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authorKenneth Graunke <[email protected]>2019-04-18 14:35:26 -0700
committerKenneth Graunke <[email protected]>2019-04-18 18:51:58 -0700
commita913fbf124e201a8bf53fe8385619a71a6e9594b (patch)
tree0ba172eeb54a4aff8a2a5a6d1b0710d9592fdeb7 /src
parentcd4ffb376f2aeefdd6a1b80d69a1580c4e569778 (diff)
iris: Be less aggressive at postdraw work skipping
We empty the cache sets when flushing the batch, at which point we need to add any framebuffer related BOs even though the bindings haven't changed. So, we now do the cache set tracking unconditionally. For now, we continue skipping resolve work based on the same conditions in the predraw functions - the thinking is if we didn't trigger resolves, there's nothing to update here. Time will tell if this works. Partly reverts commit 365886ebe1a54f893b688b457553eead6aa572ea, and fixes Unigine Valley rendering on Gen9+. Drops drawoverhead scores by about 10-12%. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110353
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/iris/iris_resolve.c64
1 files changed, 36 insertions, 28 deletions
diff --git a/src/gallium/drivers/iris/iris_resolve.c b/src/gallium/drivers/iris/iris_resolve.c
index cff40513073..8555ce67588 100644
--- a/src/gallium/drivers/iris/iris_resolve.c
+++ b/src/gallium/drivers/iris/iris_resolve.c
@@ -248,50 +248,58 @@ iris_postdraw_update_resolve_tracking(struct iris_context *ice,
// XXX: front buffer drawing?
- if (ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
- IRIS_DIRTY_WM_DEPTH_STENCIL)) {
- struct pipe_surface *zs_surf = cso_fb->zsbuf;
- if (zs_surf) {
- struct iris_resource *z_res, *s_res;
- iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
- unsigned num_layers =
- zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
-
- if (z_res) {
+ bool may_have_resolved_depth =
+ ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
+ IRIS_DIRTY_WM_DEPTH_STENCIL);
+
+ struct pipe_surface *zs_surf = cso_fb->zsbuf;
+ if (zs_surf) {
+ struct iris_resource *z_res, *s_res;
+ iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
+ unsigned num_layers =
+ zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
+
+ if (z_res) {
+ if (may_have_resolved_depth) {
iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers,
ice->state.depth_writes_enabled);
-
- if (ice->state.depth_writes_enabled)
- iris_depth_cache_add_bo(batch, z_res->bo);
}
- if (s_res) {
+ if (ice->state.depth_writes_enabled)
+ iris_depth_cache_add_bo(batch, z_res->bo);
+ }
+
+ if (s_res) {
+ if (may_have_resolved_depth) {
iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers,
ISL_AUX_USAGE_NONE);
-
- if (ice->state.stencil_writes_enabled)
- iris_depth_cache_add_bo(batch, s_res->bo);
}
+
+ if (ice->state.stencil_writes_enabled)
+ iris_depth_cache_add_bo(batch, s_res->bo);
}
}
- if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
- for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
- struct iris_surface *surf = (void *) cso_fb->cbufs[i];
- if (!surf)
- continue;
+ bool may_have_resolved_color =
+ ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
- struct iris_resource *res = (void *) surf->base.texture;
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ struct iris_surface *surf = (void *) cso_fb->cbufs[i];
+ if (!surf)
+ continue;
+
+ struct iris_resource *res = (void *) surf->base.texture;
+ enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
+
+ iris_render_cache_add_bo(batch, res->bo, surf->view.format,
+ aux_usage);
+
+ if (may_have_resolved_color) {
union pipe_surface_desc *desc = &surf->base.u;
unsigned num_layers =
desc->tex.last_layer - desc->tex.first_layer + 1;
- enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
-
- iris_render_cache_add_bo(batch, res->bo, surf->view.format,
- aux_usage);
-
iris_resource_finish_render(ice, res, desc->tex.level,
desc->tex.first_layer, num_layers,
aux_usage);