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authorChris Forbes <[email protected]>2014-05-04 20:24:00 +1200
committerChris Forbes <[email protected]>2014-06-04 20:03:08 +1200
commitc1ceadfc32eb2b40364995fc6c558b9c53850b1c (patch)
tree28040398f7c8ddfebfcef5c0ea825346e3542010 /src
parent59dd444cacffbee73a4e7ff9ccc5a6d25280dc0e (diff)
glsl: Add support for comparing function parameter conversions
The ARB_gpu_shader5 spec says: "To determine whether the conversion for a single argument in one match is better than that for another match, the following rules are applied, in order: 1. An exact match is better than a match involving any implicit conversion. 2. A match involving an implicit conversion from float to double is better than a match involving any other implicit conversion. 3. A match involving an implicit conversion from either int or uint to float is better than a match involving an implicit conversion from either int or uint to double. If none of the rules above apply to a particular pair of conversions, neither conversion is considered better than the other." V3: Add spec citation, including oddball difference between gs5 and GLSL 4.0; comment a bit better as per Jordan's suggestions. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ir_function.cpp82
1 files changed, 79 insertions, 3 deletions
diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp
index 2b88535d0d2..44118103c75 100644
--- a/src/glsl/ir_function.cpp
+++ b/src/glsl/ir_function.cpp
@@ -117,6 +117,81 @@ parameter_lists_match(_mesa_glsl_parse_state *state,
}
+/* Classes of parameter match, sorted (mostly) best matches first.
+ * See is_better_parameter_match() below for the exceptions.
+ * */
+typedef enum {
+ PARAMETER_EXACT_MATCH,
+ PARAMETER_FLOAT_TO_DOUBLE,
+ PARAMETER_INT_TO_FLOAT,
+ PARAMETER_INT_TO_DOUBLE,
+ PARAMETER_OTHER_CONVERSION,
+} parameter_match_t;
+
+
+static parameter_match_t
+get_parameter_match_type(const ir_variable *param,
+ const ir_rvalue *actual)
+{
+ const glsl_type *from_type;
+ const glsl_type *to_type;
+
+ if (param->data.mode == ir_var_function_out) {
+ from_type = param->type;
+ to_type = actual->type;
+ } else {
+ from_type = actual->type;
+ to_type = param->type;
+ }
+
+ if (from_type == to_type)
+ return PARAMETER_EXACT_MATCH;
+
+ /* XXX: When ARB_gpu_shader_fp64 support is added, check for float->double,
+ * and int/uint->double conversions
+ */
+
+ if (to_type->base_type == GLSL_TYPE_FLOAT)
+ return PARAMETER_INT_TO_FLOAT;
+
+ /* int -> uint and any other oddball conversions */
+ return PARAMETER_OTHER_CONVERSION;
+}
+
+
+static bool
+is_better_parameter_match(parameter_match_t a_match,
+ parameter_match_t b_match)
+{
+ /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
+ *
+ * 1. An exact match is better than a match involving any implicit
+ * conversion.
+ *
+ * 2. A match involving an implicit conversion from float to double
+ * is better than match involving any other implicit conversion.
+ *
+ * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5:
+ * 3. A match involving an implicit conversion from either int or uint
+ * to float is better than a match involving an implicit conversion
+ * from either int or uint to double.]
+ *
+ * If none of the rules above apply to a particular pair of conversions,
+ * neither conversion is considered better than the other.
+ *
+ * --
+ *
+ * Notably, the int->uint conversion is *not* considered to be better
+ * or worse than int/uint->float or int/uint->double.
+ */
+
+ if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION)
+ return false;
+
+ return a_match < b_match;
+}
+
+
static ir_function_signature *
choose_best_inexact_overload(_mesa_glsl_parse_state *state,
const exec_list *actual_parameters,
@@ -173,9 +248,10 @@ ir_function::matching_signature(_mesa_glsl_parse_state *state,
free(inexact_matches);
return sig;
case PARAMETER_LIST_INEXACT_MATCH:
- inexact_matches = realloc(inexact_matches,
- sizeof(*inexact_matches) *
- (num_inexact_matches + 1));
+ inexact_matches = (ir_function_signature **)
+ realloc(inexact_matches,
+ sizeof(*inexact_matches) *
+ (num_inexact_matches + 1));
assert(inexact_matches);
inexact_matches[num_inexact_matches++] = sig;
continue;