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authorJason Ekstrand <[email protected]>2019-11-21 06:10:32 -0600
committerJason Ekstrand <[email protected]>2019-12-06 19:58:07 +0000
commitccb7d606f1a2939d5a784f1ec491cffc62e8f814 (patch)
tree9ab0e910566dfd3db1de4b117e4432aa8b4fc187 /src
parent6ebf677cfd80e0df8cc6042734823cf53ce1b941 (diff)
anv: Use submit-time implicit sync instead of allocate-time
In 83b943cc2f24, we started making all VkDeviceMemory BOs resident all the time. One unfortunate side-effect of this is that every vkQueueSubmit sets EXEC_OBJECT_WRITE on every WSI memory object which means that X server or Wayland compositor, instead of waiting on the last vkQueueSubmit to actually write the buffer, now waits on the last vkQueueSubmit to from that driver instance relative to whenever the compositor's GL driver instance calls execbuf. This potentially leads to a lot of extra synchronization that we didn't intend to have. Instead, this commit makes it so that we leave WSI memory objects with EXEC_OBJECT_ASYNC most of the time and only unset EXEC_OBJECT_ASYNC and set EXEC_OBJECT_WRITE in the dummy execbuf that we do as part of vkQueuePresent. This should hopefully result in tighter integration with the compositor, lower latency, and better performance. Testing with DOOM 2016, this seems to reduce latency by at least a frame if not two and makes the game much more responsive. Testing was, however, subjective, so we don't have any hard data on that. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_device.c13
-rw-r--r--src/intel/vulkan/anv_queue.c20
2 files changed, 18 insertions, 15 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 9db62ef919e..027a908f8e7 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -3139,19 +3139,6 @@ VkResult anv_AllocateMemory(
break;
}
- case VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA: {
- const struct wsi_memory_allocate_info *wsi_info = (void *)ext;
- if (wsi_info->implicit_sync) {
- /* We need to set the WRITE flag on window system buffers so that
- * GEM will know we're writing to them and synchronize uses on
- * other rings (eg if the display server uses the blitter ring).
- */
- alloc_flags |= ANV_BO_ALLOC_IMPLICIT_SYNC |
- ANV_BO_ALLOC_IMPLICIT_WRITE;
- }
- break;
- }
-
default:
anv_debug_ignored_stype(ext->sType);
break;
diff --git a/src/intel/vulkan/anv_queue.c b/src/intel/vulkan/anv_queue.c
index 791975d1fcf..abcedfd95d1 100644
--- a/src/intel/vulkan/anv_queue.c
+++ b/src/intel/vulkan/anv_queue.c
@@ -702,6 +702,7 @@ anv_queue_submit(struct anv_queue *queue,
const VkSemaphore *out_semaphores,
const uint64_t *out_values,
uint32_t num_out_semaphores,
+ struct anv_bo *wsi_signal_bo,
VkFence _fence)
{
ANV_FROM_HANDLE(anv_fence, fence, _fence);
@@ -829,6 +830,12 @@ anv_queue_submit(struct anv_queue *queue,
}
}
+ if (wsi_signal_bo) {
+ result = anv_queue_submit_add_fence_bo(submit, wsi_signal_bo, true /* signal */);
+ if (result != VK_SUCCESS)
+ goto error;
+ }
+
if (fence) {
/* Under most circumstances, out fences won't be temporary. However,
* the spec does allow it for opaque_fd. From the Vulkan 1.0.53 spec:
@@ -923,7 +930,8 @@ VkResult anv_QueueSubmit(
* come up with something more efficient but this shouldn't be a
* common case.
*/
- result = anv_queue_submit(queue, NULL, NULL, NULL, 0, NULL, NULL, 0, fence);
+ result = anv_queue_submit(queue, NULL, NULL, NULL, 0, NULL, NULL, 0,
+ NULL, fence);
goto out;
}
@@ -931,6 +939,13 @@ VkResult anv_QueueSubmit(
/* Fence for this submit. NULL for all but the last one */
VkFence submit_fence = (i == submitCount - 1) ? fence : VK_NULL_HANDLE;
+ const struct wsi_memory_signal_submit_info *mem_signal_info =
+ vk_find_struct_const(pSubmits[i].pNext,
+ WSI_MEMORY_SIGNAL_SUBMIT_INFO_MESA);
+ struct anv_bo *wsi_signal_bo =
+ mem_signal_info && mem_signal_info->memory != VK_NULL_HANDLE ?
+ anv_device_memory_from_handle(mem_signal_info->memory)->bo : NULL;
+
const VkTimelineSemaphoreSubmitInfoKHR *timeline_info =
vk_find_struct_const(pSubmits[i].pNext,
TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR);
@@ -954,6 +969,7 @@ VkResult anv_QueueSubmit(
pSubmits[i].pSignalSemaphores,
signal_values,
pSubmits[i].signalSemaphoreCount,
+ wsi_signal_bo,
submit_fence);
if (result != VK_SUCCESS)
goto out;
@@ -992,7 +1008,7 @@ VkResult anv_QueueSubmit(
result = anv_queue_submit(queue, cmd_buffer,
in_semaphores, in_values, num_in_semaphores,
out_semaphores, out_values, num_out_semaphores,
- execbuf_fence);
+ wsi_signal_bo, execbuf_fence);
if (result != VK_SUCCESS)
goto out;
}