diff options
author | Brian Paul <brianp@vmware.com> | 2016-09-20 17:22:42 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2016-09-23 19:54:42 -0600 |
commit | c0d7b6073d308101b4ffb59b588445e07dad7690 (patch) | |
tree | f680306eb5a58a97a82b9fa0133c45b4ee95f39d /src | |
parent | f942a703406b5e08f18fe308d78ea91422b2e01c (diff) |
svga: set PIPE_BIND_DEPTH_STENCIL flag for new resources when possible
When we create a depth/stencil texture, also check if we can render to
it and set the PIPE_BIND_DEPTH_STENCIL flag. We were previously doing
this for color textures (PIPE_BIND_RENDER_TARGET).
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_resource_texture.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index ea26c3e822c..fc5c3741b54 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -975,7 +975,7 @@ svga_texture_create(struct pipe_screen *screen, tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE; if (!(bindings & PIPE_BIND_RENDER_TARGET)) { - /* Also check if the format is renderable */ + /* Also check if the format is color renderable */ if (screen->is_format_supported(screen, template->format, template->target, template->nr_samples, @@ -983,6 +983,16 @@ svga_texture_create(struct pipe_screen *screen, bindings |= PIPE_BIND_RENDER_TARGET; } } + + if (!(bindings & PIPE_BIND_DEPTH_STENCIL)) { + /* Also check if the format is depth/stencil renderable */ + if (screen->is_format_supported(screen, template->format, + template->target, + template->nr_samples, + PIPE_BIND_DEPTH_STENCIL)) { + bindings |= PIPE_BIND_DEPTH_STENCIL; + } + } } if (bindings & PIPE_BIND_DISPLAY_TARGET) { |