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authorMathias Fröhlich <[email protected]>2019-04-03 12:47:36 +0200
committerMathias Fröhlich <[email protected]>2019-05-04 07:39:42 +0200
commit7a5dea63204300e6d996bdc4ebdd11277faa48a3 (patch)
tree6fde9086bfc530cb847055bd73c5b360ab0db9d5 /src
parent60076a6171931b92dcdda53c2962666cc27fda2d (diff)
mesa: Use glVertexAttrib*NV functions for fixed function attribs.
In the glArrayElement implementation, use glVertexAttrib*NV type functions for fixed function attributes. We do the same in display execution when the list is replayed using immediate mode attribute functions. Using a single set of function pointers enables to use a unified loop to walk the vertex array attributes. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/api_arrayelt.c185
1 files changed, 28 insertions, 157 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 0fe9311adae..71ce8ef654c 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -117,89 +117,6 @@ _ae_is_state_dirty(struct gl_context *ctx)
#define NUM_TYPES 8
-static const int ColorFuncs[2][NUM_TYPES] = {
- {
- _gloffset_Color3bv,
- _gloffset_Color3ubv,
- _gloffset_Color3sv,
- _gloffset_Color3usv,
- _gloffset_Color3iv,
- _gloffset_Color3uiv,
- _gloffset_Color3fv,
- _gloffset_Color3dv,
- },
- {
- _gloffset_Color4bv,
- _gloffset_Color4ubv,
- _gloffset_Color4sv,
- _gloffset_Color4usv,
- _gloffset_Color4iv,
- _gloffset_Color4uiv,
- _gloffset_Color4fv,
- _gloffset_Color4dv,
- },
-};
-
-static const int VertexFuncs[3][NUM_TYPES] = {
- {
- -1,
- -1,
- _gloffset_Vertex2sv,
- -1,
- _gloffset_Vertex2iv,
- -1,
- _gloffset_Vertex2fv,
- _gloffset_Vertex2dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex3sv,
- -1,
- _gloffset_Vertex3iv,
- -1,
- _gloffset_Vertex3fv,
- _gloffset_Vertex3dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex4sv,
- -1,
- _gloffset_Vertex4iv,
- -1,
- _gloffset_Vertex4fv,
- _gloffset_Vertex4dv,
- },
-};
-
-static const int IndexFuncs[NUM_TYPES] = {
- -1,
- _gloffset_Indexubv,
- _gloffset_Indexsv,
- -1,
- _gloffset_Indexiv,
- -1,
- _gloffset_Indexfv,
- _gloffset_Indexdv,
-};
-
-static const int NormalFuncs[NUM_TYPES] = {
- _gloffset_Normal3bv,
- -1,
- _gloffset_Normal3sv,
- -1,
- _gloffset_Normal3iv,
- -1,
- _gloffset_Normal3fv,
- _gloffset_Normal3dv,
-};
-
-/* Note: _gloffset_* for these may not be a compile-time constant. */
-static int SecondaryColorFuncs[NUM_TYPES];
-static int FogCoordFuncs[NUM_TYPES];
-
-
/**
** GL_NV_vertex_program
**/
@@ -1508,25 +1425,6 @@ _ae_create_context(struct gl_context *ctx)
if (ctx->aelt_context)
return GL_TRUE;
- /* These _gloffset_* values may not be compile-time constants */
- SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv;
- SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv;
- SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv;
- SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv;
- SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv;
- SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv;
- SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
- SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv;
-
- FogCoordFuncs[0] = -1;
- FogCoordFuncs[1] = -1;
- FogCoordFuncs[2] = -1;
- FogCoordFuncs[3] = -1;
- FogCoordFuncs[4] = -1;
- FogCoordFuncs[5] = -1;
- FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
- FogCoordFuncs[7] = _gloffset_FogCoorddv;
-
ctx->aelt_context = calloc(1, sizeof(AEcontext));
if (!ctx->aelt_context)
return GL_FALSE;
@@ -1562,52 +1460,10 @@ _ae_update_state(struct gl_context *ctx)
struct gl_vertex_array_object *vao = ctx->Array.VAO;
/* conventional vertex arrays */
- if (vao->Enabled & VERT_BIT_COLOR_INDEX) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = IndexFuncs[TYPE_IDX(aa->array->Format.Type)];
- aa++;
- }
-
- if (vao->Enabled & VERT_BIT_EDGEFLAG) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = _gloffset_EdgeFlagv;
- aa++;
- }
-
- if (vao->Enabled & VERT_BIT_NORMAL) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = NormalFuncs[TYPE_IDX(aa->array->Format.Type)];
- aa++;
- }
-
- if (vao->Enabled & VERT_BIT_COLOR0) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = ColorFuncs[aa->array->Format.Size-3][TYPE_IDX(aa->array->Format.Type)];
- aa++;
- }
-
- if (vao->Enabled & VERT_BIT_COLOR1) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Format.Type)];
- aa++;
- }
-
- if (vao->Enabled & VERT_BIT_FOG) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Format.Type)];
- aa++;
- }
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (vao->Enabled & VERT_BIT_TEX(i)) {
+ for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) { /* skip zero! */
+ if (vao->Enabled & VERT_BIT_FF(i)) {
struct gl_array_attributes *attribArray =
- &vao->VertexAttrib[VERT_ATTRIB_TEX(i)];
+ &vao->VertexAttrib[VERT_ATTRIB_FF(i)];
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
*/
@@ -1617,7 +1473,7 @@ _ae_update_state(struct gl_context *ctx)
at->func = AttribFuncsNV[at->array->Format.Normalized]
[at->array->Format.Size-1]
[TYPE_IDX(at->array->Format.Type)];
- at->index = VERT_ATTRIB_TEX0 + i;
+ at->index = VERT_ATTRIB_FF(i);
at++;
}
}
@@ -1645,20 +1501,35 @@ _ae_update_state(struct gl_context *ctx)
/* finally, vertex position */
if (vao->Enabled & VERT_BIT_GENERIC0) {
+ struct gl_array_attributes *attribArray =
+ &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- assert(aa->array->Format.Size >= 2); /* XXX fix someday? */
- aa->offset = VertexFuncs[aa->array->Format.Size-2][TYPE_IDX(aa->array->Format.Type)];
- aa++;
+ at->array = attribArray;
+ at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
+ /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
+ * function pointer here (for float arrays) since the pointer may
+ * change from one execution of _ae_ArrayElement() to
+ * the next. Doing so caused UT to break.
+ */
+ at->func = AttribFuncsNV[at->array->Format.Normalized]
+ [at->array->Format.Size-1]
+ [TYPE_IDX(at->array->Format.Type)];
+
+ at->index = 0;
+ at++;
}
else if (vao->Enabled & VERT_BIT_POS) {
- aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
- aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
- aa->offset = VertexFuncs[aa->array->Format.Size-2][TYPE_IDX(aa->array->Format.Type)];
- aa++;
+ struct gl_array_attributes *attribArray =
+ &vao->VertexAttrib[VERT_ATTRIB_POS];
+ at->array = attribArray;
+ at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
+ at->func = AttribFuncsNV[at->array->Format.Normalized]
+ [at->array->Format.Size-1]
+ [TYPE_IDX(at->array->Format.Type)];
+ at->index = 0;
+ at++;
}
assert(at - actx->attribs <= VERT_ATTRIB_MAX);