diff options
author | Chia-I Wu <[email protected]> | 2019-04-18 15:34:46 -0700 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2019-04-23 19:07:48 +0000 |
commit | cc53815ae10dc39c7e56a3801568794a6ad8b539 (patch) | |
tree | 101c9b44e073d24ab5efc58b1bb409f687074b75 /src | |
parent | ec686a66dbf2180631564a3877884b1e4d0c8ea4 (diff) |
virgl: skip empty cmdbufs
Several empty cmdbufs are submitted by app/xserver per frame, from
glamor_block_handler for example. Let's skip them.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.h | 1 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index 69b56bfd036..b3119ee95cc 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -756,6 +756,12 @@ static void virgl_flush_eq(struct virgl_context *ctx, void *closure, { struct virgl_screen *rs = virgl_screen(ctx->base.screen); + /* skip empty cbuf */ + if (ctx->cbuf->cdw == ctx->cbuf_initial_cdw && + ctx->queue.num_dwords == 0 && + !fence) + return; + if (ctx->num_draws) u_upload_unmap(ctx->uploader); @@ -773,6 +779,8 @@ static void virgl_flush_eq(struct virgl_context *ctx, void *closure, /* add back current framebuffer resources to reference list? */ virgl_reemit_res(ctx); + + ctx->cbuf_initial_cdw = ctx->cbuf->cdw; } static void virgl_flush_from_st(struct pipe_context *ctx, diff --git a/src/gallium/drivers/virgl/virgl_context.h b/src/gallium/drivers/virgl/virgl_context.h index 1ac4ddb0541..828e72514a4 100644 --- a/src/gallium/drivers/virgl/virgl_context.h +++ b/src/gallium/drivers/virgl/virgl_context.h @@ -59,6 +59,7 @@ struct virgl_rasterizer_state { struct virgl_context { struct pipe_context base; struct virgl_cmd_buf *cbuf; + unsigned cbuf_initial_cdw; struct virgl_textures_info samplers[PIPE_SHADER_TYPES]; struct virgl_vertex_elements_state *vertex_elements; |