diff options
author | Jason Ekstrand <[email protected]> | 2017-09-14 19:52:38 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2017-10-20 12:49:17 -0700 |
commit | 59fb59ad54d368683d5cc3b149f021452bddc05f (patch) | |
tree | 734e742be190df8ae7a19a975c59ba7eeeded6eb /src | |
parent | 341529dbee5c2b17fdcb7990484a383459bed305 (diff) |
nir: Get rid of nir_shader::stage
It's redundant with nir_shader::info::stage.
Acked-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
50 files changed, 193 insertions, 187 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index b8e378088b8..61ffe91eafd 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -6453,7 +6453,7 @@ static unsigned ac_nir_get_max_workgroup_size(enum chip_class chip_class, const struct nir_shader *nir) { - switch (nir->stage) { + switch (nir->info.stage) { case MESA_SHADER_TESS_CTRL: return chip_class >= CIK ? 128 : 64; case MESA_SHADER_GEOMETRY: @@ -6510,7 +6510,7 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi, if (nctx) nctx->nir = &ctx; - ctx.stage = nir->stage; + ctx.stage = nir->info.stage; ctx.main_function = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder)); @@ -6528,7 +6528,7 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi, setup_locals(&ctx, func); - if (nir->stage == MESA_SHADER_COMPUTE) + if (nir->info.stage == MESA_SHADER_COMPUTE) setup_shared(&ctx, nir); visit_cf_list(&ctx, &func->impl->body); @@ -6586,8 +6586,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, ctx.max_workgroup_size = ac_nir_get_max_workgroup_size(ctx.options->chip_class, shaders[0]); - create_function(&ctx, shaders[shader_count - 1]->stage, shader_count >= 2, - shader_count >= 2 ? shaders[shader_count - 2]->stage : MESA_SHADER_VERTEX); + create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2, + shader_count >= 2 ? shaders[shader_count - 2]->info.stage : MESA_SHADER_VERTEX); ctx.abi.inputs = &ctx.inputs[0]; ctx.abi.emit_outputs = handle_shader_outputs_post; @@ -6598,28 +6598,28 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, ac_init_exec_full_mask(&ctx.ac); if (ctx.ac.chip_class == GFX9 && - shaders[shader_count - 1]->stage == MESA_SHADER_TESS_CTRL) + shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) ac_nir_fixup_ls_hs_input_vgprs(&ctx); for(int i = 0; i < shader_count; ++i) { - ctx.stage = shaders[i]->stage; + ctx.stage = shaders[i]->info.stage; ctx.output_mask = 0; ctx.tess_outputs_written = 0; ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; ctx.num_output_culls = shaders[i]->info.cull_distance_array_size; - if (shaders[i]->stage == MESA_SHADER_GEOMETRY) { + if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.i32, "gs_next_vertex"); ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out; - } else if (shaders[i]->stage == MESA_SHADER_TESS_EVAL) { + } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) { ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode; - } else if (shaders[i]->stage == MESA_SHADER_VERTEX) { + } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { ctx.shader_info->vs.vgpr_comp_cnt = MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt); } - } else if (shaders[i]->stage == MESA_SHADER_FRAGMENT) { + } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) { shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard; } @@ -6645,15 +6645,15 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block); } - if (shaders[i]->stage == MESA_SHADER_FRAGMENT) + if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) handle_fs_inputs(&ctx, shaders[i]); - else if(shaders[i]->stage == MESA_SHADER_VERTEX) + else if(shaders[i]->info.stage == MESA_SHADER_VERTEX) handle_vs_inputs(&ctx, shaders[i]); - else if(shader_count >= 2 && shaders[i]->stage == MESA_SHADER_GEOMETRY) + else if(shader_count >= 2 && shaders[i]->info.stage == MESA_SHADER_GEOMETRY) prepare_gs_input_vgprs(&ctx); nir_foreach_variable(variable, &shaders[i]->outputs) - scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->stage); + scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage); ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i], &ctx); @@ -6662,16 +6662,16 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block); } - if (shaders[i]->stage == MESA_SHADER_GEOMETRY) { + if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) { unsigned addclip = shaders[i]->info.clip_distance_array_size + shaders[i]->info.cull_distance_array_size > 4; shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16; shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size * shaders[i]->info.gs.vertices_out; - } else if (shaders[i]->stage == MESA_SHADER_TESS_CTRL) { + } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) { shader_info->tcs.outputs_written = ctx.tess_outputs_written; shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written; - } else if (shaders[i]->stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) { + } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) { shader_info->vs.outputs_written = ctx.tess_outputs_written; } } @@ -6815,7 +6815,7 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm, static void ac_fill_shader_info(struct ac_shader_variant_info *shader_info, struct nir_shader *nir, const struct ac_nir_compiler_options *options) { - switch (nir->stage) { + switch (nir->info.stage) { case MESA_SHADER_COMPUTE: for (int i = 0; i < 3; ++i) shader_info->cs.block_size[i] = nir->info.cs.local_size[i]; @@ -6864,7 +6864,7 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm, LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info, options); - ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->stage, dump_shader, options->supports_spill); + ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->info.stage, dump_shader, options->supports_spill); for (int i = 0; i < nir_count; ++i) ac_fill_shader_info(shader_info, nir[i], options); } diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c index 979b120b731..53e584065ce 100644 --- a/src/amd/common/ac_shader_info.c +++ b/src/amd/common/ac_shader_info.c @@ -116,7 +116,7 @@ gather_info_input_decl(nir_shader *nir, nir_variable *var, struct ac_shader_info *info) { - switch (nir->stage) { + switch (nir->info.stage) { case MESA_SHADER_VERTEX: info->vs.has_vertex_buffers = true; break; diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index a5e2826401b..e572f693203 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -208,7 +208,7 @@ radv_shader_compile_to_nir(struct radv_device *device, spec_entries, num_spec_entries, stage, entrypoint_name, &supported_ext, &nir_options); nir = entry_point->shader; - assert(nir->stage == stage); + assert(nir->info.stage == stage); nir_validate_shader(nir); free(spec_entries); @@ -258,9 +258,9 @@ radv_shader_compile_to_nir(struct radv_device *device, * indirect indexing is trivial. */ nir_variable_mode indirect_mask = 0; - if (nir->stage == MESA_SHADER_GEOMETRY || - (nir->stage != MESA_SHADER_TESS_CTRL && - nir->stage != MESA_SHADER_TESS_EVAL && + if (nir->info.stage == MESA_SHADER_GEOMETRY || + (nir->info.stage != MESA_SHADER_TESS_CTRL && + nir->info.stage != MESA_SHADER_TESS_EVAL && !llvm_has_working_vgpr_indexing)) { indirect_mask |= nir_var_shader_in; } @@ -504,7 +504,7 @@ radv_shader_variant_create(struct radv_device *device, options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH); options.supports_spill = device->llvm_supports_spill; - return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->stage, + return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, &options, false, code_out, code_size_out); } diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 675cad2c32f..374c0b56085 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1375,7 +1375,7 @@ ntq_setup_inputs(struct v3d_compile *c) qsort(&vars, num_entries, sizeof(*vars), driver_location_compare); uint32_t vpm_components_queued = 0; - if (c->s->stage == MESA_SHADER_VERTEX) { + if (c->s->info.stage == MESA_SHADER_VERTEX) { bool uses_iid = c->s->info.system_values_read & (1ull << SYSTEM_VALUE_INSTANCE_ID); bool uses_vid = c->s->info.system_values_read & @@ -1405,7 +1405,7 @@ ntq_setup_inputs(struct v3d_compile *c) resize_qreg_array(c, &c->inputs, &c->inputs_array_size, (loc + 1) * 4); - if (c->s->stage == MESA_SHADER_FRAGMENT) { + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { if (var->data.location == VARYING_SLOT_POS) { emit_fragcoord_input(c, loc); } else if (var->data.location == VARYING_SLOT_PNTC || @@ -1433,7 +1433,7 @@ ntq_setup_inputs(struct v3d_compile *c) } } - if (c->s->stage == MESA_SHADER_VERTEX) { + if (c->s->info.stage == MESA_SHADER_VERTEX) { assert(vpm_components_queued == 0); assert(num_components == 0); } @@ -1452,7 +1452,7 @@ ntq_setup_outputs(struct v3d_compile *c) for (int i = 0; i < 4; i++) add_output(c, loc + i, var->data.location, i); - if (c->s->stage == MESA_SHADER_FRAGMENT) { + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { switch (var->data.location) { case FRAG_RESULT_COLOR: c->output_color_var[0] = var; @@ -1948,7 +1948,7 @@ ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl) static void nir_to_vir(struct v3d_compile *c) { - if (c->s->stage == MESA_SHADER_FRAGMENT) { + if (c->s->info.stage == MESA_SHADER_FRAGMENT) { c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0)); c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1)); c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2)); @@ -2013,7 +2013,7 @@ void v3d_nir_to_vir(struct v3d_compile *c) { if (V3D_DEBUG & (V3D_DEBUG_NIR | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { fprintf(stderr, "%s prog %d/%d NIR:\n", vir_get_stage_name(c), c->program_id, c->variant_id); @@ -2022,7 +2022,7 @@ v3d_nir_to_vir(struct v3d_compile *c) nir_to_vir(c); - switch (c->s->stage) { + switch (c->s->info.stage) { case MESA_SHADER_FRAGMENT: emit_frag_end(c); break; @@ -2034,7 +2034,7 @@ v3d_nir_to_vir(struct v3d_compile *c) } if (V3D_DEBUG & (V3D_DEBUG_VIR | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n", vir_get_stage_name(c), c->program_id, c->variant_id); @@ -2048,7 +2048,7 @@ v3d_nir_to_vir(struct v3d_compile *c) /* XXX: vir_schedule_instructions(c); */ if (V3D_DEBUG & (V3D_DEBUG_VIR | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { fprintf(stderr, "%s prog %d/%d VIR:\n", vir_get_stage_name(c), c->program_id, c->variant_id); diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 227f2e39a6b..99b31841b37 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -894,5 +894,5 @@ vir_get_stage_name(struct v3d_compile *c) if (c->vs_key && c->vs_key->is_coord) return "MESA_SHADER_COORD"; else - return gl_shader_stage_name(c->s->stage); + return gl_shader_stage_name(c->s->info.stage); } diff --git a/src/broadcom/compiler/vir_to_qpu.c b/src/broadcom/compiler/vir_to_qpu.c index 78bcea1e302..eeb7b0bc291 100644 --- a/src/broadcom/compiler/vir_to_qpu.c +++ b/src/broadcom/compiler/vir_to_qpu.c @@ -349,7 +349,7 @@ v3d_vir_to_qpu(struct v3d_compile *c) } if (V3D_DEBUG & (V3D_DEBUG_QPU | - v3d_debug_flag_for_shader_stage(c->s->stage))) { + v3d_debug_flag_for_shader_stage(c->s->info.stage))) { v3d_dump_qpu(c); } diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 5e9544f51b1..63694fd41f4 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -163,7 +163,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, * two locations. For instance, if we have in the IR code a dvec3 attr0 in * location 0 and vec4 attr1 in location 1, in NIR attr0 will use * locations/slots 0 and 1, and attr1 will use location/slot 2 */ - if (shader->stage == MESA_SHADER_VERTEX) + if (shader->info.stage == MESA_SHADER_VERTEX) nir_remap_attributes(shader); shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); @@ -341,12 +341,12 @@ nir_visitor::visit(ir_variable *ir) break; case ir_var_shader_in: - if (shader->stage == MESA_SHADER_FRAGMENT && + if (shader->info.stage == MESA_SHADER_FRAGMENT && ir->data.location == VARYING_SLOT_FACE) { /* For whatever reason, GLSL IR makes gl_FrontFacing an input */ var->data.location = SYSTEM_VALUE_FRONT_FACE; var->data.mode = nir_var_system_value; - } else if (shader->stage == MESA_SHADER_GEOMETRY && + } else if (shader->info.stage == MESA_SHADER_GEOMETRY && ir->data.location == VARYING_SLOT_PRIMITIVE_ID) { /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */ var->data.location = SYSTEM_VALUE_PRIMITIVE_ID; @@ -354,7 +354,7 @@ nir_visitor::visit(ir_variable *ir) } else { var->data.mode = nir_var_shader_in; - if (shader->stage == MESA_SHADER_TESS_EVAL && + if (shader->info.stage == MESA_SHADER_TESS_EVAL && (ir->data.location == VARYING_SLOT_TESS_LEVEL_INNER || ir->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)) { var->data.compact = ir->type->without_array()->is_scalar(); @@ -372,7 +372,7 @@ nir_visitor::visit(ir_variable *ir) case ir_var_shader_out: var->data.mode = nir_var_shader_out; - if (shader->stage == MESA_SHADER_TESS_CTRL && + if (shader->info.stage == MESA_SHADER_TESS_CTRL && (ir->data.location == VARYING_SLOT_TESS_LEVEL_INNER || ir->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)) { var->data.compact = ir->type->without_array()->is_scalar(); diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c index 5bc07b7e506..fe484516947 100644 --- a/src/compiler/nir/nir.c +++ b/src/compiler/nir/nir.c @@ -44,8 +44,12 @@ nir_shader_create(void *mem_ctx, shader->options = options; - if (si) + if (si) { + assert(si->stage == stage); shader->info = *si; + } else { + shader->info.stage = stage; + } exec_list_make_empty(&shader->functions); exec_list_make_empty(&shader->registers); @@ -58,8 +62,6 @@ nir_shader_create(void *mem_ctx, shader->num_uniforms = 0; shader->num_shared = 0; - shader->stage = stage; - return shader; } @@ -143,7 +145,7 @@ nir_shader_add_variable(nir_shader *shader, nir_variable *var) break; case nir_var_shared: - assert(shader->stage == MESA_SHADER_COMPUTE); + assert(shader->info.stage == MESA_SHADER_COMPUTE); exec_list_push_tail(&shader->shared, &var->node); break; @@ -162,8 +164,10 @@ nir_variable_create(nir_shader *shader, nir_variable_mode mode, var->type = type; var->data.mode = mode; - if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) || - (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) + if ((mode == nir_var_shader_in && + shader->info.stage != MESA_SHADER_VERTEX) || + (mode == nir_var_shader_out && + shader->info.stage != MESA_SHADER_FRAGMENT)) var->data.interpolation = INTERP_MODE_SMOOTH; if (mode == nir_var_shader_in || mode == nir_var_uniform) diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 70c23c2db99..dd833cf1831 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -1904,9 +1904,6 @@ typedef struct nir_shader { * access plus one */ unsigned num_inputs, num_uniforms, num_outputs, num_shared; - - /** The shader stage, such as MESA_SHADER_VERTEX. */ - gl_shader_stage stage; } nir_shader; static inline nir_function_impl * diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c index c13163f25c6..bcfdaa75942 100644 --- a/src/compiler/nir/nir_clone.c +++ b/src/compiler/nir/nir_clone.c @@ -737,7 +737,7 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s) clone_state state; init_clone_state(&state, NULL, true, false); - nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options, NULL); + nir_shader *ns = nir_shader_create(mem_ctx, s->info.stage, s->options, NULL); state.ns = ns; clone_var_list(&state, &ns->uniforms, &s->uniforms); diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index f46cee7aa5e..7ae3ecc4425 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -53,7 +53,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len) else shader->info.inputs_read |= bitfield; - if (shader->stage == MESA_SHADER_FRAGMENT) { + if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier |= var->data.sample; } } else { @@ -79,7 +79,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var) { const struct glsl_type *type = var->type; - if (nir_is_per_vertex_io(var, shader->stage)) { + if (nir_is_per_vertex_io(var, shader->info.stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } @@ -129,7 +129,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref) nir_variable *var = deref->var; const struct glsl_type *type = var->type; - if (nir_is_per_vertex_io(var, shader->stage)) { + if (nir_is_per_vertex_io(var, shader->info.stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } @@ -196,7 +196,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) switch (instr->intrinsic) { case nir_intrinsic_discard: case nir_intrinsic_discard_if: - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); shader->info.fs.uses_discard = true; break; @@ -214,7 +214,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) /* We need to track which input_reads bits correspond to a * dvec3/dvec4 input attribute */ - if (shader->stage == MESA_SHADER_VERTEX && + if (shader->info.stage == MESA_SHADER_VERTEX && var->data.mode == nir_var_shader_in && glsl_type_is_dual_slot(glsl_without_array(var->type))) { for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) { @@ -252,7 +252,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) case nir_intrinsic_end_primitive: case nir_intrinsic_end_primitive_with_counter: - assert(shader->stage == MESA_SHADER_GEOMETRY); + assert(shader->info.stage == MESA_SHADER_GEOMETRY); shader->info.gs.uses_end_primitive = 1; break; @@ -327,7 +327,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) shader->info.patch_inputs_read = 0; shader->info.patch_outputs_written = 0; shader->info.system_values_read = 0; - if (shader->stage == MESA_SHADER_FRAGMENT) { + if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier = false; } nir_foreach_block(block, entrypoint) { diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 5591f9be820..54ba1c85e58 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -75,7 +75,7 @@ tcs_add_output_reads(nir_shader *shader, uint64_t *read) nir_variable *var = intrin_instr->variables[0]->var; read[var->data.location_frac] |= get_variable_io_mask(intrin_instr->variables[0]->var, - shader->stage); + shader->info.stage); } } } @@ -102,7 +102,7 @@ remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list, uint64_t other_stage = used_by_other_stage[var->data.location_frac]; - if (!(other_stage & get_variable_io_mask(var, shader->stage))) { + if (!(other_stage & get_variable_io_mask(var, shader->info.stage))) { /* This one is invalid, make it a global variable instead */ var->data.location = 0; var->data.mode = nir_var_global; @@ -120,26 +120,26 @@ remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list, bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer) { - assert(producer->stage != MESA_SHADER_FRAGMENT); - assert(consumer->stage != MESA_SHADER_VERTEX); + assert(producer->info.stage != MESA_SHADER_FRAGMENT); + assert(consumer->info.stage != MESA_SHADER_VERTEX); uint64_t read[4] = { 0 }, written[4] = { 0 }; nir_foreach_variable(var, &producer->outputs) { written[var->data.location_frac] |= - get_variable_io_mask(var, producer->stage); + get_variable_io_mask(var, producer->info.stage); } nir_foreach_variable(var, &consumer->inputs) { read[var->data.location_frac] |= - get_variable_io_mask(var, consumer->stage); + get_variable_io_mask(var, consumer->info.stage); } /* Each TCS invocation can read data written by other TCS invocations, * so even if the outputs are not used by the TES we must also make * sure they are not read by the TCS before demoting them to globals. */ - if (producer->stage == MESA_SHADER_TESS_CTRL) + if (producer->info.stage == MESA_SHADER_TESS_CTRL) tcs_add_output_reads(producer, read); bool progress = false; diff --git a/src/compiler/nir/nir_lower_alpha_test.c b/src/compiler/nir/nir_lower_alpha_test.c index bd433b8ec66..6bf9ff142df 100644 --- a/src/compiler/nir/nir_lower_alpha_test.c +++ b/src/compiler/nir/nir_lower_alpha_test.c @@ -39,7 +39,7 @@ void nir_lower_alpha_test(nir_shader *shader, enum compare_func func, bool alpha_to_one) { - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { nir_function_impl *impl = function->impl; diff --git a/src/compiler/nir/nir_lower_atomics.c b/src/compiler/nir/nir_lower_atomics.c index 2252e1679be..bdab4b87377 100644 --- a/src/compiler/nir/nir_lower_atomics.c +++ b/src/compiler/nir/nir_lower_atomics.c @@ -100,7 +100,7 @@ lower_instr(nir_intrinsic_instr *instr, nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(mem_ctx, op); nir_intrinsic_set_base(new_instr, - shader_program->data->UniformStorage[uniform_loc].opaque[shader->stage].index); + shader_program->data->UniformStorage[uniform_loc].opaque[shader->info.stage].index); nir_load_const_instr *offset_const = nir_load_const_instr_create(mem_ctx, 1, 32); diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c index 9d04ae79dd8..a4d9498576c 100644 --- a/src/compiler/nir/nir_lower_bitmap.c +++ b/src/compiler/nir/nir_lower_bitmap.c @@ -133,7 +133,7 @@ void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options) { - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); lower_bitmap_impl(nir_shader_get_entrypoint(shader), options); } diff --git a/src/compiler/nir/nir_lower_clamp_color_outputs.c b/src/compiler/nir/nir_lower_clamp_color_outputs.c index cc497351eee..55becbf769e 100644 --- a/src/compiler/nir/nir_lower_clamp_color_outputs.c +++ b/src/compiler/nir/nir_lower_clamp_color_outputs.c @@ -33,7 +33,7 @@ typedef struct { static bool is_color_output(lower_state *state, nir_variable *out) { - switch (state->shader->stage) { + switch (state->shader->info.stage) { case MESA_SHADER_VERTEX: case MESA_SHADER_GEOMETRY: switch (out->data.location) { diff --git a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c index ea23a604ed1..95eda82139b 100644 --- a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c +++ b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c @@ -48,7 +48,7 @@ get_unwrapped_array_length(nir_shader *nir, nir_variable *var) * array length. */ const struct glsl_type *type = var->type; - if (nir_is_per_vertex_io(var, nir->stage)) + if (nir_is_per_vertex_io(var, nir->info.stage)) type = glsl_get_array_element(type); assert(glsl_type_is_array(type)); @@ -158,7 +158,7 @@ combine_clip_cull(nir_shader *nir, cull->data.location = VARYING_SLOT_CLIP_DIST0; } else { /* Turn the ClipDistance array into a combined one */ - update_type(clip, nir->stage, clip_array_size + cull_array_size); + update_type(clip, nir->info.stage, clip_array_size + cull_array_size); /* Rewrite CullDistance to reference the combined array */ nir_foreach_function(function, nir) { @@ -194,10 +194,10 @@ nir_lower_clip_cull_distance_arrays(nir_shader *nir) { bool progress = false; - if (nir->stage <= MESA_SHADER_GEOMETRY) + if (nir->info.stage <= MESA_SHADER_GEOMETRY) progress |= combine_clip_cull(nir, &nir->outputs, true); - if (nir->stage > MESA_SHADER_VERTEX) + if (nir->info.stage > MESA_SHADER_VERTEX) progress |= combine_clip_cull(nir, &nir->inputs, false); return progress; diff --git a/src/compiler/nir/nir_lower_drawpixels.c b/src/compiler/nir/nir_lower_drawpixels.c index c01ae9e2536..acec9443431 100644 --- a/src/compiler/nir/nir_lower_drawpixels.c +++ b/src/compiler/nir/nir_lower_drawpixels.c @@ -252,7 +252,7 @@ nir_lower_drawpixels(nir_shader *shader, .shader = shader, }; - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { if (function->impl) diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c index bb1cdec9632..3879f0297d3 100644 --- a/src/compiler/nir/nir_lower_io.c +++ b/src/compiler/nir/nir_lower_io.c @@ -167,7 +167,7 @@ lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state, nir_intrinsic_op op; switch (mode) { case nir_var_shader_in: - if (nir->stage == MESA_SHADER_FRAGMENT && + if (nir->info.stage == MESA_SHADER_FRAGMENT && nir->options->use_interpolated_input_intrinsics && var->data.interpolation != INTERP_MODE_FLAT) { assert(vertex_index == NULL); @@ -412,7 +412,7 @@ nir_lower_io_block(nir_block *block, b->cursor = nir_before_instr(instr); - const bool per_vertex = nir_is_per_vertex_io(var, b->shader->stage); + const bool per_vertex = nir_is_per_vertex_io(var, b->shader->info.stage); nir_ssa_def *offset; nir_ssa_def *vertex_index = NULL; diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c b/src/compiler/nir/nir_lower_io_to_temporaries.c index d2df14ed1e0..301ba658921 100644 --- a/src/compiler/nir/nir_lower_io_to_temporaries.c +++ b/src/compiler/nir/nir_lower_io_to_temporaries.c @@ -76,7 +76,7 @@ emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars, static void emit_output_copies_impl(struct lower_io_state *state, nir_function_impl *impl) { - if (state->shader->stage == MESA_SHADER_GEOMETRY) { + if (state->shader->info.stage == MESA_SHADER_GEOMETRY) { /* For geometry shaders, we have to emit the output copies right * before each EmitVertex call. */ @@ -152,7 +152,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint, { struct lower_io_state state; - if (shader->stage == MESA_SHADER_TESS_CTRL) + if (shader->info.stage == MESA_SHADER_TESS_CTRL) return; state.shader = shader; diff --git a/src/compiler/nir/nir_lower_io_types.c b/src/compiler/nir/nir_lower_io_types.c index fb84b185be3..d31082e543e 100644 --- a/src/compiler/nir/nir_lower_io_types.c +++ b/src/compiler/nir/nir_lower_io_types.c @@ -131,7 +131,7 @@ lower_io_types_block(struct lower_io_types_state *state, nir_block *block) (var->data.mode != nir_var_shader_out)) continue; - bool vs_in = (state->shader->stage == MESA_SHADER_VERTEX) && + bool vs_in = (state->shader->info.stage == MESA_SHADER_VERTEX) && (var->data.mode == nir_var_shader_in); if (glsl_count_attribute_slots(var->type, vs_in) == 1) continue; diff --git a/src/compiler/nir/nir_lower_samplers.c b/src/compiler/nir/nir_lower_samplers.c index f75fb1afe88..9aa4a9e967f 100644 --- a/src/compiler/nir/nir_lower_samplers.c +++ b/src/compiler/nir/nir_lower_samplers.c @@ -157,7 +157,8 @@ nir_lower_samplers(nir_shader *shader, nir_foreach_function(function, shader) { if (function->impl) - progress |= lower_impl(function->impl, shader_program, shader->stage); + progress |= lower_impl(function->impl, shader_program, + shader->info.stage); } return progress; diff --git a/src/compiler/nir/nir_lower_samplers_as_deref.c b/src/compiler/nir/nir_lower_samplers_as_deref.c index d2717840c94..bdbd8672f40 100644 --- a/src/compiler/nir/nir_lower_samplers_as_deref.c +++ b/src/compiler/nir/nir_lower_samplers_as_deref.c @@ -116,7 +116,7 @@ lower_deref(nir_deref_var *deref, nir_builder *b) { nir_variable *var = deref->var; - gl_shader_stage stage = state->shader->stage; + gl_shader_stage stage = state->shader->info.stage; unsigned location = var->data.location; unsigned binding; const struct glsl_type *orig_type = deref->deref.type; diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c index c6f001b62ca..a50cb52d549 100644 --- a/src/compiler/nir/nir_lower_tex.c +++ b/src/compiler/nir/nir_lower_tex.c @@ -820,7 +820,8 @@ nir_lower_tex_block(nir_block *block, nir_builder *b, if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) && (tex->op == nir_texop_txf || tex->op == nir_texop_txs || tex->op == nir_texop_txl || tex->op == nir_texop_query_levels || - (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT))) { + (tex->op == nir_texop_tex && + b->shader->info.stage != MESA_SHADER_FRAGMENT))) { b->cursor = nir_before_instr(&tex->instr); nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0))); progress = true; diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c index 90da1013ec8..b6742ab2462 100644 --- a/src/compiler/nir/nir_lower_two_sided_color.c +++ b/src/compiler/nir/nir_lower_two_sided_color.c @@ -193,7 +193,7 @@ nir_lower_two_sided_color(nir_shader *shader) .shader = shader, }; - if (shader->stage != MESA_SHADER_FRAGMENT) + if (shader->info.stage != MESA_SHADER_FRAGMENT) return; if (setup_inputs(&state) != 0) diff --git a/src/compiler/nir/nir_lower_wpos_center.c b/src/compiler/nir/nir_lower_wpos_center.c index 478818d8d66..dca810d735e 100644 --- a/src/compiler/nir/nir_lower_wpos_center.c +++ b/src/compiler/nir/nir_lower_wpos_center.c @@ -105,7 +105,7 @@ nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading) bool progress = false; nir_builder b; - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { if (function->impl) { diff --git a/src/compiler/nir/nir_lower_wpos_ytransform.c b/src/compiler/nir/nir_lower_wpos_ytransform.c index 771c6ffe4a5..e2a3039241c 100644 --- a/src/compiler/nir/nir_lower_wpos_ytransform.c +++ b/src/compiler/nir/nir_lower_wpos_ytransform.c @@ -348,7 +348,7 @@ nir_lower_wpos_ytransform(nir_shader *shader, .shader = shader, }; - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { if (function->impl) diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c index f4811fe8bc1..0c21e5ba1b5 100644 --- a/src/compiler/nir/nir_print.c +++ b/src/compiler/nir/nir_print.c @@ -416,7 +416,7 @@ print_var_decl(nir_variable *var, print_state *state) const char *loc = NULL; char buf[4]; - switch (state->shader->stage) { + switch (state->shader->info.stage) { case MESA_SHADER_VERTEX: if (var->data.mode == nir_var_shader_in) loc = gl_vert_attrib_name(var->data.location); @@ -1157,7 +1157,7 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp, state.annotations = annotations; - fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage)); + fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->info.stage)); if (shader->info.name) fprintf(fp, "name: %s\n", shader->info.name); @@ -1165,7 +1165,7 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp, if (shader->info.label) fprintf(fp, "label: %s\n", shader->info.label); - switch (shader->stage) { + switch (shader->info.stage) { case MESA_SHADER_COMPUTE: fprintf(fp, "local-size: %u, %u, %u%s\n", shader->info.cs.local_size[0], diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c index cdbe6a6dced..2322c8f786d 100644 --- a/src/compiler/nir/nir_validate.c +++ b/src/compiler/nir/nir_validate.c @@ -973,7 +973,7 @@ validate_var_decl(nir_variable *var, bool is_global, validate_state *state) assert(glsl_type_is_array(var->type)); const struct glsl_type *type = glsl_get_array_element(var->type); - if (nir_is_per_vertex_io(var, state->shader->stage)) { + if (nir_is_per_vertex_io(var, state->shader->info.stage)) { assert(glsl_type_is_array(type)); assert(glsl_type_is_scalar(glsl_get_array_element(type))); } else { diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index 079ff0fe955..fe0a4efceb1 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -2863,34 +2863,34 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, break; case SpvExecutionModeEarlyFragmentTests: - assert(b->shader->stage == MESA_SHADER_FRAGMENT); + assert(b->shader->info.stage == MESA_SHADER_FRAGMENT); b->shader->info.fs.early_fragment_tests = true; break; case SpvExecutionModeInvocations: - assert(b->shader->stage == MESA_SHADER_GEOMETRY); + assert(b->shader->info.stage == MESA_SHADER_GEOMETRY); b->shader->info.gs.invocations = MAX2(1, mode->literals[0]); break; case SpvExecutionModeDepthReplacing: - assert(b->shader->stage == MESA_SHADER_FRAGMENT); + assert(b->shader->info.stage == MESA_SHADER_FRAGMENT); b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY; break; case SpvExecutionModeDepthGreater: - assert(b->shader->stage == MESA_SHADER_FRAGMENT); + assert(b->shader->info.stage == MESA_SHADER_FRAGMENT); b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER; break; case SpvExecutionModeDepthLess: - assert(b->shader->stage == MESA_SHADER_FRAGMENT); + assert(b->shader->info.stage == MESA_SHADER_FRAGMENT); b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; break; case SpvExecutionModeDepthUnchanged: - assert(b->shader->stage == MESA_SHADER_FRAGMENT); + assert(b->shader->info.stage == MESA_SHADER_FRAGMENT); b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED; break; case SpvExecutionModeLocalSize: - assert(b->shader->stage == MESA_SHADER_COMPUTE); + assert(b->shader->info.stage == MESA_SHADER_COMPUTE); b->shader->info.cs.local_size[0] = mode->literals[0]; b->shader->info.cs.local_size[1] = mode->literals[1]; b->shader->info.cs.local_size[2] = mode->literals[2]; @@ -2899,11 +2899,11 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, break; /* Nothing to do with this */ case SpvExecutionModeOutputVertices: - if (b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL) { + if (b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL) { b->shader->info.tess.tcs_vertices_out = mode->literals[0]; } else { - assert(b->shader->stage == MESA_SHADER_GEOMETRY); + assert(b->shader->info.stage == MESA_SHADER_GEOMETRY); b->shader->info.gs.vertices_out = mode->literals[0]; } break; @@ -2915,12 +2915,12 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, case SpvExecutionModeInputTrianglesAdjacency: case SpvExecutionModeQuads: case SpvExecutionModeIsolines: - if (b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL) { + if (b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL) { b->shader->info.tess.primitive_mode = gl_primitive_from_spv_execution_mode(mode->exec_mode); } else { - assert(b->shader->stage == MESA_SHADER_GEOMETRY); + assert(b->shader->info.stage == MESA_SHADER_GEOMETRY); b->shader->info.gs.vertices_in = vertices_in_from_spv_execution_mode(mode->exec_mode); } @@ -2929,39 +2929,39 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, case SpvExecutionModeOutputPoints: case SpvExecutionModeOutputLineStrip: case SpvExecutionModeOutputTriangleStrip: - assert(b->shader->stage == MESA_SHADER_GEOMETRY); + assert(b->shader->info.stage == MESA_SHADER_GEOMETRY); b->shader->info.gs.output_primitive = gl_primitive_from_spv_execution_mode(mode->exec_mode); break; case SpvExecutionModeSpacingEqual: - assert(b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL); + assert(b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL); b->shader->info.tess.spacing = TESS_SPACING_EQUAL; break; case SpvExecutionModeSpacingFractionalEven: - assert(b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL); + assert(b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL); b->shader->info.tess.spacing = TESS_SPACING_FRACTIONAL_EVEN; break; case SpvExecutionModeSpacingFractionalOdd: - assert(b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL); + assert(b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL); b->shader->info.tess.spacing = TESS_SPACING_FRACTIONAL_ODD; break; case SpvExecutionModeVertexOrderCw: - assert(b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL); + assert(b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL); b->shader->info.tess.ccw = false; break; case SpvExecutionModeVertexOrderCcw: - assert(b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL); + assert(b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL); b->shader->info.tess.ccw = true; break; case SpvExecutionModePointMode: - assert(b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_TESS_EVAL); + assert(b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_TESS_EVAL); b->shader->info.tess.point_mode = true; break; diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index 997b66f5420..1cf9d597cf0 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -1048,7 +1048,7 @@ vtn_get_builtin_location(struct vtn_builder *b, set_mode_system_value(mode); break; case SpvBuiltInPrimitiveId: - if (b->shader->stage == MESA_SHADER_FRAGMENT) { + if (b->shader->info.stage == MESA_SHADER_FRAGMENT) { assert(*mode == nir_var_shader_in); *location = VARYING_SLOT_PRIMITIVE_ID; } else if (*mode == nir_var_shader_out) { @@ -1064,18 +1064,18 @@ vtn_get_builtin_location(struct vtn_builder *b, break; case SpvBuiltInLayer: *location = VARYING_SLOT_LAYER; - if (b->shader->stage == MESA_SHADER_FRAGMENT) + if (b->shader->info.stage == MESA_SHADER_FRAGMENT) *mode = nir_var_shader_in; - else if (b->shader->stage == MESA_SHADER_GEOMETRY) + else if (b->shader->info.stage == MESA_SHADER_GEOMETRY) *mode = nir_var_shader_out; else unreachable("invalid stage for SpvBuiltInLayer"); break; case SpvBuiltInViewportIndex: *location = VARYING_SLOT_VIEWPORT; - if (b->shader->stage == MESA_SHADER_GEOMETRY) + if (b->shader->info.stage == MESA_SHADER_GEOMETRY) *mode = nir_var_shader_out; - else if (b->shader->stage == MESA_SHADER_FRAGMENT) + else if (b->shader->info.stage == MESA_SHADER_FRAGMENT) *mode = nir_var_shader_in; else unreachable("invalid stage for SpvBuiltInViewportIndex"); @@ -1355,11 +1355,11 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member, if (dec->decoration == SpvDecorationLocation) { unsigned location = dec->literals[0]; bool is_vertex_input; - if (b->shader->stage == MESA_SHADER_FRAGMENT && + if (b->shader->info.stage == MESA_SHADER_FRAGMENT && vtn_var->mode == vtn_variable_mode_output) { is_vertex_input = false; location += FRAG_RESULT_DATA0; - } else if (b->shader->stage == MESA_SHADER_VERTEX && + } else if (b->shader->info.stage == MESA_SHADER_VERTEX && vtn_var->mode == vtn_variable_mode_input) { is_vertex_input = true; location += VERT_ATTRIB_GENERIC0; @@ -1653,7 +1653,7 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val, int array_length = -1; struct vtn_type *interface_type = var->type; - if (is_per_vertex_inout(var, b->shader->stage)) { + if (is_per_vertex_inout(var, b->shader->info.stage)) { /* In Geometry shaders (and some tessellation), inputs come * in per-vertex arrays. However, some builtins come in * non-per-vertex, hence the need for the is_array check. In diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index a3175523110..f8df4c10137 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -1867,7 +1867,7 @@ ttn_add_output_stores(struct ttn_compile *c) nir_src src = nir_src_for_reg(c->output_regs[loc].reg); src.reg.base_offset = c->output_regs[loc].offset; - if (c->build.shader->stage == MESA_SHADER_FRAGMENT && + if (c->build.shader->info.stage == MESA_SHADER_FRAGMENT && var->data.location == FRAG_RESULT_DEPTH) { /* TGSI uses TGSI_SEMANTIC_POSITION.z for the depth output, while * NIR uses a single float FRAG_RESULT_DEPTH. diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c index cfcb807de31..b2aa9f063a7 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c @@ -399,7 +399,7 @@ int main(int argc, char **argv) v.key = key; v.shader = &s; - switch (nir->stage) { + switch (nir->info.stage) { case MESA_SHADER_FRAGMENT: s.type = v.type = SHADER_FRAGMENT; break; @@ -410,7 +410,7 @@ int main(int argc, char **argv) s.type = v.type = SHADER_COMPUTE; break; default: - errx(1, "unhandled shader stage: %d", nir->stage); + errx(1, "unhandled shader stage: %d", nir->info.stage); } info = "NIR compiler"; diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c index d30543d760f..ef7facff332 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c @@ -167,11 +167,11 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, OPT_V(s, nir_lower_regs_to_ssa); if (key) { - if (s->stage == MESA_SHADER_VERTEX) { + if (s->info.stage == MESA_SHADER_VERTEX) { OPT_V(s, nir_lower_clip_vs, key->ucp_enables); if (key->vclamp_color) OPT_V(s, nir_lower_clamp_color_outputs); - } else if (s->stage == MESA_SHADER_FRAGMENT) { + } else if (s->info.stage == MESA_SHADER_FRAGMENT) { OPT_V(s, nir_lower_clip_fs, key->ucp_enables); if (key->fclamp_color) OPT_V(s, nir_lower_clamp_color_outputs); diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index fce759b003d..a2d175364f8 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -124,10 +124,10 @@ void si_nir_scan_shader(const struct nir_shader *nir, nir_function *func; unsigned i; - assert(nir->stage == MESA_SHADER_VERTEX || - nir->stage == MESA_SHADER_FRAGMENT); + assert(nir->info.stage == MESA_SHADER_VERTEX || + nir->info.stage == MESA_SHADER_FRAGMENT); - info->processor = pipe_shader_type_from_mesa(nir->stage); + info->processor = pipe_shader_type_from_mesa(nir->info.stage); info->num_tokens = 2; /* indicate that the shader is non-empty */ info->num_instructions = 2; @@ -138,7 +138,7 @@ void si_nir_scan_shader(const struct nir_shader *nir, nir_foreach_variable(variable, &nir->inputs) { unsigned semantic_name, semantic_index; unsigned attrib_count = glsl_count_attribute_slots(variable->type, - nir->stage == MESA_SHADER_VERTEX); + nir->info.stage == MESA_SHADER_VERTEX); assert(attrib_count == 1 && "not implemented"); @@ -146,11 +146,11 @@ void si_nir_scan_shader(const struct nir_shader *nir, * tracker has already mapped them to attributes via * variable->data.driver_location. */ - if (nir->stage == MESA_SHADER_VERTEX) + if (nir->info.stage == MESA_SHADER_VERTEX) continue; /* Fragment shader position is a system value. */ - if (nir->stage == MESA_SHADER_FRAGMENT && + if (nir->info.stage == MESA_SHADER_FRAGMENT && variable->data.location == VARYING_SLOT_POS) { if (variable->data.pixel_center_integer) info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] = @@ -231,7 +231,7 @@ void si_nir_scan_shader(const struct nir_shader *nir, nir_foreach_variable(variable, &nir->outputs) { unsigned semantic_name, semantic_index; - if (nir->stage == MESA_SHADER_FRAGMENT) { + if (nir->info.stage == MESA_SHADER_FRAGMENT) { tgsi_get_gl_frag_result_semantic(variable->data.location, &semantic_name, &semantic_index); } else { @@ -336,7 +336,7 @@ si_lower_nir(struct si_shader_selector* sel) nir_foreach_variable(variable, &sel->nir->outputs) { variable->data.driver_location *= 4; - if (sel->nir->stage == MESA_SHADER_FRAGMENT) { + if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) { if (variable->data.location == FRAG_RESULT_DEPTH) variable->data.driver_location += 2; else if (variable->data.location == FRAG_RESULT_STENCIL) @@ -478,15 +478,15 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir) unsigned fs_attr_idx = 0; nir_foreach_variable(variable, &nir->inputs) { unsigned attrib_count = glsl_count_attribute_slots(variable->type, - nir->stage == MESA_SHADER_VERTEX); + nir->info.stage == MESA_SHADER_VERTEX); unsigned input_idx = variable->data.driver_location; for (unsigned i = 0; i < attrib_count; ++i) { LLVMValueRef data[4]; - if (nir->stage == MESA_SHADER_VERTEX) + if (nir->info.stage == MESA_SHADER_VERTEX) declare_nir_input_vs(ctx, variable, i, data); - else if (nir->stage == MESA_SHADER_FRAGMENT) + else if (nir->info.stage == MESA_SHADER_FRAGMENT) declare_nir_input_fs(ctx, variable, i, &fs_attr_idx, data); for (unsigned chan = 0; chan < 4; chan++) { diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index bf7424bf28a..98cdfdf33ea 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2467,7 +2467,7 @@ vc4_shader_state_create(struct pipe_context *pctx, if (vc4_debug & VC4_DEBUG_NIR) { fprintf(stderr, "%s prog %d NIR:\n", - gl_shader_stage_name(s->stage), + gl_shader_stage_name(s->info.stage), so->program_id); nir_print_shader(s, stderr); fprintf(stderr, "\n"); diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h index 7bbf0f04c20..c7d5d308da7 100644 --- a/src/intel/blorp/blorp_priv.h +++ b/src/intel/blorp/blorp_priv.h @@ -147,7 +147,7 @@ struct brw_blorp_wm_inputs #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \ nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \ type, #name); \ - if ((shader)->stage == MESA_SHADER_FRAGMENT) \ + if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \ input->data.interpolation = INTERP_MODE_FLAT; \ input->data.location = VARYING_SLOT_VAR0 + \ offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \ diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index a04f4af7b08..327216eaaa7 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -165,7 +165,7 @@ remap_patch_urb_offsets(nir_block *block, nir_builder *b, nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - gl_shader_stage stage = b->shader->stage; + gl_shader_stage stage = b->shader->info.stage; if ((stage == MESA_SHADER_TESS_CTRL && is_output(intrin)) || (stage == MESA_SHADER_TESS_EVAL && is_input(intrin))) { @@ -526,11 +526,11 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, bool is_scalar) { nir_variable_mode indirect_mask = 0; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput) + if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput) indirect_mask |= nir_var_shader_in; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput) + if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput) indirect_mask |= nir_var_shader_out; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp) + if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp) indirect_mask |= nir_var_local; bool progress; @@ -601,9 +601,9 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) const struct gen_device_info *devinfo = compiler->devinfo; UNUSED bool progress; /* Written by OPT */ - const bool is_scalar = compiler->scalar_stage[nir->stage]; + const bool is_scalar = compiler->scalar_stage[nir->info.stage]; - if (nir->stage == MESA_SHADER_GEOMETRY) + if (nir->info.stage == MESA_SHADER_GEOMETRY) OPT(nir_lower_gs_intrinsics); /* See also brw_nir_trig_workarounds.py */ @@ -638,11 +638,11 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) OPT(nir_lower_clip_cull_distance_arrays); nir_variable_mode indirect_mask = 0; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput) + if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput) indirect_mask |= nir_var_shader_in; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput) + if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput) indirect_mask |= nir_var_shader_out; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp) + if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp) indirect_mask |= nir_var_local; nir_lower_indirect_derefs(nir, indirect_mask); @@ -672,7 +672,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, { const struct gen_device_info *devinfo = compiler->devinfo; bool debug_enabled = - (INTEL_DEBUG & intel_debug_flag_for_shader_stage(nir->stage)); + (INTEL_DEBUG & intel_debug_flag_for_shader_stage(nir->info.stage)); UNUSED bool progress; /* Written by OPT */ @@ -706,7 +706,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, } fprintf(stderr, "NIR (SSA form) for %s shader:\n", - _mesa_shader_stage_to_string(nir->stage)); + _mesa_shader_stage_to_string(nir->info.stage)); nir_print_shader(nir, stderr); } @@ -729,7 +729,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, if (unlikely(debug_enabled)) { fprintf(stderr, "NIR (final form) for %s shader:\n", - _mesa_shader_stage_to_string(nir->stage)); + _mesa_shader_stage_to_string(nir->info.stage)); nir_print_shader(nir, stderr); } diff --git a/src/intel/compiler/brw_nir_analyze_ubo_ranges.c b/src/intel/compiler/brw_nir_analyze_ubo_ranges.c index 097aa8e62d6..32fbf8fccd9 100644 --- a/src/intel/compiler/brw_nir_analyze_ubo_ranges.c +++ b/src/intel/compiler/brw_nir_analyze_ubo_ranges.c @@ -172,7 +172,7 @@ brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler, const struct gen_device_info *devinfo = compiler->devinfo; if ((devinfo->gen <= 7 && !devinfo->is_haswell) || - !compiler->scalar_stage[nir->stage]) { + !compiler->scalar_stage[nir->info.stage]) { memset(out_ranges, 0, 4 * sizeof(struct brw_ubo_range)); return; } diff --git a/src/intel/compiler/brw_nir_lower_cs_intrinsics.c b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c index 9b4a0fdf2eb..f9322654e7c 100644 --- a/src/intel/compiler/brw_nir_lower_cs_intrinsics.c +++ b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c @@ -159,7 +159,7 @@ bool brw_nir_lower_cs_intrinsics(nir_shader *nir, struct brw_cs_prog_data *prog_data) { - assert(nir->stage == MESA_SHADER_COMPUTE); + assert(nir->info.stage == MESA_SHADER_COMPUTE); bool progress = false; struct lower_intrinsics_state state; diff --git a/src/intel/compiler/brw_nir_tcs_workarounds.c b/src/intel/compiler/brw_nir_tcs_workarounds.c index a85f493c704..af7b7180431 100644 --- a/src/intel/compiler/brw_nir_tcs_workarounds.c +++ b/src/intel/compiler/brw_nir_tcs_workarounds.c @@ -123,7 +123,7 @@ emit_quads_workaround(nir_builder *b, nir_block *block) void brw_nir_apply_tcs_quads_workaround(nir_shader *nir) { - assert(nir->stage == MESA_SHADER_TESS_CTRL); + assert(nir->info.stage == MESA_SHADER_TESS_CTRL); nir_function_impl *impl = nir_shader_get_entrypoint(nir); diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp index 4eb602b000a..7d62479fc63 100644 --- a/src/intel/compiler/brw_shader.cpp +++ b/src/intel/compiler/brw_shader.cpp @@ -670,7 +670,7 @@ backend_shader::backend_shader(const struct brw_compiler *compiler, stage_prog_data(stage_prog_data), mem_ctx(mem_ctx), cfg(NULL), - stage(shader->stage) + stage(shader->info.stage) { debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage); stage_name = _mesa_shader_stage_to_string(stage); diff --git a/src/intel/compiler/brw_vec4_generator.cpp b/src/intel/compiler/brw_vec4_generator.cpp index 6a3a0a080c3..bde4110e549 100644 --- a/src/intel/compiler/brw_vec4_generator.cpp +++ b/src/intel/compiler/brw_vec4_generator.cpp @@ -1497,9 +1497,9 @@ generate_code(struct brw_codegen *p, const struct cfg_t *cfg) { const struct gen_device_info *devinfo = p->devinfo; - const char *stage_abbrev = _mesa_shader_stage_to_abbrev(nir->stage); + const char *stage_abbrev = _mesa_shader_stage_to_abbrev(nir->info.stage); bool debug_flag = INTEL_DEBUG & - intel_debug_flag_for_shader_stage(nir->stage); + intel_debug_flag_for_shader_stage(nir->info.stage); struct annotation_info annotation; memset(&annotation, 0, sizeof(annotation)); int spill_count = 0, fill_count = 0; @@ -1770,7 +1770,7 @@ generate_code(struct brw_codegen *p, case SHADER_OPCODE_TG4: case SHADER_OPCODE_TG4_OFFSET: case SHADER_OPCODE_SAMPLEINFO: - generate_tex(p, prog_data, nir->stage, + generate_tex(p, prog_data, nir->info.stage, inst, dst, src[0], src[1], src[2]); break; @@ -1910,7 +1910,7 @@ generate_code(struct brw_codegen *p, case SHADER_OPCODE_FIND_LIVE_CHANNEL: { const struct brw_reg mask = - brw_stage_has_packed_dispatch(devinfo, nir->stage, + brw_stage_has_packed_dispatch(devinfo, nir->info.stage, &prog_data->base) ? brw_imm_ud(~0u) : brw_dmask_reg(); brw_find_live_channel(p, dst, mask); @@ -2195,7 +2195,7 @@ generate_code(struct brw_codegen *p, if (unlikely(debug_flag)) { fprintf(stderr, "Native code for %s %s shader %s:\n", nir->info.label ? nir->info.label : "unnamed", - _mesa_shader_stage_to_string(nir->stage), nir->info.name); + _mesa_shader_stage_to_string(nir->info.stage), nir->info.name); fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. %d:%d " "spills:fills. Compacted %d to %d bytes (%.0f%%)\n", diff --git a/src/intel/vulkan/anv_nir_apply_pipeline_layout.c b/src/intel/vulkan/anv_nir_apply_pipeline_layout.c index 3ca2b04049a..f8d81648a9a 100644 --- a/src/intel/vulkan/anv_nir_apply_pipeline_layout.c +++ b/src/intel/vulkan/anv_nir_apply_pipeline_layout.c @@ -296,6 +296,7 @@ anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline, struct anv_pipeline_bind_map *map) { struct anv_pipeline_layout *layout = pipeline->layout; + gl_shader_stage stage = shader->info.stage; struct apply_pipeline_layout_state state = { .shader = shader, @@ -328,15 +329,15 @@ anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline, BITSET_WORD b, _tmp; BITSET_FOREACH_SET(b, _tmp, state.set[set].used, set_layout->binding_count) { - if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) { + if (set_layout->binding[b].stage[stage].surface_index >= 0) { map->surface_count += anv_descriptor_set_binding_layout_get_hw_size(&set_layout->binding[b]); } - if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0) { + if (set_layout->binding[b].stage[stage].sampler_index >= 0) { map->sampler_count += anv_descriptor_set_binding_layout_get_hw_size(&set_layout->binding[b]); } - if (set_layout->binding[b].stage[shader->stage].image_index >= 0) + if (set_layout->binding[b].stage[stage].image_index >= 0) map->image_count += set_layout->binding[b].array_size; } } @@ -353,7 +354,7 @@ anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline, struct anv_descriptor_set_binding_layout *binding = &set_layout->binding[b]; - if (binding->stage[shader->stage].surface_index >= 0) { + if (binding->stage[stage].surface_index >= 0) { state.set[set].surface_offsets[b] = surface; struct anv_sampler **samplers = binding->immutable_samplers; for (unsigned i = 0; i < binding->array_size; i++) { @@ -368,7 +369,7 @@ anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline, } } - if (binding->stage[shader->stage].sampler_index >= 0) { + if (binding->stage[stage].sampler_index >= 0) { state.set[set].sampler_offsets[b] = sampler; struct anv_sampler **samplers = binding->immutable_samplers; for (unsigned i = 0; i < binding->array_size; i++) { @@ -383,7 +384,7 @@ anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline, } } - if (binding->stage[shader->stage].image_index >= 0) { + if (binding->stage[stage].image_index >= 0) { state.set[set].image_offsets[b] = image; image += binding->array_size; } diff --git a/src/intel/vulkan/anv_nir_lower_input_attachments.c b/src/intel/vulkan/anv_nir_lower_input_attachments.c index 6ed7fafbf01..58b9b340a42 100644 --- a/src/intel/vulkan/anv_nir_lower_input_attachments.c +++ b/src/intel/vulkan/anv_nir_lower_input_attachments.c @@ -114,7 +114,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load) void anv_nir_lower_input_attachments(nir_shader *shader) { - assert(shader->stage == MESA_SHADER_FRAGMENT); + assert(shader->info.stage == MESA_SHADER_FRAGMENT); nir_foreach_function(function, shader) { if (!function->impl) diff --git a/src/intel/vulkan/anv_nir_lower_multiview.c b/src/intel/vulkan/anv_nir_lower_multiview.c index f40e1111492..88e6f9af877 100644 --- a/src/intel/vulkan/anv_nir_lower_multiview.c +++ b/src/intel/vulkan/anv_nir_lower_multiview.c @@ -44,7 +44,7 @@ struct lower_multiview_state { static nir_ssa_def * build_instance_id(struct lower_multiview_state *state) { - assert(state->builder.shader->stage == MESA_SHADER_VERTEX); + assert(state->builder.shader->info.stage == MESA_SHADER_VERTEX); if (state->instance_id == NULL) { nir_builder *b = &state->builder; @@ -74,7 +74,7 @@ build_view_index(struct lower_multiview_state *state) assert(state->view_mask != 0); if (0 && _mesa_bitcount(state->view_mask) == 1) { state->view_index = nir_imm_int(b, ffs(state->view_mask) - 1); - } else if (state->builder.shader->stage == MESA_SHADER_VERTEX) { + } else if (state->builder.shader->info.stage == MESA_SHADER_VERTEX) { /* We only support 16 viewports */ assert((state->view_mask & 0xffff0000) == 0); @@ -122,15 +122,15 @@ build_view_index(struct lower_multiview_state *state) } } else { const struct glsl_type *type = glsl_int_type(); - if (b->shader->stage == MESA_SHADER_TESS_CTRL || - b->shader->stage == MESA_SHADER_GEOMETRY) + if (b->shader->info.stage == MESA_SHADER_TESS_CTRL || + b->shader->info.stage == MESA_SHADER_GEOMETRY) type = glsl_array_type(type, 1); nir_variable *idx_var = nir_variable_create(b->shader, nir_var_shader_in, type, "view index"); idx_var->data.location = VARYING_SLOT_VIEW_INDEX; - if (b->shader->stage == MESA_SHADER_FRAGMENT) + if (b->shader->info.stage == MESA_SHADER_FRAGMENT) idx_var->data.interpolation = INTERP_MODE_FLAT; if (glsl_type_is_array(type)) { @@ -154,7 +154,7 @@ build_view_index(struct lower_multiview_state *state) bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask) { - assert(shader->stage != MESA_SHADER_COMPUTE); + assert(shader->info.stage != MESA_SHADER_COMPUTE); /* If multiview isn't enabled, we have nothing to do. */ if (view_mask == 0) @@ -202,7 +202,7 @@ anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask) * available in the VS. If it's not a fragment shader, we need to pass * the view index on to the next stage. */ - if (shader->stage != MESA_SHADER_FRAGMENT) { + if (shader->info.stage != MESA_SHADER_FRAGMENT) { nir_ssa_def *view_index = build_view_index(&state); nir_builder *b = &state.builder; diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 7bfdb5c5509..51788928af8 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -138,7 +138,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline, spec_entries, num_spec_entries, stage, entrypoint_name, &supported_ext, nir_options); nir_shader *nir = entry_point->shader; - assert(nir->stage == stage); + assert(nir->info.stage == stage); nir_validate_shader(nir); ralloc_steal(mem_ctx, nir); diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 1fe5ad66f54..1a28e63fcae 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -296,10 +296,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) NIR_PASS_V(producer, nir_lower_indirect_derefs, indirect_mask); NIR_PASS_V(consumer, nir_lower_indirect_derefs, indirect_mask); - const bool p_is_scalar = compiler->scalar_stage[producer->stage]; + const bool p_is_scalar = + compiler->scalar_stage[producer->info.stage]; producer = brw_nir_optimize(producer, compiler, p_is_scalar); - const bool c_is_scalar = compiler->scalar_stage[producer->stage]; + const bool c_is_scalar = + compiler->scalar_stage[producer->info.stage]; consumer = brw_nir_optimize(consumer, compiler, c_is_scalar); } diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index 62755fda206..9e135cbb1a1 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -206,8 +206,8 @@ brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader, brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data, is_scalar); } else { - brw_nir_setup_glsl_uniform(shader->stage, var, prog, stage_prog_data, - is_scalar); + brw_nir_setup_glsl_uniform(shader->info.stage, var, prog, + stage_prog_data, is_scalar); } } } diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 5a439aaf92a..4effd8074ed 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -328,7 +328,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir) NIR_PASS_V(nir, nir_lower_var_copies); NIR_PASS_V(nir, nir_lower_io_types); - if (nir->stage == MESA_SHADER_VERTEX) { + if (nir->info.stage == MESA_SHADER_VERTEX) { /* Needs special handling so drvloc matches the vbo state: */ st_nir_assign_vs_in_locations(prog, nir); /* Re-lower global vars, to deal with any dead VS inputs. */ @@ -339,7 +339,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir) &nir->num_outputs, type_size); st_nir_fixup_varying_slots(st, &nir->outputs); - } else if (nir->stage == MESA_SHADER_FRAGMENT) { + } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { sort_varyings(&nir->inputs); nir_assign_var_locations(&nir->inputs, &nir->num_inputs, @@ -348,14 +348,14 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir) nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size); - } else if (nir->stage == MESA_SHADER_COMPUTE) { + } else if (nir->info.stage == MESA_SHADER_COMPUTE) { /* TODO? */ } else { unreachable("invalid shader type for tgsi bypass\n"); } struct gl_shader_program *shader_program; - switch (nir->stage) { + switch (nir->info.stage) { case MESA_SHADER_VERTEX: shader_program = ((struct st_vertex_program *)prog)->shader_program; break; @@ -371,7 +371,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir) } NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, - st->ctx->Const.Program[nir->stage].MaxAtomicBuffers); + st->ctx->Const.Program[nir->info.stage].MaxAtomicBuffers); st_nir_assign_uniform_locations(prog, shader_program, &nir->uniforms, &nir->num_uniforms); |