diff options
author | Samuel Iglesias Gonsálvez <[email protected]> | 2016-10-18 09:38:30 +0200 |
---|---|---|
committer | Samuel Iglesias Gonsálvez <[email protected]> | 2016-10-24 07:04:38 +0200 |
commit | b50b82b8a553f93b4ee9ace734e4c53d5a388a35 (patch) | |
tree | 49b7f2a76ccd2b335db3c4a35ae0904f7ef578a4 /src | |
parent | 849390a61a92698dec541abfed47791e84c73a32 (diff) |
glsl/es31: precision qualifier doesn't need to match in shader interface block members
It is specific only to GLSL ES 3.1. From the spec, section 4.3.9
"Interface Blocks":
"Matched block names within a shader interface (as defined above) must
match in terms of having the same number of declarations with the same
sequence of types and the same sequence of member names, as well as
having the same qualification as specified in section 9.2 (“Matching
of Qualifiers“)."
But in GLSL ES 3.0 and 3.2, it is the opposite:
"Matched block names within a shader interface (as defined above) must
match in terms of having the same number of declarations with the same
sequence of types, precisions and the same sequence of member names,
as well as having the matching member-wise layout qualification as
defined in section 9.2 (“Matching of Qualifiers”)."
Fixes:
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98243
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/link_interface_blocks.cpp | 7 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 10 |
2 files changed, 14 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp index 9a0b6ec9256..a176c3b6da7 100644 --- a/src/compiler/glsl/link_interface_blocks.cpp +++ b/src/compiler/glsl/link_interface_blocks.cpp @@ -112,8 +112,11 @@ intrastage_match(ir_variable *a, * don't force their types to match. They might mismatch due to the two * shaders using different GLSL versions, and that's ok. */ - if (a->data.how_declared != ir_var_declared_implicitly || - b->data.how_declared != ir_var_declared_implicitly) + if ((a->data.how_declared != ir_var_declared_implicitly || + b->data.how_declared != ir_var_declared_implicitly) && + (!prog->IsES || prog->Version != 310 || + interstage_member_mismatch(prog, a->get_interface_type(), + b->get_interface_type()))) return false; } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 85995905bbb..0b3c195219a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1063,7 +1063,15 @@ cross_validate_globals(struct gl_shader_program *prog, return; } - if (prog->IsES && existing->data.precision != var->data.precision) { + /* Only in GLSL ES 3.10, the precision qualifier should not match + * between block members defined in matched block names within a + * shader interface. + * + * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block + * member should match. + */ + if (prog->IsES && (prog->Version != 310 || !var->get_interface_type()) && + existing->data.precision != var->data.precision) { linker_error(prog, "declarations for %s `%s` have " "mismatching precision qualifiers\n", mode_string(var), var->name); |