim - uint32_t* pVertexCount = (uint32_t*)&tlsGsContext.vertexCount; uint32_t* pPrimitiveId = (uint32_t*)&primID; uint32_t totalPrimsGenerated = 0; for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim) { - uint8_t* pInstanceBase = (uint8_t*)pGsOut + inputPrim * bufferInfo.vertexPrimitiveStride; - uint8_t* pCutBufferBase = (uint8_t*)pCutBuffer + inputPrim * bufferInfo.cutPrimitiveStride; + uint8_t* pInstanceBase = (uint8_t*)pGsBuffers->pGsOut[inputPrim]; + + // Vertex count is either emitted by shader or static + uint32_t vertexCount = 0; + if (pState->staticVertexCount) + { + vertexCount = pState->staticVertexCount; + } + else + { + // If emitted in shader, it should be the stored in the first dword of the output buffer + vertexCount = *(uint32_t*)pInstanceBase; + } for (uint32_t instance = 0; instance < pState->instanceCount; ++instance) { - uint32_t numEmittedVerts = pVertexCount[inputPrim]; + uint32_t numEmittedVerts = vertexCount; if (numEmittedVerts == 0) { continue; } - uint8_t* pBase = pInstanceBase + instance * bufferInfo.vertexInstanceStride; - uint8_t* pCutBase = pCutBufferBase + instance * bufferInfo.cutInstanceStride; + uint8_t* pBase = pInstanceBase + instance * pState->allocationSize; + uint8_t* pCutBase = pState->controlDataSize == 0 ? &sNullBuffer[0] : pBase + pState->controlDataOffset; + uint8_t* pVertexBaseAOS = pBase + pState->outputVertexOffset; + +#if USE_SIMD16_FRONTEND + TransposeSOAtoAOS<SIMD512, KNOB_SIMD16_WIDTH>((uint8_t*)pGsBuffers->pGsTransposed, pVertexBaseAOS, vertexCount, pState->outputVertexSize); +#else + TransposeSOAtoAOS<SIMD256, KNOB_SIMD_WIDTH>((uint8_t*)pGsBuffers->pGsTransposed, pVertexBaseAOS, vertexCount, pState->outputVertexSize); +#endif uint32_t numAttribs = state.feNumAttributes; for (uint32_t stream = 0; stream < MAX_SO_STREAMS; ++stream) { bool processCutVerts = false; - uint8_t* pCutBuffer = pCutBase; // assign default stream ID, only relevant when GS is outputting a single stream @@ -910,16 +946,16 @@ static void GeometryShaderStage( } // multi-stream output, need to translate StreamID buffer to a cut buffer - ProcessStreamIdBuffer(stream, pCutBase, numEmittedVerts, (uint8_t*)pStreamCutBuffer); - pCutBuffer = (uint8_t*)pStreamCutBuffer; + ProcessStreamIdBuffer(stream, pCutBase, numEmittedVerts, (uint8_t*)pGsBuffers->pStreamCutBuffer); + pCutBuffer = (uint8_t*)pGsBuffers->pStreamCutBuffer; processCutVerts = false; } #if USE_SIMD16_FRONTEND - PA_STATE_CUT gsPa(pDC, pBase, numEmittedVerts, SWR_VTX_NUM_SLOTS, reinterpret_cast<simd16mask *>(pCutBuffer), numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts); + PA_STATE_CUT gsPa(pDC, (uint8_t*)pGsBuffers->pGsTransposed, numEmittedVerts, pState->outputVertexSize, reinterpret_cast<simd16mask *>(pCutBuffer), numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts); #else - PA_STATE_CUT gsPa(pDC, pBase, numEmittedVerts, SWR_VTX_NUM_SLOTS, pCutBuffer, numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts); + PA_STATE_CUT gsPa(pDC, (uint8_t*)pGsBuffers->pGsTransposed, numEmittedVerts, pState->outputVertexSize, pCutBuffer, numEmittedVerts, numAttribs, pState->outputTopology, processCutVerts); #endif while (gsPa.GetNextStreamOutput()) @@ -979,42 +1015,40 @@ static void GeometryShaderStage( /// @param state - API state /// @param ppGsOut - pointer to GS output buffer allocation /// @param ppCutBuffer - pointer to GS output cut buffer allocation -template<typename SIMDVERTEX, uint32_t SIMD_WIDTH> -static INLINE void AllocateGsBuffers(DRAW_CONTEXT* pDC, const API_STATE& state, void** ppGsOut, void** ppCutBuffer, - void **ppStreamCutBuffer) +template<typename SIMD_T, uint32_t SIMD_WIDTH> +static INLINE void AllocateGsBuffers(DRAW_CONTEXT* pDC, const API_STATE& state, uint32_t vertsPerPrim, GsBuffers* pGsBuffers) { auto pArena = pDC->pArena; SWR_ASSERT(pArena != nullptr); SWR_ASSERT(state.gsState.gsEnable); - // allocate arena space to hold GS output verts - // @todo pack attribs - // @todo support multiple streams + const SWR_GS_STATE& gsState = state.gsState; - const GsBufferInfo<SIMDVERTEX, SIMD_WIDTH> bufferInfo(state.gsState); + // Allocate storage for vertex inputs + uint32_t vertexInBufferSize = gsState.inputVertStride * sizeof(simdvector) * vertsPerPrim; + pGsBuffers->pGsIn = (uint8_t*)pArena->AllocAligned(vertexInBufferSize, 32); - const uint32_t vertexBufferSize = state.gsState.instanceCount * bufferInfo.vertexInstanceStride; + // Allocate arena space to hold GS output verts + const uint32_t vertexBufferSize = gsState.instanceCount * gsState.allocationSize; - *ppGsOut = pArena->AllocAligned(vertexBufferSize, SIMD_WIDTH * sizeof(float)); + for (uint32_t i = 0; i < KNOB_SIMD_WIDTH; ++i) + { + pGsBuffers->pGsOut[i] = (uint8_t*)pArena->AllocAligned(vertexBufferSize, 32); + } - // allocate arena space to hold cut or streamid buffer, which is essentially a bitfield sized to the - // maximum vertex output as defined by the GS state, per SIMD lane, per GS instance + // Allocate storage for transposed GS output + uint32_t numSimdBatches = AlignUp(gsState.maxNumVerts, SIMD_WIDTH) / SIMD_WIDTH; + uint32_t transposedBufferSize = numSimdBatches * gsState.outputVertexSize * sizeof(typename SIMD_T::Vec4); + pGsBuffers->pGsTransposed = (uint8_t*)pArena->AllocAligned(transposedBufferSize, 32); - // allocate space for temporary per-stream cut buffer if multi-stream is enabled + // Allocate storage to hold temporary stream->cut buffer, if necessary if (state.gsState.isSingleStream) { - const uint32_t cutBufferSize = state.gsState.instanceCount * bufferInfo.cutInstanceStride; - - *ppCutBuffer = pArena->AllocAligned(cutBufferSize, SIMD_WIDTH * sizeof(float)); - *ppStreamCutBuffer = nullptr; + pGsBuffers->pStreamCutBuffer = nullptr; } else { - const uint32_t cutBufferSize = state.gsState.instanceCount * bufferInfo.cutInstanceStride; - const uint32_t streamCutBufferSize = state.gsState.instanceCount * bufferInfo.streamCutInstanceStride; - - *ppCutBuffer = pArena->AllocAligned(cutBufferSize, SIMD_WIDTH * sizeof(float)); - *ppStreamCutBuffer = pArena->AllocAligned(streamCutBufferSize, SIMD_WIDTH * sizeof(float)); + pGsBuffers->pStreamCutBuffer = (uint8_t*)pArena->AllocAligned(AlignUp(gsState.maxNumVerts * 2, 32), 32); } } @@ -1062,9 +1096,7 @@ static void TessellationStages( DRAW_CONTEXT *pDC, uint32_t workerId, PA_STATE& pa, - void* pGsOut, - void* pCutBuffer, - void* pCutStreamBuffer, + GsBuffers* pGsBuffers, uint32_t* pSoPrimData, #if USE_SIMD16_FRONTEND uint32_t numPrims_simd8, @@ -1264,17 +1296,16 @@ static void TessellationStages( { #if USE_SIMD16_FRONTEND tessPa.useAlternateOffset = false; - GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, numPrims_lo, primID_lo); + GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsBuffers, pSoPrimData, numPrims_lo, primID_lo); if (numPrims_hi) { tessPa.useAlternateOffset = true; - GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, numPrims_hi, primID_hi); + GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsBuffers, pSoPrimData, numPrims_hi, primID_hi); } #else GeometryShaderStage<HasStreamOutT, HasRastT>( - pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, - _simd_set1_epi32(dsContext.PrimitiveID)); + pDC, workerId, tessPa, pGsBuffers, pSoPrimData, _simd_set1_epi32(dsContext.PrimitiveID)); #endif } else @@ -1408,15 +1439,13 @@ void ProcessDraw( uint32_t numPrims = GetNumPrims(state.topology, work.numVerts); #endif - void* pGsOut = nullptr; - void* pCutBuffer = nullptr; - void* pStreamCutBuffer = nullptr; + GsBuffers gsBuffers; if (HasGeometryShaderT::value) { #if USE_SIMD16_FRONTEND - AllocateGsBuffers<simd16vertex, KNOB_SIMD16_WIDTH>(pDC, state, &pGsOut, &pCutBuffer, &pStreamCutBuffer); + AllocateGsBuffers<SIMD512, KNOB_SIMD16_WIDTH>(pDC, state, NumVertsPerPrim(state.topology, true), &gsBuffers); #else - AllocateGsBuffers<simdvertex, KNOB_SIMD_WIDTH>(pDC, state, &pGsOut, &pCutBuffer, &pStreamCutBuffer); + AllocateGsBuffers<SIMD256, KNOB_SIMD_WIDTH>(pDC, state, NumVertsPerPrim(state.topology, true), &gsBuffers); #endif } @@ -1672,23 +1701,23 @@ void ProcessDraw( if (HasTessellationT::value) { pa.useAlternateOffset = false; - TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo); + TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_lo, primID_lo); if (numPrims_hi) { pa.useAlternateOffset = true; - TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi); + TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_hi, primID_hi); } } else if (HasGeometryShaderT::value) { pa.useAlternateOffset = false; - GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo); + GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_lo, primID_lo); if (numPrims_hi) { pa.useAlternateOffset = true; - GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi); + GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, &gsBuffers, pSoPrimData, numPrims_hi, primID_hi); } } else @@ -1847,12 +1876,12 @@ void ProcessDraw( if (HasTessellationT::value) { TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>( - pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, pa.GetPrimID(work.startPrimID)); + pDC, workerId, pa, &gsBuffers, pSoPrimData, pa.GetPrimID(work.startPrimID)); } else if (HasGeometryShaderT::value) { GeometryShaderStage<HasStreamOutT, HasRastT>( - pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, pa.GetPrimID(work.startPrimID)); + pDC, workerId, pa, &gsBuffers, pSoPrimData, pa.GetPrimID(work.startPrimID)); } else { diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h index 13c1d8b7e95..f7c9308be0c 100644 --- a/src/gallium/drivers/swr/rasterizer/core/state.h +++ b/src/gallium/drivers/swr/rasterizer/core/state.h @@ -301,13 +301,12 @@ struct SWR_DS_CONTEXT ///////////////////////////////////////////////////////////////////////// struct SWR_GS_CONTEXT { - simdvertex vert[MAX_NUM_VERTS_PER_PRIM]; // IN: input primitive data for SIMD prims - simdscalari PrimitiveID; // IN: input primitive ID generated from the draw call - uint32_t InstanceID; // IN: input instance ID - simdscalari mask; // IN: Active mask for shader - uint8_t* pStream; // OUT: output stream (contains vertices for all output streams) - uint8_t* pCutOrStreamIdBuffer; // OUT: cut or stream id buffer - simdscalari vertexCount; // OUT: num vertices emitted per SIMD lane + simdvector* pVerts; // IN: input primitive data for SIMD prims + uint32_t inputVertStride; // IN: input vertex stride, in attributes + simdscalari PrimitiveID; // IN: input primitive ID generated from the draw call + uint32_t InstanceID; // IN: input instance ID + simdscalari mask; // IN: Active mask for shader + uint8_t* pStreams[KNOB_SIMD_WIDTH]; // OUT: output stream (contains vertices for all output streams) }; struct PixelPositions @@ -714,30 +713,56 @@ struct SWR_GS_STATE { bool gsEnable; - // number of input attributes per vertex. used by the frontend to + // Number of input attributes per vertex. Used by the frontend to // optimize assembling primitives for GS uint32_t numInputAttribs; - // output topology - can be point, tristrip, or linestrip + // Stride of incoming verts in attributes + uint32_t inputVertStride; + + // Output topology - can be point, tristrip, or linestrip PRIMITIVE_TOPOLOGY outputTopology; // @llvm_enum - // maximum number of verts that can be emitted by a single instance of the GS + // Maximum number of verts that can be emitted by a single instance of the GS uint32_t maxNumVerts; - // instance count + // Instance count uint32_t instanceCount; - // if true, geometry shader emits a single stream, with separate cut buffer. - // if false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer + // If true, geometry shader emits a single stream, with separate cut buffer. + // If false, geometry shader emits vertices for multiple streams to the stream buffer, with a separate StreamID buffer // to map vertices to streams bool isSingleStream; - // when single stream is enabled, singleStreamID dictates which stream is being output. + // When single stream is enabled, singleStreamID dictates which stream is being output. // field ignored if isSingleStream is false uint32_t singleStreamID; - // Offset to the start of the attributes of the input vertices, in simdvector units + // Total amount of memory to allocate for one instance of the shader output in bytes + uint32_t allocationSize; + + // Offset to the start of the attributes of the input vertices, in simdvector units, as read by the GS uint32_t vertexAttribOffset; + + // Offset to the attributes as stored by the preceding shader stage. + uint32_t srcVertexAttribOffset; + + // Size of the control data section which contains cut or streamID data, in simdscalar units. Should be sized to handle + // the maximum number of verts output by the GS. Can be 0 if there are no cuts or streamID bits. + uint32_t controlDataSize; + + // Offset to the control data section, in bytes + uint32_t controlDataOffset; + + // Total size of an output vertex, in simdvector units + uint32_t outputVertexSize; + + // Offset to the start of the vertex section, in bytes + uint32_t outputVertexOffset; + + // Set this to non-zero to indicate that the shader outputs a static number of verts. If zero, shader is + // expected to store the final vertex count in the first dword of the gs output stream. + uint32_t staticVertexCount; }; diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index 0a81eaa006f..510bc0e457c 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -347,18 +347,20 @@ BuilderSWR::swr_gs_llvm_fetch_input(const struct lp_build_tgsi_gs_iface *gs_ifac Value *attrib = LOAD(GEP(iface->pVtxAttribMap, {C(0), unwrap(attrib_index)})); - Value *pInput = - LOAD(GEP(iface->pGsCtx, - {C(0), - C(SWR_GS_CONTEXT_vert), - unwrap(vertex_index), - C(0), - attrib, - unwrap(swizzle_index)})); + Value *pVertex = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pVerts}); + Value *pInputVertStride = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_inputVertStride}); + + Value *pVector = ADD(MUL(unwrap(vertex_index), pInputVertStride), attrib); + + Value *pInput = LOAD(GEP(pVertex, {pVector, unwrap(swizzle_index)})); return wrap(pInput); } +// GS output stream layout +#define VERTEX_COUNT_SIZE 32 +#define CONTROL_HEADER_SIZE (8*32) + void BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base, struct lp_build_tgsi_context * bld_base, @@ -366,41 +368,19 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base LLVMValueRef emitted_vertices_vec) { swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base; - SWR_GS_STATE *pGS = iface->pGsState; IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder))); -#if USE_SIMD16_FRONTEND - const uint32_t simdVertexStride = sizeof(simdvertex) * 2; - const uint32_t numSimdBatches = (pGS->maxNumVerts + (mVWidth * 2) - 1) / (mVWidth * 2); -#else - const uint32_t simdVertexStride = sizeof(simdvertex); - const uint32_t numSimdBatches = (pGS->maxNumVerts + mVWidth - 1) / mVWidth; -#endif - const uint32_t inputPrimStride = numSimdBatches * simdVertexStride; - - Value *pStream = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_pStream }); - Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask }); - Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, 8)); + const uint32_t headerSize = VERTEX_COUNT_SIZE + CONTROL_HEADER_SIZE; + const uint32_t attribSize = 4 * sizeof(float); + const uint32_t vertSize = attribSize * SWR_VTX_NUM_SLOTS; + Value *pVertexOffset = MUL(unwrap(emitted_vertices_vec), VIMMED1(vertSize)); - Value *vOffsets = C({ - inputPrimStride * 0, - inputPrimStride * 1, - inputPrimStride * 2, - inputPrimStride * 3, - inputPrimStride * 4, - inputPrimStride * 5, - inputPrimStride * 6, - inputPrimStride * 7 } ); + Value *vMask = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_mask}); + Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, mVWidth)); -#if USE_SIMD16_FRONTEND - const uint32_t simdShift = log2(mVWidth * 2); - Value *vSimdSlot = AND(unwrap(emitted_vertices_vec), (mVWidth * 2) - 1); -#else - const uint32_t simdShift = log2(mVWidth); - Value *vSimdSlot = AND(unwrap(emitted_vertices_vec), mVWidth - 1); -#endif - Value *vVertexSlot = ASHR(unwrap(emitted_vertices_vec), simdShift); + Value *pStack = STACKSAVE(); + Value *pTmpPtr = ALLOCA(mFP32Ty, C(4)); // used for dummy write for lane masking for (uint32_t attrib = 0; attrib < iface->num_outputs; ++attrib) { uint32_t attribSlot = attrib; @@ -420,46 +400,36 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base } } -#if USE_SIMD16_FRONTEND - Value *vOffsetsAttrib = - ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex) * 2))); - vOffsetsAttrib = - ADD(vOffsetsAttrib, VIMMED1((uint32_t)(attribSlot*sizeof(simdvector) * 2))); -#else - Value *vOffsetsAttrib = - ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex)))); - vOffsetsAttrib = - ADD(vOffsetsAttrib, VIMMED1((uint32_t)(attribSlot*sizeof(simdvector)))); -#endif - vOffsetsAttrib = - ADD(vOffsetsAttrib, MUL(vSimdSlot, VIMMED1((uint32_t)sizeof(float)))); + Value *pOutputOffset = ADD(pVertexOffset, VIMMED1(headerSize + attribSize * attribSlot)); // + sgvChannel ? - for (uint32_t channel = 0; channel < 4; ++channel) { - Value *vPtrs = GEP(pStream, vOffsetsAttrib); - Value *vData; + for (uint32_t lane = 0; lane < mVWidth; ++lane) { + Value *pLaneOffset = VEXTRACT(pOutputOffset, C(lane)); + Value *pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane}); + Value *pStreamOffset = GEP(pStream, pLaneOffset); + pStreamOffset = BITCAST(pStreamOffset, mFP32PtrTy); - if (attribSlot == VERTEX_SGV_SLOT) - vData = LOAD(unwrap(outputs[attrib][0])); - else - vData = LOAD(unwrap(outputs[attrib][channel])); + Value *pLaneMask = VEXTRACT(vMask1, C(lane)); + pStreamOffset = SELECT(pLaneMask, pStreamOffset, pTmpPtr); - if (attribSlot != VERTEX_SGV_SLOT || - sgvChannel == channel) { - vPtrs = BITCAST(vPtrs, - VectorType::get(PointerType::get(mFP32Ty, 0), 8)); + for (uint32_t channel = 0; channel < 4; ++channel) { + Value *vData; - MASKED_SCATTER(vData, vPtrs, 32, vMask1); - } + if (attribSlot == VERTEX_SGV_SLOT) + vData = LOAD(unwrap(outputs[attrib][0])); + else + vData = LOAD(unwrap(outputs[attrib][channel])); -#if USE_SIMD16_FRONTEND - vOffsetsAttrib = - ADD(vOffsetsAttrib, VIMMED1((uint32_t)sizeof(simdscalar) * 2)); -#else - vOffsetsAttrib = - ADD(vOffsetsAttrib, VIMMED1((uint32_t)sizeof(simdscalar))); -#endif + if (attribSlot != VERTEX_SGV_SLOT || + sgvChannel == channel) { + vData = VEXTRACT(vData, C(lane)); + STORE(vData, pStreamOffset); + } + pStreamOffset = GEP(pStreamOffset, C(1)); + } } } + + STACKRESTORE(pStack); } void @@ -469,12 +439,9 @@ BuilderSWR::swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_ba LLVMValueRef emitted_prims_vec) { swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base; - SWR_GS_STATE *pGS = iface->pGsState; IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder))); - Value *pCutBuffer = - LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pCutOrStreamIdBuffer}); Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask }); Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, 8)); @@ -496,31 +463,29 @@ BuilderSWR::swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_ba mask = AND(mask, cmpMask); vMask1 = TRUNC(mask, VectorType::get(mInt1Ty, 8)); - const uint32_t cutPrimStride = - (pGS->maxNumVerts + JM()->mVWidth - 1) / JM()->mVWidth; - Value *vOffsets = C({ - (uint32_t)(cutPrimStride * 0), - (uint32_t)(cutPrimStride * 1), - (uint32_t)(cutPrimStride * 2), - (uint32_t)(cutPrimStride * 3), - (uint32_t)(cutPrimStride * 4), - (uint32_t)(cutPrimStride * 5), - (uint32_t)(cutPrimStride * 6), - (uint32_t)(cutPrimStride * 7) } ); - vCount = SUB(vCount, VIMMED1(1)); - Value *vOffset = ADD(UDIV(vCount, VIMMED1(8)), vOffsets); + Value *vOffset = ADD(UDIV(vCount, VIMMED1(8)), VIMMED1(VERTEX_COUNT_SIZE)); Value *vValue = SHL(VIMMED1(1), UREM(vCount, VIMMED1(8))); vValue = TRUNC(vValue, VectorType::get(mInt8Ty, 8)); - Value *vPtrs = GEP(pCutBuffer, vOffset); - vPtrs = - BITCAST(vPtrs, VectorType::get(PointerType::get(mInt8Ty, 0), JM()->mVWidth)); + Value *pStack = STACKSAVE(); + Value *pTmpPtr = ALLOCA(mInt8Ty, C(4)); // used for dummy read/write for lane masking + + for (uint32_t lane = 0; lane < mVWidth; ++lane) { + Value *vLaneOffset = VEXTRACT(vOffset, C(lane)); + Value *pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane}); + Value *pStreamOffset = GEP(pStream, vLaneOffset); + + Value *pLaneMask = VEXTRACT(vMask1, C(lane)); + pStreamOffset = SELECT(pLaneMask, pStreamOffset, pTmpPtr); - Value *vGather = MASKED_GATHER(vPtrs, 32, vMask1); - vValue = OR(vGather, vValue); - MASKED_SCATTER(vValue, vPtrs, 32, vMask1); + Value *vVal = LOAD(pStreamOffset); + vVal = OR(vVal, VEXTRACT(vValue, C(lane))); + STORE(vVal, pStreamOffset); + } + + STACKRESTORE(pStack); } void @@ -533,7 +498,14 @@ BuilderSWR::swr_gs_llvm_epilogue(const struct lp_build_tgsi_gs_iface *gs_base, IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder))); - STORE(unwrap(total_emitted_vertices_vec), iface->pGsCtx, {0, SWR_GS_CONTEXT_vertexCount}); + // Store emit count to each output stream in the first DWORD + for (uint32_t lane = 0; lane < mVWidth; ++lane) + { + Value* pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane}); + pStream = BITCAST(pStream, mInt32PtrTy); + Value* pLaneCount = VEXTRACT(unwrap(total_emitted_vertices_vec), C(lane)); + STORE(pLaneCount, pStream); + } } PFN_GS_FUNC @@ -542,6 +514,8 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key) SWR_GS_STATE *pGS = &ctx->gs->gsState; struct tgsi_shader_info *info = &ctx->gs->info.base; + memset(pGS, 0, sizeof(*pGS)); + pGS->gsEnable = true; pGS->numInputAttribs = info->num_inputs; @@ -555,6 +529,18 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key) pGS->singleStreamID = 0; pGS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize + pGS->srcVertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize + pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset; + pGS->outputVertexSize = SWR_VTX_NUM_SLOTS; + pGS->controlDataSize = 8; // GS ouputs max of 8 32B units + pGS->controlDataOffset = VERTEX_COUNT_SIZE; + pGS->outputVertexOffset = pGS->controlDataOffset + CONTROL_HEADER_SIZE; + + pGS->allocationSize = + VERTEX_COUNT_SIZE + // vertex count + CONTROL_HEADER_SIZE + // control header + (SWR_VTX_NUM_SLOTS * 16) * // sizeof vertex + pGS->maxNumVerts; // num verts struct swr_geometry_shader *gs = ctx->gs; @@ -635,10 +621,11 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key) lp_type_float_vec(32, 32 * 8), wrap(mask_val)); // zero out cut buffer so we can load/modify/store bits - MEMSET(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_pCutOrStreamIdBuffer}), - C((char)0), - pGS->instanceCount * ((pGS->maxNumVerts + 7) / 8) * JM()->mVWidth, - sizeof(float) * KNOB_SIMD_WIDTH); + for (uint32_t lane = 0; lane < mVWidth; ++lane) + { + Value* pStream = LOAD(pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane}); + MEMSET(pStream, C((char)0), VERTEX_COUNT_SIZE + CONTROL_HEADER_SIZE, sizeof(float) * KNOB_SIMD_WIDTH); + } struct swr_gs_llvm_iface gs_iface; gs_iface.base.fetch_input = ::swr_gs_llvm_fetch_input; |