diff options
author | Samuel Pitoiset <[email protected]> | 2019-08-28 17:08:29 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-08-30 09:33:30 +0200 |
commit | 6b96c94b5a8ef29a9cb710f59f4b5b7a5aeb47b1 (patch) | |
tree | 9f1a7461a00829427986521ab381c981b3b34f8c /src | |
parent | 7b1655ccf3471a7c961612197b7227fd0e4abb35 (diff) |
radv: keep a pointer to a NIR shader into radv_shader_context
This avoids multiple copies for nothing and it's more elegant.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_nir_to_llvm.c | 60 |
1 files changed, 24 insertions, 36 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 1c1633a51e7..047a77d6c96 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -49,6 +49,7 @@ struct radv_shader_context { struct ac_llvm_context ac; const struct radv_nir_compiler_options *options; struct radv_shader_variant_info *shader_info; + const struct nir_shader *shader; struct ac_shader_abi abi; unsigned max_workgroup_size; @@ -104,14 +105,7 @@ struct radv_shader_context { LLVMValueRef gs_generated_prims[4]; LLVMValueRef gs_ngg_emit; LLVMValueRef gs_ngg_scratch; - unsigned gs_max_out_vertices; - unsigned gs_output_prim; - unsigned tes_primitive_mode; - - uint32_t tcs_patch_outputs_read; - uint64_t tcs_outputs_read; - uint32_t tcs_vertices_per_patch; uint32_t tcs_num_inputs; uint32_t tcs_num_patches; uint32_t max_gsvs_emit_size; @@ -159,13 +153,13 @@ static unsigned get_tcs_num_patches(struct radv_shader_context *ctx) { unsigned num_tcs_input_cp = ctx->options->key.tcs.input_vertices; - unsigned num_tcs_output_cp = ctx->tcs_vertices_per_patch; + unsigned num_tcs_output_cp = ctx->shader->info.tess.tcs_vertices_out; uint32_t input_vertex_size = ctx->tcs_num_inputs * 16; uint32_t input_patch_size = ctx->options->key.tcs.input_vertices * input_vertex_size; uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; - uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; + uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size; uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16; unsigned num_patches; unsigned hardware_lds_size; @@ -217,7 +211,7 @@ calculate_tess_lds_size(struct radv_shader_context *ctx) unsigned num_patches; unsigned lds_size; - num_tcs_output_cp = ctx->tcs_vertices_per_patch; + num_tcs_output_cp = ctx->shader->info.tess.tcs_vertices_out; num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written); @@ -273,7 +267,7 @@ get_tcs_out_patch_stride(struct radv_shader_context *ctx) uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t num_tcs_patch_outputs = util_last_bit64(ctx->shader_info->info.tcs.patch_outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; - uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; + uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size; uint32_t output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16; output_patch_size /= 4; return LLVMConstInt(ctx->ac.i32, output_patch_size, false); @@ -312,7 +306,7 @@ get_tcs_out_patch0_patch_data_offset(struct radv_shader_context *ctx) uint32_t num_tcs_outputs = util_last_bit64(ctx->shader_info->info.tcs.outputs_written); uint32_t output_vertex_size = num_tcs_outputs * 16; - uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; + uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size; unsigned num_patches = ctx->tcs_num_patches; output_patch0_offset *= num_patches; @@ -1333,7 +1327,7 @@ static LLVMValueRef get_non_vertex_index_offset(struct radv_shader_context *ctx) num_tcs_outputs = ctx->options->key.tes.tcs_num_outputs; uint32_t output_vertex_size = num_tcs_outputs * 16; - uint32_t pervertex_output_patch_size = ctx->tcs_vertices_per_patch * output_vertex_size; + uint32_t pervertex_output_patch_size = ctx->shader->info.tess.tcs_vertices_out * output_vertex_size; return LLVMConstInt(ctx->ac.i32, pervertex_output_patch_size * num_patches, false); } @@ -1343,7 +1337,7 @@ static LLVMValueRef calc_param_stride(struct radv_shader_context *ctx, { LLVMValueRef param_stride; if (vertex_index) - param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch * ctx->tcs_num_patches, false); + param_stride = LLVMConstInt(ctx->ac.i32, ctx->shader->info.tess.tcs_vertices_out * ctx->tcs_num_patches, false); else param_stride = LLVMConstInt(ctx->ac.i32, ctx->tcs_num_patches, false); return param_stride; @@ -1356,7 +1350,7 @@ static LLVMValueRef get_tcs_tes_buffer_address(struct radv_shader_context *ctx, LLVMValueRef base_addr; LLVMValueRef param_stride, constant16; LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); - LLVMValueRef vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch, false); + LLVMValueRef vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->shader->info.tess.tcs_vertices_out, false); constant16 = LLVMConstInt(ctx->ac.i32, 16, false); param_stride = calc_param_stride(ctx, vertex_index); if (vertex_index) { @@ -1503,10 +1497,10 @@ store_tcs_output(struct ac_shader_abi *abi, bool store_lds = true; if (is_patch) { - if (!(ctx->tcs_patch_outputs_read & (1U << (location - VARYING_SLOT_PATCH0)))) + if (!(ctx->shader->info.patch_outputs_read & (1U << (location - VARYING_SLOT_PATCH0)))) store_lds = false; } else { - if (!(ctx->tcs_outputs_read & (1ULL << location))) + if (!(ctx->shader->info.outputs_read & (1ULL << location))) store_lds = false; } @@ -1771,7 +1765,7 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr * effects other than emitting vertices. */ can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex, - LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); + LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), ""); ac_build_kill_if_false(&ctx->ac, can_emit); for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) { @@ -1794,7 +1788,7 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr out_ptr[j], ""); LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, offset * - ctx->gs_max_out_vertices, false); + ctx->shader->info.gs.vertices_out, false); offset++; @@ -1846,7 +1840,7 @@ load_tess_coord(struct ac_shader_abi *abi) ctx->ac.f32_0, }; - if (ctx->tes_primitive_mode == GL_TRIANGLES) + if (ctx->shader->info.tess.primitive_mode == GL_TRIANGLES) coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1, LLVMBuildFAdd(ctx->ac.builder, coord[0], coord[1], ""), ""); @@ -3084,7 +3078,7 @@ ngg_gs_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef vertexidx) LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx); /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */ - unsigned write_stride_2exp = ffs(ctx->gs_max_out_vertices) - 1; + unsigned write_stride_2exp = ffs(ctx->shader->info.gs.vertices_out) - 1; if (write_stride_2exp) { LLVMValueRef row = LLVMBuildLShr(builder, vertexidx, @@ -3106,7 +3100,7 @@ ngg_gs_emit_vertex_ptr(struct radv_shader_context *ctx, LLVMValueRef gsthread, LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef tmp; - tmp = LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false); + tmp = LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false); tmp = LLVMBuildMul(builder, tmp, gsthread, ""); const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, ""); return ngg_gs_vertex_ptr(ctx, vertexidx); @@ -3358,7 +3352,7 @@ static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx) const LLVMValueRef vertexidx = LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], ""); tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx, - LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); + LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), ""); ac_build_ifcc(&ctx->ac, tmp, 5101); ac_build_break(&ctx->ac); ac_build_endif(&ctx->ac, 5101); @@ -3381,7 +3375,7 @@ static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx) static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx) { - const unsigned verts_per_prim = si_conv_gl_prim_to_vertices(ctx->gs_output_prim); + const unsigned verts_per_prim = si_conv_gl_prim_to_vertices(ctx->shader->info.gs.output_primitive); LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef tmp, tmp2; @@ -3620,7 +3614,7 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, */ const LLVMValueRef can_emit = LLVMBuildICmp(builder, LLVMIntULT, vertexidx, - LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), ""); + LLVMConstInt(ctx->ac.i32, ctx->shader->info.gs.vertices_out, false), ""); ac_build_kill_if_false(&ctx->ac, can_emit); tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, ""); @@ -3666,7 +3660,7 @@ static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context *ctx, /* Determine and store whether this vertex completed a primitive. */ const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], ""); - tmp = LLVMConstInt(ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->gs_output_prim) - 1, false); + tmp = LLVMConstInt(ctx->ac.i32, si_conv_gl_prim_to_vertices(ctx->shader->info.gs.output_primitive) - 1, false); const LLVMValueRef iscompleteprim = LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, ""); @@ -4080,7 +4074,7 @@ ac_setup_rings(struct radv_shader_context *ctx) if (!num_components) continue; - stride = 4 * num_components * ctx->gs_max_out_vertices; + stride = 4 * num_components * ctx->shader->info.gs.vertices_out; /* Limit on the stride field for <= GFX7. */ assert(stride < (1 << 14)); @@ -4243,6 +4237,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, for(int i = 0; i < shader_count; ++i) { ctx.stage = shaders[i]->info.stage; + ctx.shader = shaders[i]; ctx.output_mask = 0; if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { @@ -4272,28 +4267,21 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, "ngg_emit"); } - ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; - ctx.gs_output_prim = shaders[i]->info.gs.output_primitive; ctx.abi.load_inputs = load_gs_input; ctx.abi.emit_primitive = visit_end_primitive; } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) { - ctx.tcs_outputs_read = shaders[i]->info.outputs_read; - ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read; ctx.abi.load_tess_varyings = load_tcs_varyings; ctx.abi.load_patch_vertices_in = load_patch_vertices_in; ctx.abi.store_tcs_outputs = store_tcs_output; - ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out; if (shader_count == 1) ctx.tcs_num_inputs = ctx.options->key.tcs.num_inputs; else ctx.tcs_num_inputs = util_last_bit64(shader_info->info.vs.ls_outputs_written); ctx.tcs_num_patches = get_tcs_num_patches(&ctx); } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { - ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode; ctx.abi.load_tess_varyings = load_tes_input; ctx.abi.load_tess_coord = load_tess_coord; ctx.abi.load_patch_vertices_in = load_patch_vertices_in; - ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out; ctx.tcs_num_patches = ctx.options->key.tes.num_patches; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { ctx.abi.load_base_vertex = radv_load_base_vertex; @@ -4645,7 +4633,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx) soffset = LLVMConstInt(ctx->ac.i32, offset * - ctx->gs_max_out_vertices * 16 * 4, false); + ctx->shader->info.gs.vertices_out * 16 * 4, false); offset++; @@ -4701,12 +4689,12 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm, ctx.is_gs_copy_shader = true; ctx.stage = MESA_SHADER_VERTEX; + ctx.shader = geom_shader; radv_nir_shader_info_pass(geom_shader, options, &shader_info->info); create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX); - ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out; ac_setup_rings(&ctx); nir_foreach_variable(variable, &geom_shader->outputs) { |