diff options
author | Timothy Arceri <[email protected]> | 2017-02-08 11:58:23 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-08 13:50:01 +1100 |
commit | 90014d07667294094cdb6d9c5c8ac3f2338781fa (patch) | |
tree | 541ebbbf7ba5d719a5b8680d037b760a4a668dd3 /src | |
parent | c674f11e42e25924084aaf825c7dba95748c66fe (diff) |
mesa: use PRId64/PRIu64 when printing 64-bit ints
V2: actually use PRIu64
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index f177e963337..3f7f705c598 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -573,13 +573,13 @@ log_uniform(const void *values, enum glsl_base_type basicType, case GLSL_TYPE_UINT64: { uint64_t tmp; memcpy(&tmp, &v[i * 2].u, sizeof(tmp)); - printf("%lu ", tmp); + printf("%" PRIu64 " ", tmp); break; } case GLSL_TYPE_INT64: { int64_t tmp; memcpy(&tmp, &v[i * 2].u, sizeof(tmp)); - printf("%ld ", tmp); + printf("%" PRId64 " ", tmp); break; } case GLSL_TYPE_FLOAT: |