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author | Brian <brian@yutani.localnet.net> | 2007-01-16 14:52:22 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2007-01-16 14:52:22 -0700 |
commit | 9b5dc1358a82949aaf9a25abb18c5df64d5f01a1 (patch) | |
tree | 8363bcf314143883711ca49923795976d44a8703 /src | |
parent | 4f027a33b90fc855de324ac07328a7df0568c6af (diff) |
when automatically binding vertex attributes, start with attrib 1, not 0
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/slang/slang_link2.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_link2.c b/src/mesa/shader/slang/slang_link2.c index 3ea79544517..0a517aecc5f 100644 --- a/src/mesa/shader/slang/slang_link2.c +++ b/src/mesa/shader/slang/slang_link2.c @@ -363,8 +363,11 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, attr = shProg->Attributes->Parameters[index].StateIndexes[0]; } else { - /* not found, choose our own attribute number */ - for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) { + /* Not found, choose our own attribute number. + * Start at 1 since generic attribute 0 always aliases + * glVertex/position. + */ + for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { if (((1 << attr) & usedAttributes) == 0) break; } |