diff options
author | Matt Turner <[email protected]> | 2016-01-15 13:31:34 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2016-01-19 12:08:59 -0800 |
commit | a439788c59ae8e09854cebc7d8e4edd0eee6d391 (patch) | |
tree | 1b36723e5edf1f4d721c8187d91a5efaf7503434 /src | |
parent | f3b067af8656b1d3e0fda3e50bf80dbda5f4c1f8 (diff) |
glsl: Restore Mesa-style to shader_enums.c/h.
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/nir/shader_enums.c | 24 | ||||
-rw-r--r-- | src/glsl/nir/shader_enums.h | 16 |
2 files changed, 24 insertions, 16 deletions
diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c index 10f546a9814..16b20db3603 100644 --- a/src/glsl/nir/shader_enums.c +++ b/src/glsl/nir/shader_enums.c @@ -33,7 +33,8 @@ #define ENUM(x) [x] = #x #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") -const char * gl_shader_stage_name(gl_shader_stage stage) +const char * +gl_shader_stage_name(gl_shader_stage stage) { static const char *names[] = { ENUM(MESA_SHADER_VERTEX), @@ -51,7 +52,8 @@ const char * gl_shader_stage_name(gl_shader_stage stage) * Translate a gl_shader_stage to a short shader stage name for debug * printouts and error messages. */ -const char * _mesa_shader_stage_to_string(unsigned stage) +const char * +_mesa_shader_stage_to_string(unsigned stage) { switch (stage) { case MESA_SHADER_VERTEX: return "vertex"; @@ -69,7 +71,8 @@ const char * _mesa_shader_stage_to_string(unsigned stage) * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) * for debug printouts and error messages. */ -const char * _mesa_shader_stage_to_abbrev(unsigned stage) +const char * +_mesa_shader_stage_to_abbrev(unsigned stage) { switch (stage) { case MESA_SHADER_VERTEX: return "VS"; @@ -83,7 +86,8 @@ const char * _mesa_shader_stage_to_abbrev(unsigned stage) unreachable("Unknown shader stage."); } -const char * gl_vert_attrib_name(gl_vert_attrib attrib) +const char * +gl_vert_attrib_name(gl_vert_attrib attrib) { static const char *names[] = { ENUM(VERT_ATTRIB_POS), @@ -124,7 +128,8 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib) return NAME(attrib); } -const char * gl_varying_slot_name(gl_varying_slot slot) +const char * +gl_varying_slot_name(gl_varying_slot slot) { static const char *names[] = { ENUM(VARYING_SLOT_POS), @@ -190,7 +195,8 @@ const char * gl_varying_slot_name(gl_varying_slot slot) return NAME(slot); } -const char * gl_system_value_name(gl_system_value sysval) +const char * +gl_system_value_name(gl_system_value sysval) { static const char *names[] = { ENUM(SYSTEM_VALUE_VERTEX_ID), @@ -216,7 +222,8 @@ const char * gl_system_value_name(gl_system_value sysval) return NAME(sysval); } -const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) +const char * +glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) { static const char *names[] = { ENUM(INTERP_QUALIFIER_NONE), @@ -228,7 +235,8 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) return NAME(qual); } -const char * gl_frag_result_name(gl_frag_result result) +const char * +gl_frag_result_name(gl_frag_result result) { static const char *names[] = { ENUM(FRAG_RESULT_DEPTH), diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h index c747464d094..efc0b0d515e 100644 --- a/src/glsl/nir/shader_enums.h +++ b/src/glsl/nir/shader_enums.h @@ -47,19 +47,19 @@ typedef enum MESA_SHADER_COMPUTE = 5, } gl_shader_stage; -const char * gl_shader_stage_name(gl_shader_stage stage); +const char *gl_shader_stage_name(gl_shader_stage stage); /** * Translate a gl_shader_stage to a short shader stage name for debug * printouts and error messages. */ -const char * _mesa_shader_stage_to_string(unsigned stage); +const char *_mesa_shader_stage_to_string(unsigned stage); /** * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) * for debug printouts and error messages. */ -const char * _mesa_shader_stage_to_abbrev(unsigned stage); +const char *_mesa_shader_stage_to_abbrev(unsigned stage); #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) @@ -109,7 +109,7 @@ typedef enum VERT_ATTRIB_MAX = 33 } gl_vert_attrib; -const char * gl_vert_attrib_name(gl_vert_attrib attrib); +const char *gl_vert_attrib_name(gl_vert_attrib attrib); /** * Symbolic constats to help iterating over @@ -254,7 +254,7 @@ typedef enum #define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) #define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) -const char * gl_varying_slot_name(gl_varying_slot slot); +const char *gl_varying_slot_name(gl_varying_slot slot); /** * Bitflags for varying slots. @@ -465,7 +465,7 @@ typedef enum SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; -const char * gl_system_value_name(gl_system_value sysval); +const char *gl_system_value_name(gl_system_value sysval); /** * The possible interpolation qualifiers that can be applied to a fragment @@ -483,7 +483,7 @@ enum glsl_interp_qualifier INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */ }; -const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual); +const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual); /** * Fragment program results @@ -514,7 +514,7 @@ typedef enum FRAG_RESULT_DATA7, } gl_frag_result; -const char * gl_frag_result_name(gl_frag_result result); +const char *gl_frag_result_name(gl_frag_result result); #define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) |