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authorAntia Puentes <[email protected]>2018-08-08 17:52:04 +0200
committerAlejandro PiƱeiro <[email protected]>2019-07-12 23:42:41 +0200
commit8792abff9de8a6767fdd97bd4b5d0c3a1ef1b1e2 (patch)
tree282ccda0a220231eca4bfd12e1e104947223a30e /src
parent96d6156678929d3d480fca3b4458767df31f4ee7 (diff)
mesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)
From the ARB_gl_spirv specification, glGetUniformLocation should return -1 when no name reflection is available. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/uniforms.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 3b7249aabb5..116fab21cb9 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1007,7 +1007,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
shProg = _mesa_lookup_shader_program_err(ctx, programObj,
"glGetUniformLocation");
- if (!shProg)
+ if (!shProg || !name)
return -1;
/* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says: