diff options
author | Neil Roberts <[email protected]> | 2018-02-07 23:17:08 +0100 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2018-06-21 14:25:05 +0200 |
commit | 7dd96a065317b32e230aa9cb5b6994024705b8c1 (patch) | |
tree | a2c2814cc3f1b372e798c3b803f8c30e5c84ac23 /src | |
parent | 4bf8b80f54005d3cf6e435f9be7e4e948531f226 (diff) |
i965: Update TexturesUsed after linking the shaders
Otherwise if the shader is SPIR-V then SamplerUsed won’t have been
initialised yet so it will end up thinking no textures are used. This
was causing a crash later on if nothing causes it to regenerate
TexturesUsed before the next render.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 996465f305a..0203c44f1cb 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -246,7 +246,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_copy_linked_program_data(shProg, shader); prog->ShadowSamplers = shader->shadow_samplers; - _mesa_update_shader_textures_used(shProg, prog); bool debug_enabled = (INTEL_DEBUG & intel_debug_flag_for_shader_stage(shader->Stage)); @@ -300,6 +299,9 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) continue; struct gl_program *prog = shader->Program; + + _mesa_update_shader_textures_used(shProg, prog); + brw_shader_gather_info(prog->nir, prog); NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shProg); |