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authorErik Faye-Lund <[email protected]>2019-10-31 20:05:58 +0100
committerErik Faye-Lund <[email protected]>2019-11-06 11:37:36 +0000
commitb385ad0c75cf7288b278402d23e35267492e8dda (patch)
treec9e7146e2abea7eeb5ad45ac5854367730b173ff /src
parentaa64b6dc7f67852bf2a197c00232a28d812d5563 (diff)
zink: disable fragment-shader texture-lod
We don't support nir_texop_txd, which is required by this cap. So let's disable it for now. Signed-off-by: Erik Faye-Lund <[email protected]> Fixes: 8d46e35d16e ("zink: introduce opengl over vulkan")
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/zink/zink_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/zink/zink_screen.c b/src/gallium/drivers/zink/zink_screen.c
index 2cde08abd06..7addb9d9660 100644
--- a/src/gallium/drivers/zink/zink_screen.c
+++ b/src/gallium/drivers/zink/zink_screen.c
@@ -125,6 +125,8 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ return 0; /* TODO: re-enable after implementing nir_texop_txd */
+
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;