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authorEric Anholt <[email protected]>2014-04-25 13:18:48 -0700
committerEric Anholt <[email protected]>2014-05-01 15:12:27 -0700
commit8435b60a3577d2d905eae189cd7e770500177e99 (patch)
treea29a30ae89cb8ad3da67704a73cff5ad81fae72f /src
parentc0bf5a7eff6e556cf1ecfed213cf70d9f3bd676d (diff)
i965: Make intel_set_texture_region just take a BO and pitch.
I want to do this to get the region removed from DRI images. However, it does mean that we won't share the intel_region between the rb and the texture for texture_from_pixmap. I think that's fine. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex_image.c56
1 files changed, 27 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c
index 46cbaf778f9..b7fab39c3f4 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_image.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
@@ -201,22 +201,21 @@ intelTexImage(struct gl_context * ctx,
/**
- * Binds a region to a texture image, like it was uploaded by glTexImage2D().
+ * Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
*
* Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
*/
static void
-intel_set_texture_image_region(struct gl_context *ctx,
- struct gl_texture_image *image,
- struct intel_region *region,
- GLenum target,
- GLenum internalFormat,
- mesa_format format,
- uint32_t offset,
- GLuint width,
- GLuint height,
- GLuint tile_x,
- GLuint tile_y)
+intel_set_texture_image_bo(struct gl_context *ctx,
+ struct gl_texture_image *image,
+ drm_intel_bo *bo,
+ GLenum target,
+ GLenum internalFormat,
+ mesa_format format,
+ uint32_t offset,
+ GLuint width, GLuint height,
+ GLuint pitch,
+ GLuint tile_x, GLuint tile_y)
{
struct brw_context *brw = brw_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
@@ -230,13 +229,10 @@ intel_set_texture_image_region(struct gl_context *ctx,
ctx->Driver.FreeTextureImageBuffer(ctx, image);
- intel_image->mt = intel_miptree_create_layout(brw, target, image->TexFormat,
- 0, 0,
- width, height, 1,
- true, 0 /* num_samples */);
+ intel_image->mt = intel_miptree_create_for_bo(brw, bo, image->TexFormat,
+ 0, width, height, pitch);
if (intel_image->mt == NULL)
return;
- intel_region_reference(&intel_image->mt->region, region);
intel_image->mt->total_width = width;
intel_image->mt->total_height = height;
intel_image->mt->level[0].slice[0].x_offset = tile_x;
@@ -258,8 +254,8 @@ intel_set_texture_image_region(struct gl_context *ctx,
intel_texobj->needs_validate = true;
intel_image->mt->offset = offset;
- assert(region->pitch % region->cpp == 0);
- intel_image->base.RowStride = region->pitch / region->cpp;
+ assert(pitch % intel_image->mt->region->cpp == 0);
+ intel_image->base.RowStride = pitch / intel_image->mt->region->cpp;
/* Immediately validate the image to the object. */
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
@@ -312,11 +308,12 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
_mesa_lock_texture(&brw->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_miptree_make_shareable(brw, rb->mt);
- intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
- internalFormat, texFormat, 0,
- rb->mt->region->width,
- rb->mt->region->height,
- 0, 0);
+ intel_set_texture_image_bo(ctx, texImage, rb->mt->region->bo, target,
+ internalFormat, texFormat, 0,
+ rb->mt->region->width,
+ rb->mt->region->height,
+ rb->mt->region->pitch,
+ 0, 0);
_mesa_unlock_texture(&brw->ctx, texObj);
}
@@ -406,11 +403,12 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
return;
}
- intel_set_texture_image_region(ctx, texImage, image->region,
- target, image->internal_format,
- image->format, image->offset,
- image->width, image->height,
- image->tile_x, image->tile_y);
+ intel_set_texture_image_bo(ctx, texImage, image->region->bo,
+ target, image->internal_format,
+ image->format, image->offset,
+ image->width, image->height,
+ image->region->pitch,
+ image->tile_x, image->tile_y);
}
void