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authorCorbin Simpson <[email protected]>2009-12-20 19:42:03 -0800
committerCorbin Simpson <[email protected]>2009-12-20 19:42:03 -0800
commitc083fa9bba81cd7ec44f34ac613269781dd4c3bb (patch)
tree1be3cca2cb02bbba2054f5218bc643f205bb5157 /src
parenta524aab8ae356b3ef35392fa7375a862ed3322dc (diff)
Regen docs.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/docs/build/html/_sources/context.txt73
-rw-r--r--src/gallium/docs/build/html/_sources/cso/blend.txt2
-rw-r--r--src/gallium/docs/build/html/_sources/cso/dsa.txt2
-rw-r--r--src/gallium/docs/build/html/_sources/cso/rasterizer.txt2
-rw-r--r--src/gallium/docs/build/html/_sources/cso/sampler.txt2
-rw-r--r--src/gallium/docs/build/html/_sources/cso/shader.txt2
-rw-r--r--src/gallium/docs/build/html/_sources/screen.txt32
-rw-r--r--src/gallium/docs/build/html/context.html73
-rw-r--r--src/gallium/docs/build/html/cso/blend.html2
-rw-r--r--src/gallium/docs/build/html/cso/dsa.html2
-rw-r--r--src/gallium/docs/build/html/cso/rasterizer.html2
-rw-r--r--src/gallium/docs/build/html/cso/sampler.html2
-rw-r--r--src/gallium/docs/build/html/cso/shader.html2
-rw-r--r--src/gallium/docs/build/html/screen.html36
-rw-r--r--src/gallium/docs/build/html/searchindex.js2
15 files changed, 224 insertions, 12 deletions
diff --git a/src/gallium/docs/build/html/_sources/context.txt b/src/gallium/docs/build/html/_sources/context.txt
index c2e23a13103..6470e8fd492 100644
--- a/src/gallium/docs/build/html/_sources/context.txt
+++ b/src/gallium/docs/build/html/_sources/context.txt
@@ -7,4 +7,75 @@ of the device's 3D rendering pipeline.
Methods
-------
-XXX
+CSO State
+^^^^^^^^^
+
+All CSO state is created, bound, and destroyed, with triplets of methods that
+all follow a specific naming scheme. For example, ``create_blend_state``,
+``bind_blend_state``, and ``destroy_blend_state``.
+
+CSO objects handled by the context object:
+
+* :ref:`Blend`: ``*_blend_state``
+* :ref:`Sampler`: These are special; they can be bound to either vertex or
+ fragment samplers, and they are bound in groups.
+ ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states``
+* :ref:`Rasterizer`: ``*_rasterizer_state``
+* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
+* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for
+ fragment shaders, and ``*_vs_state`` is for vertex shaders.
+
+Non-CSO State
+^^^^^^^^^^^^^
+
+These pieces of state are too small, variable, and/or trivial to have CSO
+objects. They all follow simple, one-method binding calls, e.g.
+``set_edgeflags``.
+
+* ``set_edgeflags``
+* ``set_blend_color``
+* ``set_clip_state``
+* ``set_constant_buffer``
+* ``set_framebuffer_state``
+* ``set_polygon_stipple``
+* ``set_scissor_state``
+* ``set_viewport_state``
+* ``set_fragment_sampler_textures``
+* ``set_vertex_sampler_textures``
+* ``set_vertex_buffers``
+* ``set_vertex_elements``
+
+Queries
+^^^^^^^
+
+Queries can be created with ``create_query`` and deleted with
+``destroy_query``. To enable a query, use ``begin_query``, and when finished,
+use ``end_query`` to stop the query. Finally, ``get_query_result`` is used
+to retrieve the results.
+
+VBO Drawing
+^^^^^^^^^^^
+
+``draw_arrays``
+
+``draw_elements``
+
+``draw_range_elements``
+
+``flush``
+
+Surface Drawing
+^^^^^^^^^^^^^^^
+
+These methods emulate classic blitter controls. They are not guaranteed to be
+available; if they are set to NULL, then they are not present.
+
+``surface_fill`` performs a fill operation on a section of a surface.
+
+``surface_copy`` blits a region of a surface to a region of another surface,
+provided that both surfaces are the same format. The source and destination
+may be the same surface, and overlapping blits are permitted.
+
+``clear`` initializes entire buffers to an RGBA, depth, or stencil value,
+depending on the formats of the buffers. Use ``set_framebuffer_state`` to
+specify the buffers to clear.
diff --git a/src/gallium/docs/build/html/_sources/cso/blend.txt b/src/gallium/docs/build/html/_sources/cso/blend.txt
index 608f36999bf..fd9e4a1e2d5 100644
--- a/src/gallium/docs/build/html/_sources/cso/blend.txt
+++ b/src/gallium/docs/build/html/_sources/cso/blend.txt
@@ -1,3 +1,5 @@
+.. _blend:
+
Blend
=====
diff --git a/src/gallium/docs/build/html/_sources/cso/dsa.txt b/src/gallium/docs/build/html/_sources/cso/dsa.txt
index 0be7af5029a..12abaa9d6fe 100644
--- a/src/gallium/docs/build/html/_sources/cso/dsa.txt
+++ b/src/gallium/docs/build/html/_sources/cso/dsa.txt
@@ -1,3 +1,5 @@
+.. _depth,stencil,&alpha:
+
Depth, Stencil, & Alpha
=======================
diff --git a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt
index b87d121db3f..0686bffa1e0 100644
--- a/src/gallium/docs/build/html/_sources/cso/rasterizer.txt
+++ b/src/gallium/docs/build/html/_sources/cso/rasterizer.txt
@@ -1,3 +1,5 @@
+.. _rasterizer:
+
Rasterizer
==========
diff --git a/src/gallium/docs/build/html/_sources/cso/sampler.txt b/src/gallium/docs/build/html/_sources/cso/sampler.txt
index 3a63ac637bd..e3f1757f57a 100644
--- a/src/gallium/docs/build/html/_sources/cso/sampler.txt
+++ b/src/gallium/docs/build/html/_sources/cso/sampler.txt
@@ -1,3 +1,5 @@
+.. _sampler:
+
Sampler
=======
diff --git a/src/gallium/docs/build/html/_sources/cso/shader.txt b/src/gallium/docs/build/html/_sources/cso/shader.txt
index 9e1cb35be06..0ee42c87876 100644
--- a/src/gallium/docs/build/html/_sources/cso/shader.txt
+++ b/src/gallium/docs/build/html/_sources/cso/shader.txt
@@ -1,3 +1,5 @@
+.. _shader:
+
Shader
======
diff --git a/src/gallium/docs/build/html/_sources/screen.txt b/src/gallium/docs/build/html/_sources/screen.txt
index 1877718e3d5..9631e6967ef 100644
--- a/src/gallium/docs/build/html/_sources/screen.txt
+++ b/src/gallium/docs/build/html/_sources/screen.txt
@@ -6,4 +6,34 @@ A screen is an object representing the context-independent part of a device.
Methods
-------
-XXX
+XXX moar; got bored
+
+get_name
+^^^^^^^^
+
+Returns an identifying name for the screen.
+
+get_vendor
+^^^^^^^^^^
+
+Returns the screen vendor.
+
+get_param
+^^^^^^^^^
+
+Get an integer/boolean screen parameter.
+
+get_paramf
+^^^^^^^^^^
+
+Get a floating-point screen parameter.
+
+is_format_supported
+^^^^^^^^^^^^^^^^^^^
+
+See if a format can be used in a specific manner.
+
+texture_create
+^^^^^^^^^^^^^^
+
+Given a template of texture setup, create a BO-backed texture.
diff --git a/src/gallium/docs/build/html/context.html b/src/gallium/docs/build/html/context.html
index 5d75438d6b9..bd8166ac891 100644
--- a/src/gallium/docs/build/html/context.html
+++ b/src/gallium/docs/build/html/context.html
@@ -51,7 +51,69 @@
of the device&#8217;s 3D rendering pipeline.</p>
<div class="section" id="methods">
<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2>
-<p>XXX</p>
+<div class="section" id="cso-state">
+<h3>CSO State<a class="headerlink" href="#cso-state" title="Permalink to this headline">¶</a></h3>
+<p>All CSO state is created, bound, and destroyed, with triplets of methods that
+all follow a specific naming scheme. For example, <tt class="docutils literal"><span class="pre">create_blend_state</span></tt>,
+<tt class="docutils literal"><span class="pre">bind_blend_state</span></tt>, and <tt class="docutils literal"><span class="pre">destroy_blend_state</span></tt>.</p>
+<p>CSO objects handled by the context object:</p>
+<ul class="simple">
+<li><a class="reference external" href="cso/blend.html#blend"><em>Blend</em></a>: <tt class="docutils literal"><span class="pre">*_blend_state</span></tt></li>
+<li><a class="reference external" href="cso/sampler.html#sampler"><em>Sampler</em></a>: These are special; they can be bound to either vertex or
+fragment samplers, and they are bound in groups.
+<tt class="docutils literal"><span class="pre">bind_fragment_sampler_states</span></tt>, <tt class="docutils literal"><span class="pre">bind_vertex_sampler_states</span></tt></li>
+<li><a class="reference external" href="cso/rasterizer.html#rasterizer"><em>Rasterizer</em></a>: <tt class="docutils literal"><span class="pre">*_rasterizer_state</span></tt></li>
+<li><a class="reference external" href="cso/dsa.html#depth-stencil-alpha"><em>Depth, Stencil, &amp; Alpha</em></a>: <tt class="docutils literal"><span class="pre">*_depth_stencil_alpha_state</span></tt></li>
+<li><a class="reference external" href="cso/shader.html#shader"><em>Shader</em></a>: These have two sets of methods. <tt class="docutils literal"><span class="pre">*_fs_state</span></tt> is for
+fragment shaders, and <tt class="docutils literal"><span class="pre">*_vs_state</span></tt> is for vertex shaders.</li>
+</ul>
+</div>
+<div class="section" id="non-cso-state">
+<h3>Non-CSO State<a class="headerlink" href="#non-cso-state" title="Permalink to this headline">¶</a></h3>
+<p>These pieces of state are too small, variable, and/or trivial to have CSO
+objects. They all follow simple, one-method binding calls, e.g.
+<tt class="docutils literal"><span class="pre">set_edgeflags</span></tt>.</p>
+<ul class="simple">
+<li><tt class="docutils literal"><span class="pre">set_edgeflags</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_blend_color</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_clip_state</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_constant_buffer</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_framebuffer_state</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_polygon_stipple</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_scissor_state</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_viewport_state</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_fragment_sampler_textures</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_vertex_sampler_textures</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_vertex_buffers</span></tt></li>
+<li><tt class="docutils literal"><span class="pre">set_vertex_elements</span></tt></li>
+</ul>
+</div>
+<div class="section" id="queries">
+<h3>Queries<a class="headerlink" href="#queries" title="Permalink to this headline">¶</a></h3>
+<p>Queries can be created with <tt class="docutils literal"><span class="pre">create_query</span></tt> and deleted with
+<tt class="docutils literal"><span class="pre">destroy_query</span></tt>. To enable a query, use <tt class="docutils literal"><span class="pre">begin_query</span></tt>, and when finished,
+use <tt class="docutils literal"><span class="pre">end_query</span></tt> to stop the query. Finally, <tt class="docutils literal"><span class="pre">get_query_result</span></tt> is used
+to retrieve the results.</p>
+</div>
+<div class="section" id="vbo-drawing">
+<h3>VBO Drawing<a class="headerlink" href="#vbo-drawing" title="Permalink to this headline">¶</a></h3>
+<p><tt class="docutils literal"><span class="pre">draw_arrays</span></tt></p>
+<p><tt class="docutils literal"><span class="pre">draw_elements</span></tt></p>
+<p><tt class="docutils literal"><span class="pre">draw_range_elements</span></tt></p>
+<p><tt class="docutils literal"><span class="pre">flush</span></tt></p>
+</div>
+<div class="section" id="surface-drawing">
+<h3>Surface Drawing<a class="headerlink" href="#surface-drawing" title="Permalink to this headline">¶</a></h3>
+<p>These methods emulate classic blitter controls. They are not guaranteed to be
+available; if they are set to NULL, then they are not present.</p>
+<p><tt class="docutils literal"><span class="pre">surface_fill</span></tt> performs a fill operation on a section of a surface.</p>
+<p><tt class="docutils literal"><span class="pre">surface_copy</span></tt> blits a region of a surface to a region of another surface,
+provided that both surfaces are the same format. The source and destination
+may be the same surface, and overlapping blits are permitted.</p>
+<p><tt class="docutils literal"><span class="pre">clear</span></tt> initializes entire buffers to an RGBA, depth, or stencil value,
+depending on the formats of the buffers. Use <tt class="docutils literal"><span class="pre">set_framebuffer_state</span></tt> to
+specify the buffers to clear.</p>
+</div>
</div>
</div>
@@ -64,7 +126,14 @@ of the device&#8217;s 3D rendering pipeline.</p>
<h3><a href="index.html">Table Of Contents</a></h3>
<ul>
<li><a class="reference external" href="">Context</a><ul>
-<li><a class="reference external" href="#methods">Methods</a></li>
+<li><a class="reference external" href="#methods">Methods</a><ul>
+<li><a class="reference external" href="#cso-state">CSO State</a></li>
+<li><a class="reference external" href="#non-cso-state">Non-CSO State</a></li>
+<li><a class="reference external" href="#queries">Queries</a></li>
+<li><a class="reference external" href="#vbo-drawing">VBO Drawing</a></li>
+<li><a class="reference external" href="#surface-drawing">Surface Drawing</a></li>
+</ul>
+</li>
</ul>
</li>
</ul>
diff --git a/src/gallium/docs/build/html/cso/blend.html b/src/gallium/docs/build/html/cso/blend.html
index 5863cd4fbab..35c8a9d12df 100644
--- a/src/gallium/docs/build/html/cso/blend.html
+++ b/src/gallium/docs/build/html/cso/blend.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="blend">
-<h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Blend<a class="headerlink" href="#blend" title="Permalink to this headline">¶</a></h1>
<p>This state controls blending of the final fragments into the target rendering
buffers.</p>
<p>XXX it is unresolved what behavior should result if blend_enable is off.</p>
diff --git a/src/gallium/docs/build/html/cso/dsa.html b/src/gallium/docs/build/html/cso/dsa.html
index ec73a03e385..d2a59dbdd40 100644
--- a/src/gallium/docs/build/html/cso/dsa.html
+++ b/src/gallium/docs/build/html/cso/dsa.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="depth-stencil-alpha">
-<h1>Depth, Stencil, &amp; Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Depth, Stencil, &amp; Alpha<a class="headerlink" href="#depth-stencil-alpha" title="Permalink to this headline">¶</a></h1>
<p>These three states control the depth, stencil, and alpha tests, used to
discard fragments that have passed through the fragment shader.</p>
<p>Traditionally, these three tests have been clumped together in hardware, so
diff --git a/src/gallium/docs/build/html/cso/rasterizer.html b/src/gallium/docs/build/html/cso/rasterizer.html
index b8309247cc3..7a97214d40c 100644
--- a/src/gallium/docs/build/html/cso/rasterizer.html
+++ b/src/gallium/docs/build/html/cso/rasterizer.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="rasterizer">
-<h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Rasterizer<a class="headerlink" href="#rasterizer" title="Permalink to this headline">¶</a></h1>
<p>The rasterizer is the main chunk of state controlling how vertices are
interpolated into fragments.</p>
<div class="section" id="members">
diff --git a/src/gallium/docs/build/html/cso/sampler.html b/src/gallium/docs/build/html/cso/sampler.html
index 79c1998e48f..bf4a1000d1e 100644
--- a/src/gallium/docs/build/html/cso/sampler.html
+++ b/src/gallium/docs/build/html/cso/sampler.html
@@ -48,7 +48,7 @@
<div class="body">
<div class="section" id="sampler">
-<h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Sampler<a class="headerlink" href="#sampler" title="Permalink to this headline">¶</a></h1>
<p>Texture units have many options for selecting texels from loaded textures;
this state controls an individual texture unit&#8217;s texel-sampling settings.</p>
<p>Texture coordinates are always treated as four-dimensional, and referred to
diff --git a/src/gallium/docs/build/html/cso/shader.html b/src/gallium/docs/build/html/cso/shader.html
index 51c8b724afb..fead11d377e 100644
--- a/src/gallium/docs/build/html/cso/shader.html
+++ b/src/gallium/docs/build/html/cso/shader.html
@@ -44,7 +44,7 @@
<div class="body">
<div class="section" id="shader">
-<h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1>
+<span id="id1"></span><h1>Shader<a class="headerlink" href="#shader" title="Permalink to this headline">¶</a></h1>
<p>One of the two types of shaders supported by Gallium.</p>
<div class="section" id="members">
<h2>Members<a class="headerlink" href="#members" title="Permalink to this headline">¶</a></h2>
diff --git a/src/gallium/docs/build/html/screen.html b/src/gallium/docs/build/html/screen.html
index ab9ef0cd938..8bc1cdc9cdc 100644
--- a/src/gallium/docs/build/html/screen.html
+++ b/src/gallium/docs/build/html/screen.html
@@ -50,7 +50,31 @@
<p>A screen is an object representing the context-independent part of a device.</p>
<div class="section" id="methods">
<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2>
-<p>XXX</p>
+<p>XXX moar; got bored</p>
+<div class="section" id="get-name">
+<h3>get_name<a class="headerlink" href="#get-name" title="Permalink to this headline">¶</a></h3>
+<p>Returns an identifying name for the screen.</p>
+</div>
+<div class="section" id="get-vendor">
+<h3>get_vendor<a class="headerlink" href="#get-vendor" title="Permalink to this headline">¶</a></h3>
+<p>Returns the screen vendor.</p>
+</div>
+<div class="section" id="get-param">
+<h3>get_param<a class="headerlink" href="#get-param" title="Permalink to this headline">¶</a></h3>
+<p>Get an integer/boolean screen parameter.</p>
+</div>
+<div class="section" id="get-paramf">
+<h3>get_paramf<a class="headerlink" href="#get-paramf" title="Permalink to this headline">¶</a></h3>
+<p>Get a floating-point screen parameter.</p>
+</div>
+<div class="section" id="is-format-supported">
+<h3>is_format_supported<a class="headerlink" href="#is-format-supported" title="Permalink to this headline">¶</a></h3>
+<p>See if a format can be used in a specific manner.</p>
+</div>
+<div class="section" id="texture-create">
+<h3>texture_create<a class="headerlink" href="#texture-create" title="Permalink to this headline">¶</a></h3>
+<p>Given a template of texture setup, create a BO-backed texture.</p>
+</div>
</div>
</div>
@@ -63,7 +87,15 @@
<h3><a href="index.html">Table Of Contents</a></h3>
<ul>
<li><a class="reference external" href="">Screen</a><ul>
-<li><a class="reference external" href="#methods">Methods</a></li>
+<li><a class="reference external" href="#methods">Methods</a><ul>
+<li><a class="reference external" href="#get-name">get_name</a></li>
+<li><a class="reference external" href="#get-vendor">get_vendor</a></li>
+<li><a class="reference external" href="#get-param">get_param</a></li>
+<li><a class="reference external" href="#get-paramf">get_paramf</a></li>
+<li><a class="reference external" href="#is-format-supported">is_format_supported</a></li>
+<li><a class="reference external" href="#texture-create">texture_create</a></li>
+</ul>
+</li>
</ul>
</li>
</ul>
diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js
index 00706527807..2222a1ddeea 100644
--- a/src/gallium/docs/build/html/searchindex.js
+++ b/src/gallium/docs/build/html/searchindex.js
@@ -1 +1 @@
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