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authorKenneth Graunke <[email protected]>2011-12-15 13:43:00 -0800
committerKenneth Graunke <[email protected]>2011-12-19 16:33:09 -0800
commit79d981cd03f2e2e8f67ab21d52711de989bb9a44 (patch)
tree1fd5532420dd85caa0badccc2f1e400544d5eb81 /src
parentc66242a6c69f266eef5c6a5f2a1cece911ea9568 (diff)
i965: Don't minify depth when setting up cube map miptrees on Gen4.
Prior to Ironlake, cube maps were stored as 3D textures. In recent refactoring, we removed a separate "layers" parameter in favor of using depth. Unfortunately, depth was getting minified, which is only correct for actual 3D textures. Fixes piglit tests: - bugs/crash-cubemap-order - fbo/fbo-cubemap - texturing/cubemap Also changes texturing/cubemap npot from abort to fail. This hasn't seen a full test run since Piglit on Mesa master hangs GM45 a lot. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index eaea49bf55f..4c7e88ce770 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -124,7 +124,8 @@ brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt)
mt->total_height += y;
width = minify(width);
height = minify(height);
- depth = minify(depth);
+ if (mt->target == GL_TEXTURE_3D)
+ depth = minify(depth);
if (mt->compressed) {
pack_y_pitch = (height + 3) / 4;